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Old 05-14-2012, 05:28 PM   #1
NeonLight
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ff_spiderx

Download link: https://dl.dropboxusercontent.com/u/...ff_spiderx.zip

Reduced mid map by 50%, 13 seconds from spawn to flag as a scout. Preferred as a pub map or 4ov5d pickup style.

--------------------------------------------------------------------------------------------------------------------------------------

Yes the infamous threewave ctf map Spider Crossings is coming to Fortress Forever.

Here's a couple sneak peaks:




All the basic brushwork is done as of now I wont be adding detailed brushes till the map has been tested a bit.

The only thing I'm waiting on before releasing (other than texturing) is powerup lua code if anyone wants to help with that.

Last edited by NeonLight; 04-28-2013 at 06:35 PM.
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Old 05-14-2012, 05:55 PM   #2
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cool beans
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Old 05-14-2012, 07:10 PM   #3
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*faints*

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Old 05-15-2012, 12:15 AM   #4
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which powerups
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9:17 PM - DEXTER: can you teach me how to play o
9:17 PM - squeek.: you jump a lot
9:18 PM - squeek.: and do sweet moves

8:55 PM - FDA: fart in you fridge and blame it on wild animals
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Old 05-15-2012, 12:35 AM   #5
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Quad and regeneration. I have some wavs for pickup announcement, usage and wear off already but the whole coding for it is just beyond me.
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Old 05-15-2012, 12:40 AM   #6
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oh you wanna copy the 3w map verbatim? ok i'll try it out for fun
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9:17 PM - DEXTER: can you teach me how to play o
9:17 PM - squeek.: you jump a lot
9:18 PM - squeek.: and do sweet moves

8:55 PM - FDA: fart in you fridge and blame it on wild animals
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Old 05-15-2012, 12:40 AM   #7
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Lovely ty for the effort
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Old 05-15-2012, 01:06 AM   #8
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jesus christ i cant get hammer to work like some noobie
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9:17 PM - DEXTER: can you teach me how to play o
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9:18 PM - squeek.: and do sweet moves

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Old 05-15-2012, 05:44 AM   #9
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well that was a fun way to remind myself i dont remember any lua, or any ff callbacks.

I got a basic regen done, but its virtually pointless because you cant take player health over class max. i was playing with 10h/10a regen but i just dont know about that
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9:17 PM - DEXTER: can you teach me how to play o
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Old 06-03-2012, 01:11 AM   #10
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Been busy with another project and tons of competitive tribes stuff but I have slowly been working on it! Here's an updated pic. Still unsure of all the textures.

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Old 07-18-2012, 06:08 PM   #11
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Small update

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Old 07-18-2012, 07:07 PM   #12
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Beautiful.
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Old 07-21-2012, 04:51 PM   #13
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Another small update.


Just model stuff and code to do.
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Old 07-21-2012, 05:07 PM   #14
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I hate how the quake rpg constantly wobbles everywhere.
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Old 07-21-2012, 06:31 PM   #15
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Quote:
Originally Posted by FDA_Approved View Post
I hate how the quake rpg constantly wobbles everywhere.
Jester (the person who ported the model to ff) removed the idle animation in a recompile and posted it on here years ago, unfortunately like 60% of the ff customs it's long gone .
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Old 07-21-2012, 07:42 PM   #16
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I've got the files for the one that doesn't move. I just need to know what the file names are and I will upload em.
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Old 07-21-2012, 11:29 PM   #17
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Originally Posted by KubeDawg View Post
I've got the files for the one that doesn't move. I just need to know what the file names are and I will upload em.
materials/models/weapons/rpg/DM_Base.vmt
materials/models/weapons/rpg/DM_Base.vtf
materials/models/weapons/rpg/rocketl.vmt
materials/models/weapons/rpg/rocketl.vtf

models/weapons/rpg/v_rpg.dx80.vtx
models/weapons/rpg/v_rpg.dx90.vtx
models/weapons/rpg/v_rpg.mdl
models/weapons/rpg/v_rpg.sw.vtx
models/weapons/rpg/v_rpg.vvd
models/weapons/rpg/v_rpg.xbox.vtx

sounds/weapons/rpg/rpg_fire_01.wav
sounds/weapons/rpg/rpg_fire_02.wav
sounds/weapons/rpg/rpg_fire_03.wav

I took the paths from quakeRPG.rar so forgive me if I'm wrong. Please upload the version that doesn't wobble around and you shall win the internet.
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Last edited by moosh; 07-21-2012 at 11:30 PM.
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Old 07-22-2012, 01:45 AM   #18
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http://www.mildsclan.com/RPG.7z
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Old 07-22-2012, 08:33 AM   #19
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Freakin' awesome, thanks a lot! Couldn't stand that thing going all over the place like a fish out of the pond.
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Old 07-28-2012, 02:46 AM   #20
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You've come a long way Neon, great job.
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