Fortress Forever

Go Back   Fortress Forever > Editing > Mapping > Maps

Reply
 
Thread Tools Display Modes
Old 03-18-2015, 08:18 PM   #1
NeonLight
NeoNL
Wiki Team
Beta Tester
 
Join Date: Oct 2008
Location: Boston, Mass
Class/Position: Soldier, Medic
Gametype: AvD
Affiliations: +M|M+ -RS
Posts Rated Helpful 170 Times
ff_Deface

Map I'm slowly working on. Heavily inspired by Destroy with some twists:


I'll do more updates as I work on it
NeonLight is offline   Reply With Quote


Old 03-18-2015, 08:23 PM   #2
R00Kie
Kawaii! ルーキー
Lua Team
Wiki Team
Fortress Forever Staff
 
R00Kie's Avatar
 
Join Date: Jan 2008
Location: Nowhere, Kansas
Class/Position: Random
Gametype: CTF
Affiliations: BiG, Kawaii!, MustacheBrigade, GoodFellas
Posts Rated Helpful 82 Times
Seems interesting, like to see how it plays out.
__________________
Released: [ Island ] [ Rookie ] [ Limbo ] [ Sonic ] [ Tomb ] [ Skydive2 ] [ Bunkerwars ]
Beta: [ Argon ] [ Reflection ] [ Urbantag ]
Lua: [ game_rules ]
R00Kie is offline   Reply With Quote


Old 03-19-2015, 11:30 PM   #3
Headz
 
Headz's Avatar
 
Join Date: Mar 2013
Location: England
Posts Rated Helpful 81 Times
I like what I see so far, only thing I think would improve it from the basic structure in place, is to bevel the area above where the flag will be, so if you conc in too high you will hit the sloping roof area above the flag and onto the flag or near it ready for a quick toss out.

I like the long sg platform, and the respawn/resup is a good size, not too long to get back but not too quick either, looks like it could very well be a balanced map and not biased either way.

Looking forward to a bit more detail and of course textured, but from learning my self would suggest a playtest b4 you invest a lot of time on the architecture, something I wish i did on bengal.

Perhaps make it forced OVD with an anti retard system to stop blue spawn camping.
__________________
Compile error:
Leaf portal saw into Cluster Phuck
Headz is offline   Reply With Quote


Old 03-19-2015, 11:55 PM   #4
NeonLight
NeoNL
Wiki Team
Beta Tester
 
Join Date: Oct 2008
Location: Boston, Mass
Class/Position: Soldier, Medic
Gametype: AvD
Affiliations: +M|M+ -RS
Posts Rated Helpful 170 Times
Right-o, thanks Headzy. I was trying to think of a better enclosure for the flag, a semi circle in back might be nice for different ways to conc or ramp slide in. That would probably mean increasing the height as well. Still a lot to do to it.

The map will have security. The middle entrance in the foyer is activated by shooting a button and that also sends out an audible alert which can be used as a trick as the offense. The resup in flag room will have a collapsing ceiling after someone enters so they cannot hide in there, plus there will be limited supplies anyways.

Have a lot of ideas for the map and I hope to actually finish them unlike a few of my last maps.
NeonLight is offline   Reply With Quote


Old 03-20-2015, 02:25 AM   #5
FDA_Approved
Beta Tester
 
FDA_Approved's Avatar
 
Join Date: Nov 2011
Gametype: Capture the Flag
Posts Rated Helpful 293 Times
Quote:
Originally Posted by Headz View Post
Perhaps make it forced OVD with an anti retard system to stop blue spawn camping.
Or, you know...don't.
__________________
Currently equipped: Rad Scarf of liberating happiness.
FDA_Approved is offline   Reply With Quote


Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 09:44 PM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2024, vBulletin Solutions, Inc.