Fortress Forever

Go Back   Fortress Forever > Editing > Mapping > Maps

Reply
 
Thread Tools Display Modes
Old 06-06-2009, 03:54 AM   #1
R00Kie
Kawaii! ルーキー
Lua Team
Wiki Team
Fortress Forever Staff
 
R00Kie's Avatar
 
Join Date: Jan 2008
Location: Nowhere, Kansas
Class/Position: Random
Gametype: CTF
Affiliations: BiG, Kawaii!, MustacheBrigade, GoodFellas
Posts Rated Helpful 82 Times
ff_argon

Reverse Capture the flag.... or something like that, some of you pickupers have already played it. I want to make a final release, so please play then give me your ideas/opinions good or bad they are welcomed.

Yard/Flag


Red's Front Respawn


Blue's Respawn


Red's Back Respawn/Entry


Front Entry




Capture Point


Download:
__________________
Released: [ Island ] [ Rookie ] [ Limbo ] [ Sonic ] [ Tomb ] [ Skydive2 ] [ Bunkerwars ]
Beta: [ Argon ] [ Reflection ] [ Urbantag ]
Lua: [ game_rules ]
R00Kie is offline   Reply With Quote


Old 06-06-2009, 07:18 AM   #2
PartialSchism
Keep On Keepin' On
 
PartialSchism's Avatar
 
Join Date: Feb 2008
Location: Mississippi
Class/Position: Offense
Gametype: Fun
Affiliations: I'm bad at FF, and my customs suck
Posts Rated Helpful 0 Times
Send a message via AIM to PartialSchism
I love your style.
PartialSchism is offline   Reply With Quote


Old 06-06-2009, 03:41 PM   #3
hlstriker
QUAD ROCKET
Server Owner
Fortress Forever Staff
 
hlstriker's Avatar
 
Join Date: Jul 2007
Class/Position: Soldier
Gametype: Rocket Jumping
Affiliations: -g1 ]qS[ -eC- :e0: [ESAD]
Posts Rated Helpful 11 Times
Looks really cool, just a bit bare in some places.
hlstriker is offline   Reply With Quote


Old 06-06-2009, 06:36 PM   #4
Elmo
Gets tickled by FF
Fortress Forever Staff
 
Elmo's Avatar
 
Join Date: Jun 2007
Location: UK
Class/Position: Med Solly HW
Gametype: Any/CTF
Posts Rated Helpful 41 Times
fps is really bad in some places, style is quite nice, its certainly different.

I hope to see this map improve. Arrows are nice.. the red one confuses me...
__________________
Support FF:
Done: ff_monkey
Done: ff_bases
Done: ff_warpath
Forever Doing: ff_medieval (beta#99999999)
Elmo is offline   Reply With Quote


Old 06-06-2009, 10:13 PM   #5
BlisTer
Fortress Forever Staff
 
BlisTer's Avatar
 
Join Date: Mar 2007
Posts Rated Helpful 4 Times
some cool visual elements in there, keep it up!
__________________
Support FF:
untils you cry for the mercy like little shaven squirrel in my eating pot. - deathstriker666
BlisTer is offline   Reply With Quote


Old 06-07-2009, 12:12 AM   #6
R00Kie
Kawaii! ルーキー
Lua Team
Wiki Team
Fortress Forever Staff
 
R00Kie's Avatar
 
Join Date: Jan 2008
Location: Nowhere, Kansas
Class/Position: Random
Gametype: CTF
Affiliations: BiG, Kawaii!, MustacheBrigade, GoodFellas
Posts Rated Helpful 82 Times
Quote:
Originally Posted by hlstriker View Post
Looks really cool, just a bit bare in some places.
What areas do you find bare? i will see if i can add some more fancy pointing thingys or something
Quote:
Originally Posted by Elmo View Post
fps is really bad in some places, style is quite nice, its certainly different.

I hope to see this map improve. Arrows are nice.. the red one confuses me...
Yeah, i think the arrows are cool but maybe i should of used something less pointy so it would be less confusing Also, where are you getting bad fps? I'll try to improve those places.
__________________
Released: [ Island ] [ Rookie ] [ Limbo ] [ Sonic ] [ Tomb ] [ Skydive2 ] [ Bunkerwars ]
Beta: [ Argon ] [ Reflection ] [ Urbantag ]
Lua: [ game_rules ]
R00Kie is offline   Reply With Quote


Old 06-07-2009, 03:22 AM   #7
zE
Pew pew ze beams
 
zE's Avatar
 
Join Date: Jan 2008
Gametype: Gathers
Affiliations: pew pew
Posts Rated Helpful 11 Times
sweet : )
zE is offline   Reply With Quote


Old 06-07-2009, 04:04 PM   #8
Marxist
Beta Tester
 
Marxist's Avatar
 
Join Date: Oct 2008
Location: Washington State
Gametype: CTF/AVD
Posts Rated Helpful 2 Times
two words....BUCKET CAP
__________________
In Progress:
ff_sigma, ff_phantom, ff_cannon_classic
Released:
ff_high_flag_b4
Marxist is offline   Reply With Quote


Old 06-07-2009, 06:26 PM   #9
Elmo
Gets tickled by FF
Fortress Forever Staff
 
Elmo's Avatar
 
Join Date: Jun 2007
Location: UK
Class/Position: Med Solly HW
Gametype: Any/CTF
Posts Rated Helpful 41 Times
had this open to reply all day. Finally checked..

i get 56 fps in the room with the red tree and Ar on the wall (Front Entry)

r_drawstaticprops 0 and i get 175 fps.

its the volume light i think. Not sure cause i dont see why, but something around that area in the static props is raping my fps

the HL2 windows aren't exactly low poly either.
__________________
Support FF:
Done: ff_monkey
Done: ff_bases
Done: ff_warpath
Forever Doing: ff_medieval (beta#99999999)
Elmo is offline   Reply With Quote


Old 06-07-2009, 07:49 PM   #10
R00Kie
Kawaii! ルーキー
Lua Team
Wiki Team
Fortress Forever Staff
 
R00Kie's Avatar
 
Join Date: Jan 2008
Location: Nowhere, Kansas
Class/Position: Random
Gametype: CTF
Affiliations: BiG, Kawaii!, MustacheBrigade, GoodFellas
Posts Rated Helpful 82 Times
ah yeah, ill put a really short fade on the vol light and windows (the ones above the spawn) since you cant even see them from some far distance angles but they are still getting rendered and the vol light you cant even see it until you are right up next to it anyway
__________________
Released: [ Island ] [ Rookie ] [ Limbo ] [ Sonic ] [ Tomb ] [ Skydive2 ] [ Bunkerwars ]
Beta: [ Argon ] [ Reflection ] [ Urbantag ]
Lua: [ game_rules ]
R00Kie is offline   Reply With Quote


Old 06-08-2009, 12:03 AM   #11
Elmo
Gets tickled by FF
Fortress Forever Staff
 
Elmo's Avatar
 
Join Date: Jun 2007
Location: UK
Class/Position: Med Solly HW
Gametype: Any/CTF
Posts Rated Helpful 41 Times
yeah and i think fade would work well on them cool
__________________
Support FF:
Done: ff_monkey
Done: ff_bases
Done: ff_warpath
Forever Doing: ff_medieval (beta#99999999)
Elmo is offline   Reply With Quote


Old 06-11-2009, 07:53 PM   #12
R00Kie
Kawaii! ルーキー
Lua Team
Wiki Team
Fortress Forever Staff
 
R00Kie's Avatar
 
Join Date: Jan 2008
Location: Nowhere, Kansas
Class/Position: Random
Gametype: CTF
Affiliations: BiG, Kawaii!, MustacheBrigade, GoodFellas
Posts Rated Helpful 82 Times
Slight increase, lost 5-10 fps with wireframe on




__________________
Released: [ Island ] [ Rookie ] [ Limbo ] [ Sonic ] [ Tomb ] [ Skydive2 ] [ Bunkerwars ]
Beta: [ Argon ] [ Reflection ] [ Urbantag ]
Lua: [ game_rules ]
R00Kie is offline   Reply With Quote


Old 06-15-2009, 08:35 PM   #13
Elmo
Gets tickled by FF
Fortress Forever Staff
 
Elmo's Avatar
 
Join Date: Jun 2007
Location: UK
Class/Position: Med Solly HW
Gametype: Any/CTF
Posts Rated Helpful 41 Times
fps didn't show much difference with mat_wireframe on btw only when '0' so that it was actually rendering it.

At least that was what was happening to me.
__________________
Support FF:
Done: ff_monkey
Done: ff_bases
Done: ff_warpath
Forever Doing: ff_medieval (beta#99999999)
Elmo is offline   Reply With Quote


Old 06-15-2009, 08:38 PM   #14
R00Kie
Kawaii! ルーキー
Lua Team
Wiki Team
Fortress Forever Staff
 
R00Kie's Avatar
 
Join Date: Jan 2008
Location: Nowhere, Kansas
Class/Position: Random
Gametype: CTF
Affiliations: BiG, Kawaii!, MustacheBrigade, GoodFellas
Posts Rated Helpful 82 Times
i took some of the same screenshots with wireframe off, i should of posted some those as well.
__________________
Released: [ Island ] [ Rookie ] [ Limbo ] [ Sonic ] [ Tomb ] [ Skydive2 ] [ Bunkerwars ]
Beta: [ Argon ] [ Reflection ] [ Urbantag ]
Lua: [ game_rules ]
R00Kie is offline   Reply With Quote


Old 06-15-2009, 08:43 PM   #15
Elmo
Gets tickled by FF
Fortress Forever Staff
 
Elmo's Avatar
 
Join Date: Jun 2007
Location: UK
Class/Position: Med Solly HW
Gametype: Any/CTF
Posts Rated Helpful 41 Times
lol don't worry its ok. i'll believe its better and look forward to the outcome
__________________
Support FF:
Done: ff_monkey
Done: ff_bases
Done: ff_warpath
Forever Doing: ff_medieval (beta#99999999)
Elmo is offline   Reply With Quote


Old 06-16-2009, 03:18 AM   #16
MonoXideAtWork
Pub Allstar!
Beta Tester
 
Join Date: Aug 2008
Class/Position: under en kvinna
Gametype: Capture the Flag
Affiliations: Eternal Order, Must be h4x, Mono's happy funtime.
Posts Rated Helpful 0 Times
was the flag always on top of the base?
MonoXideAtWork is offline   Reply With Quote


Old 06-16-2009, 05:10 AM   #17
R00Kie
Kawaii! ルーキー
Lua Team
Wiki Team
Fortress Forever Staff
 
R00Kie's Avatar
 
Join Date: Jan 2008
Location: Nowhere, Kansas
Class/Position: Random
Gametype: CTF
Affiliations: BiG, Kawaii!, MustacheBrigade, GoodFellas
Posts Rated Helpful 82 Times
in an older version there was no blue base and it was just sitting on the ground
__________________
Released: [ Island ] [ Rookie ] [ Limbo ] [ Sonic ] [ Tomb ] [ Skydive2 ] [ Bunkerwars ]
Beta: [ Argon ] [ Reflection ] [ Urbantag ]
Lua: [ game_rules ]
R00Kie is offline   Reply With Quote


Old 06-17-2009, 05:35 PM   #18
MonoXideAtWork
Pub Allstar!
Beta Tester
 
Join Date: Aug 2008
Class/Position: under en kvinna
Gametype: Capture the Flag
Affiliations: Eternal Order, Must be h4x, Mono's happy funtime.
Posts Rated Helpful 0 Times
I felt the flag was in a better position when it was on the ground.
MonoXideAtWork is offline   Reply With Quote


Old 06-26-2009, 10:02 PM   #19
CHURCHMOUTH
crystaLcity
D&A Member
Beta Tester
 
CHURCHMOUTH's Avatar
 
Join Date: May 2009
Location: Pittsburgh, PA
Class/Position: Soldier D
Gametype: Capture the Flag
Affiliations: Goodfellas
Posts Rated Helpful 6 Times
i disagree because when you are on offense you always conc across the yard, why not grab the flag while ur flying thru the air concing
CHURCHMOUTH is offline   Reply With Quote


Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 07:16 AM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2017, vBulletin Solutions, Inc.