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Old 12-16-2009, 05:49 PM   #1
CHURCHMOUTH
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ff_reloaded (TFC REMAKE)

->DOWNLOAD B1 NOW<-







Last edited by CHURCHMOUTH; 12-21-2009 at 09:17 PM.
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Old 12-16-2009, 07:24 PM   #2
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dam, nice job...I don't remember the map, but that could be due to several things
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Old 12-17-2009, 12:14 AM   #3
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Good work sir, looking forward to that beta!
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Old 12-17-2009, 12:37 PM   #4
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good job i remember this map
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Old 12-21-2009, 09:21 PM   #5
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Nice exo

Can't wait to play it.
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Old 12-21-2009, 09:24 PM   #6
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exo is the fuckin man!
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Old 12-21-2009, 09:25 PM   #7
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no way jose
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Old 12-21-2009, 10:15 PM   #8
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well done

Nice mate! i really liked this map in tfc ! I really hope it is going to be as much fun in ff as it was in tfc. : )
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Old 12-21-2009, 10:52 PM   #9
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i was apart of the maps first pickup today and it played great!
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Old 12-22-2009, 01:09 AM   #10
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never played it in tfc, played it a bit ago in eu pickup, lookwise its pretty good with lot of details and the characterist style of the maper, but pushed to a new level : ) gameplay is a bit dm, ish making it hard for the offie cuse the tight corridors : )
for b2 plz turn the player_spaw thing around, i sometimes spaw backwards : D, overall best ctf map i ve seen release lately : )

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Old 12-22-2009, 06:29 PM   #11
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Hey man ran around on the map, very impressive, you're best work yet. I love the texture work and the style and I feel like it pays homage to the original.

Two minor things I noticed and you've probably already noticed and fixed them for the next release.

Here you can see the spawn area from the respawn room window. If you put a brush under the spawn area and texture it with "tools\toolsoccluder" it will vis block the spawn area (you'll just see the sky behind it [I'm pretty sure])

In the same vein, in the upper spawn areas the light models are set on solid collisions ( I don't know if this is intentional or not, I noticed that in the rest of the map the light models are not solid).

Here is just a missed retexture.


Great work sir can't wait to play a pickup on this beast!
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Old 12-22-2009, 06:45 PM   #12
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thank you very much ian, yeah man i noticed both of thoes things but i didnt know that i could hide the brushes up there and make it just look like sky, what i was going to end up doing is just texturing the underside like a tile texture and putting some pillars on the 4 corners maybe some lights underneath just to make it look like its part of the base outside. but yeah thanks for the tips
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Old 12-25-2009, 03:41 PM   #13
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OSHI-..... Way 2 go exo!
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