Fortress Forever

Go Back   Fortress Forever > Editing > Mapping > Maps

Reply
 
Thread Tools Display Modes
Old 08-12-2009, 12:47 AM   #1
Ricey
UI Designer
Front-End Developer
Fortress Forever Staff
 
Ricey's Avatar
 
Join Date: May 2008
Location: Winter Park, FL
Class/Position: D Eng
Gametype: CTF 9v9
Affiliations: .gr , smr
Posts Rated Helpful 44 Times
Haste

Haste
Original Mapper: Stayne

Download:
http://3pxl.com/FortressForever/haste_b3.rar
I will be releasing the source after the final

Latest Image
http://3pxl.com/haste.png

Beta 3 Fixes
  • Tunnel Displacements(Needs to be leveled out, and smoother so it's easy to BHOP and move around in)
  • Adjusting the jump pads to allow easier jump to top platform.(May change it, as of now it just sets your velocity, i may make it so it adds to your current Velocity)
__________________
Support FF:
Maps : Haste |Scrummage |Mulch_Trench
Voltage | Exchange Classic | Fortsake
ricecakes: I demand SGs get a buff
squeek.: buy it a gym membership


'I have an eye for design' - Kube 2014

Last edited by Ricey; 02-04-2010 at 07:57 AM.
Ricey is offline   Reply With Quote


Old 08-12-2009, 12:54 AM   #2
Elmo
Gets tickled by FF
Fortress Forever Staff
 
Elmo's Avatar
 
Join Date: Jun 2007
Location: UK
Class/Position: Med Solly HW
Gametype: Any/CTF
Posts Rated Helpful 41 Times
Derail on first post... I'm sorry but...

LOL, why do you have Birmingham bull ring building as your desktop background
__________________
Support FF:
Done: ff_monkey
Done: ff_bases
Done: ff_warpath
Forever Doing: ff_medieval (beta#99999999)
Elmo is offline   Reply With Quote


Old 08-12-2009, 12:56 AM   #3
Ricey
UI Designer
Front-End Developer
Fortress Forever Staff
 
Ricey's Avatar
 
Join Date: May 2008
Location: Winter Park, FL
Class/Position: D Eng
Gametype: CTF 9v9
Affiliations: .gr , smr
Posts Rated Helpful 44 Times
It's a default style in Windows 7 :P
__________________
Support FF:
Maps : Haste |Scrummage |Mulch_Trench
Voltage | Exchange Classic | Fortsake
ricecakes: I demand SGs get a buff
squeek.: buy it a gym membership


'I have an eye for design' - Kube 2014
Ricey is offline   Reply With Quote


Old 08-12-2009, 10:59 AM   #4
Elmo
Gets tickled by FF
Fortress Forever Staff
 
Elmo's Avatar
 
Join Date: Jun 2007
Location: UK
Class/Position: Med Solly HW
Gametype: Any/CTF
Posts Rated Helpful 41 Times
LOL that's even funnier. I see that building all the time when I'm home
__________________
Support FF:
Done: ff_monkey
Done: ff_bases
Done: ff_warpath
Forever Doing: ff_medieval (beta#99999999)
Elmo is offline   Reply With Quote


Old 08-12-2009, 02:59 PM   #5
Hammock
D&A Member
 
Join Date: Sep 2007
Posts Rated Helpful 13 Times
Couple other things.

Those bounce pads in TFC were strong enough that if hit correctly they could bounce you nicely to your own cap point.

I seem to have troubles using the enemy bounce pads I'm not sure why.

I'm not sure this is a good change cause it makes it really hard on the D, but leaving the respawn in TFC scouts and medics would get full concs. So we'd prime a conc before leaving and as we left through the doors we were back up to 3. But I think this is one of the reasons why congestus is a huge cap fest cause O always has 3 concs in the enemy base while D is getting nothing, so as it is right now isn't such a big deal.

This one isn't too important either, but the way HH seems to work you get a lot more height in FF, I seem to hit that middle over hanging arch in the center of the map a lot. And that's with the crappy bounce pads, making them boost you higher could make this more problematic.

The ramps just after the big center one on either side should be slightly bigger.

The ramps attatched to the end of the bridge are a bit sharp, kills the ramp slide a lot.
Hammock is offline   Reply With Quote


Old 08-13-2009, 09:36 AM   #6
Ricey
UI Designer
Front-End Developer
Fortress Forever Staff
 
Ricey's Avatar
 
Join Date: May 2008
Location: Winter Park, FL
Class/Position: D Eng
Gametype: CTF 9v9
Affiliations: .gr , smr
Posts Rated Helpful 44 Times
.
__________________
Support FF:
Maps : Haste |Scrummage |Mulch_Trench
Voltage | Exchange Classic | Fortsake
ricecakes: I demand SGs get a buff
squeek.: buy it a gym membership


'I have an eye for design' - Kube 2014

Last edited by Ricey; 08-13-2009 at 09:40 AM.
Ricey is offline   Reply With Quote


Old 08-13-2009, 09:40 AM   #7
Ricey
UI Designer
Front-End Developer
Fortress Forever Staff
 
Ricey's Avatar
 
Join Date: May 2008
Location: Winter Park, FL
Class/Position: D Eng
Gametype: CTF 9v9
Affiliations: .gr , smr
Posts Rated Helpful 44 Times
Quote:
Originally Posted by Hammock View Post
Couple other things.

Those bounce pads in TFC were strong enough that if hit correctly they could bounce you nicely to your own cap point.

I seem to have troubles using the enemy bounce pads I'm not sure why.

I'm not sure this is a good change cause it makes it really hard on the D, but leaving the respawn in TFC scouts and medics would get full concs. So we'd prime a conc before leaving and as we left through the doors we were back up to 3. But I think this is one of the reasons why congestus is a huge cap fest cause O always has 3 concs in the enemy base while D is getting nothing, so as it is right now isn't such a big deal.

This one isn't too important either, but the way HH seems to work you get a lot more height in FF, I seem to hit that middle over hanging arch in the center of the map a lot. And that's with the crappy bounce pads, making them boost you higher could make this more problematic.

The ramps just after the big center one on either side should be slightly bigger.

The ramps attached to the end of the bridge are a bit sharp, kills the ramp slide a lot.
Only way to counter the 3 concs would be to have the two lower packs give 1 grenade, but i wanted to try and limit the grenade spam on the map, thats why there's no grenade resupplies.

The bridge, I am remaking a bit, so it'll be easier to trim on and that sharp connection piece of will gone, it'll be a bit round. What I have in mind for the bride is this

=) (no not a smiley face, ya twats) but, have the base edge be flat and the front be rounded off, but I have been having some problems with the base's new main area's displacements, sewing floors to rounded displacements make them bevel, and is getting to be a pain the ass. I also still haven't figured out why the bridges act weird when walking on them when they are down.

The jump pads are weird, the way they were original was _/, but they also didnt just set the velocity it added to it, I dont think Haste is add, but set.
With the middle piece at first I was gonna make it so you could not pass through it, to slow down the pace a bit, but the map is called haste, lol.
Out of 100 tries, i missed 35 times on the jumppads, they are weird, i'll probably end up having them moved out(just the trigger) so you hit it sooner and easier.

New Flag Housing

__________________
Support FF:
Maps : Haste |Scrummage |Mulch_Trench
Voltage | Exchange Classic | Fortsake
ricecakes: I demand SGs get a buff
squeek.: buy it a gym membership


'I have an eye for design' - Kube 2014
Ricey is offline   Reply With Quote


Old 08-13-2009, 09:41 AM   #8
Ricey
UI Designer
Front-End Developer
Fortress Forever Staff
 
Ricey's Avatar
 
Join Date: May 2008
Location: Winter Park, FL
Class/Position: D Eng
Gametype: CTF 9v9
Affiliations: .gr , smr
Posts Rated Helpful 44 Times
wow the forums are acting really really weird.
__________________
Support FF:
Maps : Haste |Scrummage |Mulch_Trench
Voltage | Exchange Classic | Fortsake
ricecakes: I demand SGs get a buff
squeek.: buy it a gym membership


'I have an eye for design' - Kube 2014
Ricey is offline   Reply With Quote


Old 10-07-2009, 11:45 PM   #9
Ricey
UI Designer
Front-End Developer
Fortress Forever Staff
 
Ricey's Avatar
 
Join Date: May 2008
Location: Winter Park, FL
Class/Position: D Eng
Gametype: CTF 9v9
Affiliations: .gr , smr
Posts Rated Helpful 44 Times
I'll compile what I have tonight and throw up some screen shots, been working on pieces of it at a time, finally got a bridge I like.
__________________
Support FF:
Maps : Haste |Scrummage |Mulch_Trench
Voltage | Exchange Classic | Fortsake
ricecakes: I demand SGs get a buff
squeek.: buy it a gym membership


'I have an eye for design' - Kube 2014
Ricey is offline   Reply With Quote


Old 10-29-2009, 03:30 AM   #10
GenghisTron
AKA LittleAndroidMan
D&A Member
Beta Tester
 
GenghisTron's Avatar
 
Join Date: Sep 2007
Location: Dystopia
Class/Position: Demo/Medic
Gametype: CTF
Affiliations: [TALOS] [SR]
Posts Rated Helpful 11 Times
The launch pads out of the spawn are reallllllllly hit or miss, otherwise it's pretty awesome.
__________________
GenghisTron is offline   Reply With Quote


Old 11-15-2009, 03:36 PM   #11
Ricey
UI Designer
Front-End Developer
Fortress Forever Staff
 
Ricey's Avatar
 
Join Date: May 2008
Location: Winter Park, FL
Class/Position: D Eng
Gametype: CTF 9v9
Affiliations: .gr , smr
Posts Rated Helpful 44 Times
Quote:
Originally Posted by GenghisTron View Post
The launch pads out of the spawn are reallllllllly hit or miss, otherwise it's pretty awesome.
If i get a around to it today, i'll release b3 basically fixing the jumppads.
__________________
Support FF:
Maps : Haste |Scrummage |Mulch_Trench
Voltage | Exchange Classic | Fortsake
ricecakes: I demand SGs get a buff
squeek.: buy it a gym membership


'I have an eye for design' - Kube 2014
Ricey is offline   Reply With Quote


Old 11-15-2009, 03:53 PM   #12
GenghisTron
AKA LittleAndroidMan
D&A Member
Beta Tester
 
GenghisTron's Avatar
 
Join Date: Sep 2007
Location: Dystopia
Class/Position: Demo/Medic
Gametype: CTF
Affiliations: [TALOS] [SR]
Posts Rated Helpful 11 Times
Good news :3

They're not really broken, the only real way to get height is to just plain walk into them, and the farthest I've ever gone is to the base of the bridge. Those launch pads basically made the map for offense. Otherwise, the map is fantastic.
__________________
GenghisTron is offline   Reply With Quote


Old 02-04-2010, 07:57 AM   #13
Ricey
UI Designer
Front-End Developer
Fortress Forever Staff
 
Ricey's Avatar
 
Join Date: May 2008
Location: Winter Park, FL
Class/Position: D Eng
Gametype: CTF 9v9
Affiliations: .gr , smr
Posts Rated Helpful 44 Times
Quote:
Originally Posted by GenghisTron View Post
Good news :3

They're not really broken, the only real way to get height is to just plain walk into them, and the farthest I've ever gone is to the base of the bridge. Those launch pads basically made the map for offense. Otherwise, the map is fantastic.
Beta 3 is out, pads work better.
__________________
Support FF:
Maps : Haste |Scrummage |Mulch_Trench
Voltage | Exchange Classic | Fortsake
ricecakes: I demand SGs get a buff
squeek.: buy it a gym membership


'I have an eye for design' - Kube 2014
Ricey is offline   Reply With Quote


Old 02-16-2010, 07:20 PM   #14
Ricey
UI Designer
Front-End Developer
Fortress Forever Staff
 
Ricey's Avatar
 
Join Date: May 2008
Location: Winter Park, FL
Class/Position: D Eng
Gametype: CTF 9v9
Affiliations: .gr , smr
Posts Rated Helpful 44 Times
Beta 3 is fuckin' broken, lol.

I'm also hating the new textures, so I'm changing them.. AGAIN.
__________________
Support FF:
Maps : Haste |Scrummage |Mulch_Trench
Voltage | Exchange Classic | Fortsake
ricecakes: I demand SGs get a buff
squeek.: buy it a gym membership


'I have an eye for design' - Kube 2014
Ricey is offline   Reply With Quote


Old 02-06-2011, 01:08 AM   #15
Ricey
UI Designer
Front-End Developer
Fortress Forever Staff
 
Ricey's Avatar
 
Join Date: May 2008
Location: Winter Park, FL
Class/Position: D Eng
Gametype: CTF 9v9
Affiliations: .gr , smr
Posts Rated Helpful 44 Times


oooh snap!
__________________
Support FF:
Maps : Haste |Scrummage |Mulch_Trench
Voltage | Exchange Classic | Fortsake
ricecakes: I demand SGs get a buff
squeek.: buy it a gym membership


'I have an eye for design' - Kube 2014
Ricey is offline   Reply With Quote


Old 02-06-2011, 01:14 AM   #16
Ricey
UI Designer
Front-End Developer
Fortress Forever Staff
 
Ricey's Avatar
 
Join Date: May 2008
Location: Winter Park, FL
Class/Position: D Eng
Gametype: CTF 9v9
Affiliations: .gr , smr
Posts Rated Helpful 44 Times
__________________
Support FF:
Maps : Haste |Scrummage |Mulch_Trench
Voltage | Exchange Classic | Fortsake
ricecakes: I demand SGs get a buff
squeek.: buy it a gym membership


'I have an eye for design' - Kube 2014
Ricey is offline   Reply With Quote


Old 02-06-2011, 01:16 AM   #17
GambiT
Fortress Forever Staff
 
GambiT's Avatar
 
Join Date: Mar 2007
Location: Baton Rouge
Class/Position: Spy
Affiliations: -=DoM=-
Posts Rated Helpful 0 Times
nice textures!
__________________
-------------------------------FF_Rock2(WIP)------------------------------
---------------------------FF_RedGiant(Released)-------------------------
--------------------------FF_Fragzone_G(Released)------------------------
--------------------------FF_Civibash_G(Released)------------------------
-------------------FF_Conc_G1(WIP)--------------------
-------------------FF_Hollow_G(WIP)---------------------
GambiT is offline   Reply With Quote


Old 02-06-2011, 01:19 AM   #18
Ricey
UI Designer
Front-End Developer
Fortress Forever Staff
 
Ricey's Avatar
 
Join Date: May 2008
Location: Winter Park, FL
Class/Position: D Eng
Gametype: CTF 9v9
Affiliations: .gr , smr
Posts Rated Helpful 44 Times
Quote:
Originally Posted by GambiT View Post
nice textures!
I know right
__________________
Support FF:
Maps : Haste |Scrummage |Mulch_Trench
Voltage | Exchange Classic | Fortsake
ricecakes: I demand SGs get a buff
squeek.: buy it a gym membership


'I have an eye for design' - Kube 2014
Ricey is offline   Reply With Quote


Old 02-06-2011, 01:45 AM   #19
Ricey
UI Designer
Front-End Developer
Fortress Forever Staff
 
Ricey's Avatar
 
Join Date: May 2008
Location: Winter Park, FL
Class/Position: D Eng
Gametype: CTF 9v9
Affiliations: .gr , smr
Posts Rated Helpful 44 Times
__________________
Support FF:
Maps : Haste |Scrummage |Mulch_Trench
Voltage | Exchange Classic | Fortsake
ricecakes: I demand SGs get a buff
squeek.: buy it a gym membership


'I have an eye for design' - Kube 2014
Ricey is offline   Reply With Quote


Old 02-06-2011, 07:37 AM   #20
moosh
WhenNailGrenWillOut?
Beta Tester
 
moosh's Avatar
 
Join Date: May 2009
Gametype: mp_prematch
Affiliations: [:)] - Frag Happy, babe|
Posts Rated Helpful 29 Times
Haste doesn't look like shit anymore?!?!?!?!?!?!?!?!?!?!?


Nice job je- I mean ricey.
__________________
[[ ff_hotfudge - bhop_theonlyone ]]
"As the the new year approaches I await for it like an case of explosive fecalomania otherwise know as diareha or the massive shits. I am gripping the sides of the toilet as my stomach produces the first hollow thud out of the anus of the year to come." DarkeN_HellspawN
moosh is offline   Reply With Quote


Reply

Tags
heywhythefuckisntit, vidarsyoujewbagricey


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 03:58 AM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2017, vBulletin Solutions, Inc.