06-06-2009, 02:54 AM | #1 |
Kawaii! ルーキー
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ff_argon
Reverse Capture the flag.... or something like that, some of you pickupers have already played it. I want to make a final release, so please play then give me your ideas/opinions good or bad they are welcomed.
Yard/Flag Red's Front Respawn Blue's Respawn Red's Back Respawn/Entry Front Entry Capture Point Download:
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06-06-2009, 06:18 AM | #2 |
Keep On Keepin' On
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I love your style.
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06-06-2009, 02:41 PM | #3 |
QUAD ROCKET
Server Owner
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Looks really cool, just a bit bare in some places.
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06-06-2009, 05:36 PM | #4 |
Gets tickled by FF
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fps is really bad in some places, style is quite nice, its certainly different.
I hope to see this map improve. Arrows are nice.. the red one confuses me... |
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06-06-2009, 09:13 PM | #5 |
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some cool visual elements in there, keep it up!
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06-06-2009, 11:12 PM | #6 |
Kawaii! ルーキー
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What areas do you find bare? i will see if i can add some more fancy pointing thingys or something
Yeah, i think the arrows are cool but maybe i should of used something less pointy so it would be less confusing Also, where are you getting bad fps? I'll try to improve those places.
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06-07-2009, 02:22 AM | #7 |
Pew pew ze beams
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sweet : )
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06-07-2009, 03:04 PM | #8 |
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two words....BUCKET CAP
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06-07-2009, 05:26 PM | #9 |
Gets tickled by FF
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had this open to reply all day. Finally checked..
i get 56 fps in the room with the red tree and Ar on the wall (Front Entry) r_drawstaticprops 0 and i get 175 fps. its the volume light i think. Not sure cause i dont see why, but something around that area in the static props is raping my fps the HL2 windows aren't exactly low poly either. |
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06-07-2009, 06:49 PM | #10 |
Kawaii! ルーキー
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ah yeah, ill put a really short fade on the vol light and windows (the ones above the spawn) since you cant even see them from some far distance angles but they are still getting rendered and the vol light you cant even see it until you are right up next to it anyway
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06-07-2009, 11:03 PM | #11 |
Gets tickled by FF
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yeah and i think fade would work well on them cool
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06-11-2009, 06:53 PM | #12 |
Kawaii! ルーキー
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Slight increase, lost 5-10 fps with wireframe on
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06-15-2009, 07:35 PM | #13 |
Gets tickled by FF
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fps didn't show much difference with mat_wireframe on btw only when '0' so that it was actually rendering it.
At least that was what was happening to me. |
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06-15-2009, 07:38 PM | #14 |
Kawaii! ルーキー
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i took some of the same screenshots with wireframe off, i should of posted some those as well.
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06-15-2009, 07:43 PM | #15 |
Gets tickled by FF
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lol don't worry its ok. i'll believe its better and look forward to the outcome
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06-16-2009, 02:18 AM | #16 |
Pub Allstar!
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was the flag always on top of the base?
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06-16-2009, 04:10 AM | #17 |
Kawaii! ルーキー
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in an older version there was no blue base and it was just sitting on the ground
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06-17-2009, 04:35 PM | #18 |
Pub Allstar!
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I felt the flag was in a better position when it was on the ground.
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06-26-2009, 09:02 PM | #19 |
crystaLcity
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Class/Position: Soldier D Gametype: Capture the Flag Affiliations: Goodfellas Posts Rated Helpful 7 Times
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i disagree because when you are on offense you always conc across the yard, why not grab the flag while ur flying thru the air concing
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