Fortress Forever

Go Back   Fortress Forever > Editing > Mapping > Maps

Reply
 
Thread Tools Display Modes
Old 03-04-2009, 12:02 PM   #1
R00Kie
Kawaii! ルーキー
Lua Team
Wiki Team
Fortress Forever Staff
 
R00Kie's Avatar
 
Join Date: Jan 2008
Location: Nowhere, Kansas
Class/Position: Random
Gametype: CTF
Affiliations: BiG, Kawaii!, MustacheBrigade, GoodFellas
Posts Rated Helpful 82 Times
ff_sonic

  1. Small
  2. Fast
  3. Jumping through hoops
Yep that about sums it, I hope someone enjoys it.
I've had this map on my computer more than a year, finally got around to releasing it.

__________________________________________________

**UPDATE** 2-17-2013
  • Lowered ring slightly
  • Added jump pad style shooter for more consistent jumping
  • Improved visuals
  • Removed weird throwing ring in yard and added ramp for sliding instead
  • Increased hope that nothing is wrong because this is the final

Thanks to everyone who helped test, played the previous versions, and helped with lua. I hope you enjoy it.
__________________________________________________









Download:
Old Version Download:

Last edited by R00Kie; 02-18-2013 at 04:53 PM. Reason: Update
R00Kie is offline   Reply With Quote


Old 03-04-2009, 04:17 PM   #2
EquilibriuM
G9-
D&A Member
 
EquilibriuM's Avatar
 
Join Date: Sep 2007
Location: Florida
Class/Position: D Solly,Engy
Gametype: ALL
Posts Rated Helpful 0 Times
Looks cool, can't wait tot try it.
EquilibriuM is offline   Reply With Quote


Old 03-04-2009, 07:09 PM   #3
PartialSchism
Keep On Keepin' On
 
PartialSchism's Avatar
 
Join Date: Feb 2008
Location: Mississippi
Class/Position: Offense
Gametype: Fun
Affiliations: I'm bad at FF, and my customs suck
Posts Rated Helpful 0 Times
Send a message via AIM to PartialSchism
I remember another version of this, idk if it was yours, but this one is nice.
PartialSchism is offline   Reply With Quote


Old 03-04-2009, 07:11 PM   #4
R00Kie
Kawaii! ルーキー
Lua Team
Wiki Team
Fortress Forever Staff
 
R00Kie's Avatar
 
Join Date: Jan 2008
Location: Nowhere, Kansas
Class/Position: Random
Gametype: CTF
Affiliations: BiG, Kawaii!, MustacheBrigade, GoodFellas
Posts Rated Helpful 82 Times
Yeah, but only a few people saw it.
R00Kie is offline   Reply With Quote


Old 03-04-2009, 08:07 PM   #5
GeoKill----->
Community Member
Server Owner
Beta Tester
Forum Moderator
 
GeoKill----->'s Avatar
 
Join Date: Mar 2007
Location: Hawthorne, California
Class/Position: Soldier/Spy/Scout
Gametype: AvD
Affiliations: :e0:Eternal Order Leader
Posts Rated Helpful 12 Times
I got to see it, forgot which server was running it
Will check this out
__________________

:e0: Will live on Forever
Support FF:
GeoKill-----> is offline   Reply With Quote


Old 03-04-2009, 08:18 PM   #6
DudeWheresMyMedic
 
DudeWheresMyMedic's Avatar
 
Join Date: Jan 2009
Posts Rated Helpful 0 Times
WoW nice map.
DudeWheresMyMedic is offline   Reply With Quote


Old 03-05-2009, 03:04 AM   #7
exosexattack
your mother and sisters
 
exosexattack's Avatar
 
Join Date: Apr 2008
Location: Pittsburgh, Pa
Class/Position: Soldier / D
Gametype: CTF
Affiliations: GoodFellas
Posts Rated Helpful 0 Times
Send a message via AIM to exosexattack
this map is very fun i tested it with the map maker himself it would rape for a 2v2
exosexattack is offline   Reply With Quote


Old 03-10-2009, 08:29 AM   #8
MonoXideAtWork
Pub Allstar!
Beta Tester
 
Join Date: Aug 2008
Class/Position: under en kvinna
Gametype: Capture the Flag
Affiliations: Eternal Order, Must be h4x, Mono's happy funtime.
Posts Rated Helpful 0 Times
Played it today for the first time, it was a pub enviroment.

I don't think this map was designed for a pub environment, so these opinions would be for making a pub style map of a similar style.

The Ring:

Problem: many attempts at dropping security are thwarted by the button itself. This makes the map very D-friendly, as the defense only has to prevent a player from making a free jump.

-players cannot pass through the ring on an unsuccessful attempt.


Possible solutions:

Increase the diameter of the ring.

This would give a larger margin of error to the offense, thus lowering the bar on the precision and practice required to clear the ring.

Prevent the ring from clipping players.

This solution would not lower the bar on the requisite abilities to disable the security, but it would remove the drawback of being stopped on an unsuccessful jump.

Open an additional route to the flag
or
Enable a second security button, in an easily defended location

This would give the offensive players option the option of disabling security for the quick grab, or to slug it out with the defense for the security or the flag.
---------------

Of course it's a WIP, and all the superficial stuff is bound to change, but that is my experience from the 30 minute session today.

IMO, in it's current form, it's a cute map for 2v2s, but not conducive to a larger game.




Edit: Loved the concept, very fun and very original (to FF)
MonoXideAtWork is offline   Reply With Quote


Old 03-12-2009, 09:22 PM   #9
46 and 2
I am Redeye for anything.
 
Join Date: Oct 2008
Location: Sacramento California
Class/Position: Def NG
Gametype: Capture the Flag
Affiliations: [TALOS]
Posts Rated Helpful 0 Times
Quote:
Originally Posted by MonoXideAtWork View Post
Played it today for the first time, it was a pub enviroment.

I don't think this map was designed for a pub environment, so these opinions would be for making a pub style map of a similar style.

The Ring:

Problem: many attempts at dropping security are thwarted by the button itself. This makes the map very D-friendly, as the defense only has to prevent a player from making a free jump.

-players cannot pass through the ring on an unsuccessful attempt.


Possible solutions:

Increase the diameter of the ring.

This would give a larger margin of error to the offense, thus lowering the bar on the precision and practice required to clear the ring.

Prevent the ring from clipping players.

This solution would not lower the bar on the requisite abilities to disable the security, but it would remove the drawback of being stopped on an unsuccessful jump.

Open an additional route to the flag
or
Enable a second security button, in an easily defended location

This would give the offensive players option the option of disabling security for the quick grab, or to slug it out with the defense for the security or the flag.
---------------

Of course it's a WIP, and all the superficial stuff is bound to change, but that is my experience from the 30 minute session today.

IMO, in it's current form, it's a cute map for 2v2s, but not conducive to a larger game.




Edit: Loved the concept, very fun and very original (to FF)



I like this maps potential. We have been running it since release, I like the look, and the pace. I have to completely dissagree with you mono, I think that map is all about Offensive Rape.

With the accelerator ramps, and the Ginourmus corners, and fluid movement, I had a hell of a time stopping scouts and meds from getting that ring. SG was a joke on that map. I went demo, had some success, but still couldn't stop him. I like the map, because I think its a map that is gonna make people set up Defense differently than before.

I was thinking, you would need a hw at the corner/turn, demo on flag, sg and disp up top and below. I don't know about 2v2. I think D with that is nigh impossible with the speed of movement.

I for one, look foward to thinking about defense in a different/new way, so I can move the skills I learn from this map to others.


I really like it GJ>
46 and 2 is offline   Reply With Quote


Old 03-12-2009, 09:31 PM   #10
MonoXideAtWork
Pub Allstar!
Beta Tester
 
Join Date: Aug 2008
Class/Position: under en kvinna
Gametype: Capture the Flag
Affiliations: Eternal Order, Must be h4x, Mono's happy funtime.
Posts Rated Helpful 0 Times
I'd look forward to playing it more to reevaluate.
MonoXideAtWork is offline   Reply With Quote


Old 07-31-2009, 03:54 PM   #11
Dr.Satan
Wiki Team
Fortress Forever Staff
 
Dr.Satan's Avatar
 
Join Date: Sep 2007
Location: Greeley, CO
Class/Position: Med / Solly
Gametype: PAYLOAD
Affiliations: DET-
Posts Rated Helpful 19 Times
Quote:
Originally Posted by R00Ki3 View Post
i don't have time or interest to release final versions of maps nobody will play anyway, lol.
...gimme your .vmf righ' now! Really though, it seems this map had nice feedback and great potential. Again will remove from the map pack tho.
__________________
(Released) conc_school | hellion_classic | ksour_PAYLOAD | mulch_faf
(Beta) alchimy_b1
(Lua) base_payload_2015
(Models) props_trainyard
Support FF:

Last edited by Dr.Satan; 07-31-2009 at 03:54 PM.
Dr.Satan is offline   Reply With Quote


Old 07-31-2009, 08:19 PM   #12
R00Kie
Kawaii! ルーキー
Lua Team
Wiki Team
Fortress Forever Staff
 
R00Kie's Avatar
 
Join Date: Jan 2008
Location: Nowhere, Kansas
Class/Position: Random
Gametype: CTF
Affiliations: BiG, Kawaii!, MustacheBrigade, GoodFellas
Posts Rated Helpful 82 Times
this only needs a few value adjustments and simple fixes i can get a final in no time
__________________
Released: [ Island ] [ Rookie ] [ Limbo ] [ Sonic ] [ Tomb ] [ Skydive2 ] [ Bunkerwars ]
Beta: [ Argon ] [ Reflection ] [ Urbantag ]
Lua: [ game_rules ]
R00Kie is offline   Reply With Quote


Old 02-17-2013, 06:29 AM   #13
R00Kie
Kawaii! ルーキー
Lua Team
Wiki Team
Fortress Forever Staff
 
R00Kie's Avatar
 
Join Date: Jan 2008
Location: Nowhere, Kansas
Class/Position: Random
Gametype: CTF
Affiliations: BiG, Kawaii!, MustacheBrigade, GoodFellas
Posts Rated Helpful 82 Times
*UPDATE* *UPDATE* *UPDATE*

Refer to original post for update news.

That took about as long as i expected, but I'm on valve time so it's not bad considering. Any additional links would be appreciated. Enjoy the map.

Also, would an admin kindly change the name to just ff_sonic and remove the (beta) tag? Thank you.
__________________
Released: [ Island ] [ Rookie ] [ Limbo ] [ Sonic ] [ Tomb ] [ Skydive2 ] [ Bunkerwars ]
Beta: [ Argon ] [ Reflection ] [ Urbantag ]
Lua: [ game_rules ]

Last edited by R00Kie; 02-17-2013 at 06:31 AM.
R00Kie is offline   Reply With Quote


Old 02-17-2013, 07:00 AM   #14
FDA_Approved
Beta Tester
 
FDA_Approved's Avatar
 
Join Date: Nov 2011
Gametype: Capture the Flag
Posts Rated Helpful 291 Times
An exceptionally attractive and fun map. Real fun the couple times I played it. Great stuff rookie.
__________________
Currently equipped: Rad Scarf of liberating happiness.
FDA_Approved is offline   Reply With Quote


Old 02-17-2013, 08:51 AM   #15
KubeDawg
Nade Whore
Server Owner
Beta Tester
 
KubeDawg's Avatar
 
Join Date: Sep 2007
Location: Oklahoma
Class/Position: Scout/Soldier
Gametype: CTF/TDM
Affiliations: blunt. Moto
Posts Rated Helpful 128 Times
I definitely like this version better. It feels more compact, easier to get to the other side and +1 internets for labelling the grenade restocking areas.
__________________
Moto's Funhouse | Dallas, TX - 74.91.114.247:27015

ff_plunder - Complete
KubeDawg is offline   Reply With Quote


Old 02-17-2013, 01:48 PM   #16
Elmo
Gets tickled by FF
Fortress Forever Staff
 
Elmo's Avatar
 
Join Date: Jun 2007
Location: UK
Class/Position: Med Solly HW
Gametype: Any/CTF
Posts Rated Helpful 41 Times
Quote:
Originally Posted by R00Ki3 View Post
Also, would an admin kindly change the name to just ff_sonic and remove the (beta) tag? Thank you.
Done looks interesting - will check it out when I get chance. I don't remember looking around it when the betas were out.
__________________
Support FF:
Done: ff_monkey
Done: ff_bases
Done: ff_warpath
Forever Doing: ff_medieval (beta#99999999)
Elmo is offline   Reply With Quote


Old 02-18-2013, 08:56 AM   #17
R00Kie
Kawaii! ルーキー
Lua Team
Wiki Team
Fortress Forever Staff
 
R00Kie's Avatar
 
Join Date: Jan 2008
Location: Nowhere, Kansas
Class/Position: Random
Gametype: CTF
Affiliations: BiG, Kawaii!, MustacheBrigade, GoodFellas
Posts Rated Helpful 82 Times
Thank you Elmo
__________________
Released: [ Island ] [ Rookie ] [ Limbo ] [ Sonic ] [ Tomb ] [ Skydive2 ] [ Bunkerwars ]
Beta: [ Argon ] [ Reflection ] [ Urbantag ]
Lua: [ game_rules ]
R00Kie is offline   Reply With Quote


Old 02-18-2013, 10:55 PM   #18
the_cake
Beta Tester
 
Join Date: Jul 2008
Posts Rated Helpful 144 Times
Whenever I play this map I'm all like

the_cake is offline   Reply With Quote


Old 02-19-2013, 12:58 AM   #19
R00Kie
Kawaii! ルーキー
Lua Team
Wiki Team
Fortress Forever Staff
 
R00Kie's Avatar
 
Join Date: Jan 2008
Location: Nowhere, Kansas
Class/Position: Random
Gametype: CTF
Affiliations: BiG, Kawaii!, MustacheBrigade, GoodFellas
Posts Rated Helpful 82 Times
Quote:
Originally Posted by the_cake View Post
Whenever I play this map I'm all like

http://www.youtube.com/watch?v=JX9ska_9coo
LOL
__________________
Released: [ Island ] [ Rookie ] [ Limbo ] [ Sonic ] [ Tomb ] [ Skydive2 ] [ Bunkerwars ]
Beta: [ Argon ] [ Reflection ] [ Urbantag ]
Lua: [ game_rules ]
R00Kie is offline   Reply With Quote


Old 03-19-2013, 06:08 AM   #20
WiFiDi
Beta Tester
 
WiFiDi's Avatar
 
Join Date: May 2010
Class/Position: Soldier
Gametype: Capture the Flag is there any other
Posts Rated Helpful 26 Times
i think the 1 thing missing is astectically it doesn't make you feel like sonic. in otherwards make it feel like im playing on a sonic world.
__________________
WiFi's Stream
Support FF:
Failure is always an option.
It's a happy massacre?! (yes, yes it is!)
To make most awesome thing in universe combine Bears and Nicholas Cage!
and remember kids, we didn't start the flame-war!
WiFiDi is offline   Reply With Quote


Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 07:14 AM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2017, vBulletin Solutions, Inc.