10-18-2014, 07:48 PM | #21 |
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Huzzah!
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10-18-2014, 10:07 PM | #22 |
I like to spam binds
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I knew I couldn't ragequit you, FF!
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10-19-2014, 12:04 AM | #23 |
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nice!
i had asked this probably a year ago, but, can we ever expect to have exact same conc timings with tfc on ff (so that the conservative tfc players can give ff a second chance also)? |
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10-19-2014, 12:49 AM | #24 |
Nade Whore
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I thought the timings were the same? Even if they are off by a fraction of a second, it's pretty easy to get used to in FF. This is coming from someone who played hundreds of concmaps in TFC. FF concs are, simply put, much better than TFC's concs.
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10-19-2014, 12:50 AM | #25 |
Stuff Do-er
Lua Team
Wiki Team Fortress Forever Staff |
This sort of thing is nearly impossible to "fix", as it's extremely ambiguous/subjective. Could you either link to where you went into more detail or go into more detail about what exactly you mean?
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10-19-2014, 01:00 AM | #26 |
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He just means offsetting the grenade beeps by an average (ping*2) latency. Something like cl_grenadetimerlag 100 for 100ms delay.
To clarify, TFC starts the clientside beeps when it receives a message from server saying "you successfully primed a grenade". If the ping time is 50ms, the timer starts ~100ms(+ticktime/2) after you pressed the key. The problem here is that the higher your ping, the earlier you have to jump in relation to the beeps. This is why TFC is so hard to conc when you switch between EU and USA servers, and why FF is superior in that regard. (Although FF still seems to be slightly ping dependent, I think that's because movement is lag compensated and grenade priming isn't) Last edited by AfterShock; 10-19-2014 at 12:33 PM. |
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10-19-2014, 01:34 AM | #27 |
I like to spam binds
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Is the beep clientside? Then it could possibly have 2 beep modes sort of like it has 2 choices of visual effects.
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10-19-2014, 02:08 AM | #28 | |
Kawaii! ルーキー
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Quote:
There are like 10 beeps to choose from.
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10-19-2014, 04:22 AM | #29 |
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FF Server Hosting
So I guess this means game hosting companies could now rent FF servers? Does the current FF server installation software have a pretty GUI for all the new FF players who want to run their own ship?
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10-19-2014, 05:23 AM | #30 |
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Squeek's brain is a jerk.
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10-19-2014, 01:41 PM | #31 |
FFcrab
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How long will we have to wait for any updates about Source 2013 port?
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10-19-2014, 01:52 PM | #32 |
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There's some massive code differences between 2006, 2007, 2013, and soon Source 2.
It's a daunting task to switch engines from what I've heard, and Squeek can prolly confirm what I'm saying.
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10-19-2014, 03:55 PM | #33 | |
Gets tickled by FF
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Quote:
I know I haven't answered your question cause I suck and am more a spectator dev than active (least for the moment). I'm keeping a close eye on all conversations which is why I've been able to reply, I'd like to jump on the band wagon soon. |
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10-19-2014, 06:37 PM | #34 |
I like to spam binds
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Finish medieval_b189 first!
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10-19-2014, 07:45 PM | #35 | |
Stuff Do-er
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Quote:
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10-19-2014, 10:42 PM | #36 |
FFcrab
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Yeah, but from what I have read you're all like "in future". Also, I can't see the alpha forum so I could see all those experiments you were doing with mod.
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10-19-2014, 10:57 PM | #37 |
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I think the point was that the team is really going to need 1 or 2 more dedicated coders. And even then a port will take a very long time.
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10-19-2014, 11:25 PM | #38 | |
Stuff Do-er
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Quote:
That alpha forum is empty. The experiments I was talking about in the dev journal were part of the current game's beta, not the port; all the info about that stuff is currently in the private beta and/or dev forums.
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#FF.Pickup ¤ Fortress-Forever pickups My Non-official Maps Released FF_DM_Squeek - FF_2Mesa3_Classic - FF_Siege_Classic Beta FF_Myth - FF_Redlight_Greenlight Sick of the people on the internet, always moanin'. They just moan. - Karl Pilkington Last edited by squeek.; 10-19-2014 at 11:27 PM. |
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10-21-2014, 08:06 PM | #39 |
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Excellent news! Will defo give it a go again and hope many others will do the same.
That being said this might be the last chance of getting this game goin. if I were you, I'd go all in and implement all cool things from your beta tests. you can't lose absolutely nothing. Worth a try imho.
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10-31-2014, 12:54 AM | #40 |
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I had a look at doing TFC-like (lagged) conc sounds in code. It's very tricky. However, it's pretty simple to just insert a bit of silence at the start of the timer wav file. You just need to work out how much silence you want (probably your TFC ping * 2, so for you raum about 180ms)
I've uploaded some examples here https://dl.dropboxusercontent.com/u/...grentimers.zip includes 90ms, 120ms, 150ms, 180ms, 210ms, 240ms which equates to 45 ping, 60 ping, 75 ping, 90 ping, 105 ping and 120 ping Last edited by AfterShock; 10-31-2014 at 12:54 AM. |
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