12-31-2014, 09:16 PM | #1 |
Freedom of Movement
Join Date: Apr 2014
Gametype: Attack and Defend Posts Rated Helpful 21 Times
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Blue Grenade Launcher skin
Anyone else dislike those models looking almost absolutely the same? I've got you covered. There used to be a custom like this made by Jester. It went missing a long time ago and I couldn't find it, so I remade it. Installation instructions are in the readme file. Let me know if something doesn't work.
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˙·٠•●My customs●•٠·˙ Last edited by AirTrek; 12-31-2014 at 09:18 PM. |
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01-01-2015, 03:15 AM | #2 | |
Heartless Threadkiller
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Thank you!
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01-01-2015, 03:50 AM | #3 |
Kawaii! ルーキー
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Functional and beautiful, thank you for your hard work.
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01-03-2015, 08:01 PM | #4 |
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This should be in the game by default.
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01-04-2015, 11:24 AM | #5 |
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I was just thinking that when I saw Jester's in his modding corner lol and then I saw this!
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01-04-2015, 12:21 PM | #6 |
Freedom of Movement
Join Date: Apr 2014
Gametype: Attack and Defend Posts Rated Helpful 21 Times
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Thanks guys :>. I'm not sure if my simple recolor is up to the standard, but it would be definitely nice if it was easier to recognize what weapon you have out 'right out of the box'.
btw hi Dr. Satan!
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˙·٠•●My customs●•٠·˙ Last edited by AirTrek; 01-04-2015 at 12:21 PM. |
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01-05-2015, 12:03 AM | #7 |
Stuff Do-er
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Wiki Team Fortress Forever Staff |
The GL/PL are meant to be the same weapon in different firing modes (hence the shared clip). Them having different paint colors would kind of break that illusion.
I think this should remain a custom. The color of the LCD screen should already make it obvious which thing you're going to be shooting.
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01-05-2015, 12:56 AM | #8 |
NeoNL
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I used to have different colored crosshairs for PL/GL to differentiate. Never looked at the model to know which I had out
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01-05-2015, 01:58 AM | #9 | |
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To make it more obvious though, I'd suggest maybe we move away from this single default xhair, and try to make a default xhair that is fitting for each weapon in FF. If blues and yellows by default had different xhairs it'd be a little more apparent, and people could still change it to w/e they want. But over all what I'd really like to see is a more "transformative" model. Instead of just flipping a switch, something more like a lever that has visibly different positions for each mode, and perhaps the sight could adjust as well. Just something so that it's obviously the same model for both, but there's a stronger outline for each mode. Immediately distinguishable silhouettes is something was strongly pushed in early TF2 and I think it's a very smart design philosophy. It's a little more striking than a color changing screen.
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01-05-2015, 01:30 PM | #10 |
Freedom of Movement
Join Date: Apr 2014
Gametype: Attack and Defend Posts Rated Helpful 21 Times
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˙·٠•●My customs●•٠·˙ |
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01-12-2015, 02:52 AM | #11 | |
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01-12-2015, 03:22 AM | #12 |
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Sick burn.
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01-12-2015, 05:08 AM | #13 |
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AfterShock more like AfterBurnnnn.
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01-12-2015, 07:14 AM | #14 |
I like to spam binds
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Class/Position: Scoooooot Gametype: Capture the Flag Posts Rated Helpful 73 Times
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Good mod, though I play with viewmodels off and use blue/green crosshairs to differentiate.
never had a problem figuring it out when I played with viewmodels at the beginning though. Should remain custom IMO, but it's still a good custom. |
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01-13-2015, 02:00 AM | #15 | ||||
Stuff Do-er
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