03-18-2015, 08:18 PM | #1 |
NeoNL
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Beta Tester Join Date: Oct 2008
Location: Boston, Mass
Class/Position: Soldier, Medic Gametype: AvD Affiliations: +M|M+ -RS Posts Rated Helpful 170 Times
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ff_Deface
Map I'm slowly working on. Heavily inspired by Destroy with some twists:
I'll do more updates as I work on it
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03-18-2015, 08:23 PM | #2 |
Kawaii! ルーキー
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Class/Position: Random Gametype: CTF Affiliations: BiG, Kawaii!, MustacheBrigade, GoodFellas Posts Rated Helpful 82 Times
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Seems interesting, like to see how it plays out.
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03-19-2015, 11:30 PM | #3 |
Join Date: Mar 2013
Location: England
Posts Rated Helpful 81 Times
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I like what I see so far, only thing I think would improve it from the basic structure in place, is to bevel the area above where the flag will be, so if you conc in too high you will hit the sloping roof area above the flag and onto the flag or near it ready for a quick toss out.
I like the long sg platform, and the respawn/resup is a good size, not too long to get back but not too quick either, looks like it could very well be a balanced map and not biased either way. Looking forward to a bit more detail and of course textured, but from learning my self would suggest a playtest b4 you invest a lot of time on the architecture, something I wish i did on bengal. Perhaps make it forced OVD with an anti retard system to stop blue spawn camping.
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03-19-2015, 11:55 PM | #4 |
NeoNL
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Beta Tester Join Date: Oct 2008
Location: Boston, Mass
Class/Position: Soldier, Medic Gametype: AvD Affiliations: +M|M+ -RS Posts Rated Helpful 170 Times
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Right-o, thanks Headzy. I was trying to think of a better enclosure for the flag, a semi circle in back might be nice for different ways to conc or ramp slide in. That would probably mean increasing the height as well. Still a lot to do to it.
The map will have security. The middle entrance in the foyer is activated by shooting a button and that also sends out an audible alert which can be used as a trick as the offense. The resup in flag room will have a collapsing ceiling after someone enters so they cannot hide in there, plus there will be limited supplies anyways. Have a lot of ideas for the map and I hope to actually finish them unlike a few of my last maps.
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03-20-2015, 02:25 AM | #5 |
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Gametype: Capture the Flag Posts Rated Helpful 293 Times
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Or, you know...don't.
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