11-20-2010, 05:08 PM | #2 |
Slayer of humans
D&A Member
Join Date: Sep 2007
Location: Mostly on earth though in some alt dimensions
Class/Position: I'm an Offensive Defensive person Gametype: Fortress Forever Affiliations: I'm a merc, only thing that talks is money Posts Rated Helpful 3 Times
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ff_roasted_b2 (different then the classic one as far as I know)
ff_runoff ff_blis_2fort ff_catharsis_b3 ff_duality (not sure if its CTF or not been a while since I seen it played) ff_startec (can't remember if this is an official map or not) |
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11-20-2010, 05:14 PM | #3 |
UI Designer
Front-End Developer Fortress Forever Staff
Join Date: May 2008
Location: Winter Park, FL
Class/Position: D Eng Gametype: CTF 9v9 Affiliations: .gr , smr Posts Rated Helpful 46 Times
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I had Catharasis and Roasted is in included with FF.
Not gonna count runoff, it's a HL2 map, with flags placed.
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Maps : Haste |Scrummage |Mulch_Trench Voltage | Exchange Classic | Fortsake ricecakes: I demand SGs get a buff squeek.: buy it a gym membership 'I have an eye for design' - Kube 2014 Last edited by Ricey; 11-20-2010 at 05:15 PM. |
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11-21-2010, 12:20 AM | #5 |
WhenNailGrenWillOut?
Beta Tester
Join Date: May 2009
Gametype: mp_prematch Affiliations: [:)] - Frag Happy, babe| Posts Rated Helpful 29 Times
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11-21-2010, 12:44 AM | #6 | |
UI Designer
Front-End Developer Fortress Forever Staff
Join Date: May 2008
Location: Winter Park, FL
Class/Position: D Eng Gametype: CTF 9v9 Affiliations: .gr , smr Posts Rated Helpful 46 Times
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Quote:
__________________
Maps : Haste |Scrummage |Mulch_Trench Voltage | Exchange Classic | Fortsake ricecakes: I demand SGs get a buff squeek.: buy it a gym membership 'I have an eye for design' - Kube 2014 |
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11-21-2010, 02:12 AM | #7 |
Nade Whore
Server Owner
Beta Tester Join Date: Sep 2007
Location: Oklahoma
Class/Position: Scout/Soldier Gametype: CTF/TDM Affiliations: blunt. Moto Posts Rated Helpful 128 Times
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If you need any more maps, I have them all. |
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11-21-2010, 05:45 AM | #8 |
internet user
Fortress Forever Staff
Join Date: Jun 2007
Posts Rated Helpful 42 Times
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if you zip them into one mega zip and upload them somewhere i will suck your dong
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9:17 PM - DEXTER: can you teach me how to play o 9:17 PM - squeek.: you jump a lot 9:18 PM - squeek.: and do sweet moves 8:55 PM - FDA: fart in you fridge and blame it on wild animals |
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11-21-2010, 06:26 AM | #9 |
Stuff Do-er
Lua Team
Wiki Team Fortress Forever Staff |
And you'll get some sweet pink checkered maps.
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#FF.Pickup ¤ Fortress-Forever pickups My Non-official Maps Released FF_DM_Squeek - FF_2Mesa3_Classic - FF_Siege_Classic Beta FF_Myth - FF_Redlight_Greenlight Sick of the people on the internet, always moanin'. They just moan. - Karl Pilkington |
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11-21-2010, 06:43 AM | #10 |
UI Designer
Front-End Developer Fortress Forever Staff
Join Date: May 2008
Location: Winter Park, FL
Class/Position: D Eng Gametype: CTF 9v9 Affiliations: .gr , smr Posts Rated Helpful 46 Times
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YOU SHUSH, I have a res file for exchange. I BLAME YOU FOR NOT HAVING ONE FOR 2MESA3!!!!!!!!
__________________
Maps : Haste |Scrummage |Mulch_Trench Voltage | Exchange Classic | Fortsake ricecakes: I demand SGs get a buff squeek.: buy it a gym membership 'I have an eye for design' - Kube 2014 |
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11-21-2010, 07:04 AM | #11 |
Stuff Do-er
Lua Team
Wiki Team Fortress Forever Staff |
I pakrat things.
__________________
#FF.Pickup ¤ Fortress-Forever pickups My Non-official Maps Released FF_DM_Squeek - FF_2Mesa3_Classic - FF_Siege_Classic Beta FF_Myth - FF_Redlight_Greenlight Sick of the people on the internet, always moanin'. They just moan. - Karl Pilkington |
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11-21-2010, 07:10 AM | #12 |
UI Designer
Front-End Developer Fortress Forever Staff
Join Date: May 2008
Location: Winter Park, FL
Class/Position: D Eng Gametype: CTF 9v9 Affiliations: .gr , smr Posts Rated Helpful 46 Times
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You would.
__________________
Maps : Haste |Scrummage |Mulch_Trench Voltage | Exchange Classic | Fortsake ricecakes: I demand SGs get a buff squeek.: buy it a gym membership 'I have an eye for design' - Kube 2014 |
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11-21-2010, 03:51 PM | #13 |
Pew pew ze beams
Join Date: Jan 2008
Gametype: Gathers Affiliations: pew pew Posts Rated Helpful 11 Times
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Ye a new map thread by type with links would be nice,when u need a map you need to go to like 10 forum pages between wips betas and whatever and a lot of maps aren´t even listed.
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11-21-2010, 06:47 PM | #14 |
Slayer of humans
D&A Member
Join Date: Sep 2007
Location: Mostly on earth though in some alt dimensions
Class/Position: I'm an Offensive Defensive person Gametype: Fortress Forever Affiliations: I'm a merc, only thing that talks is money Posts Rated Helpful 3 Times
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It would also be nice to have a nice map pack setup for each type, with everything setup so that all you had to do was unzip/unrar them into the FF folder and then play.
There are lots of places that large files could be kept without the worry if using up the the FF site bandwidth |
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11-21-2010, 08:08 PM | #15 | |
UI Designer
Front-End Developer Fortress Forever Staff
Join Date: May 2008
Location: Winter Park, FL
Class/Position: D Eng Gametype: CTF 9v9 Affiliations: .gr , smr Posts Rated Helpful 46 Times
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Quote:
__________________
Maps : Haste |Scrummage |Mulch_Trench Voltage | Exchange Classic | Fortsake ricecakes: I demand SGs get a buff squeek.: buy it a gym membership 'I have an eye for design' - Kube 2014 |
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11-22-2010, 04:16 AM | #16 |
Nade Whore
Server Owner
Beta Tester Join Date: Sep 2007
Location: Oklahoma
Class/Position: Scout/Soldier Gametype: CTF/TDM Affiliations: blunt. Moto Posts Rated Helpful 128 Times
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lol yeah, but I do have the .res files for most of the maps I've got as well as all the other required stuff that makes a map work properly. I'll see what I can do.
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11-24-2010, 01:20 AM | #17 |
D&A Member
Join Date: May 2009
Location: Ruining #pickups
Class/Position: SPAWN CAMPING OH NO Gametype: Ragequitting Affiliations: [PMS]. [Shiney] Posts Rated Helpful 26 Times
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All the maps I have in my folder. Some aren't finished, and I've deleted some maps that are old versions.
Have fun searching for them though. Code:
PENDING: (fs) bhop_ohnoes.bsp PENDING: (fs) bhop_suddenfire_b1.bsp PENDING: (fs) bhop_theonlyone.bsp PENDING: (fs) bhop_theonlyone_b1.bsp PENDING: (fs) buggy.bsp PENDING: (fs) climb_egypt.bsp PENDING: (fs) climb_egypt_b1.bsp PENDING: (fs) climb_example.bsp PENDING: (fs) climb_funboxz.bsp PENDING: (fs) concmap.bsp PENDING: (fs) concmap2.bsp PENDING: (fs) concmap3.bsp PENDING: (fs) concmap5.bsp PENDING: (fs) concmap_b00n_r.bsp PENDING: (fs) concmap_cave.bsp PENDING: (fs) concmap_exist_a3.bsp PENDING: (fs) concmap_exist_b1.bsp PENDING: (fs) concmap_rax.bsp PENDING: (fs) concpillar_b3.bsp PENDING: (fs) conc_adam.bsp PENDING: (fs) conc_adam2.bsp PENDING: (fs) conc_adam2_r.bsp PENDING: (fs) conc_cip.bsp PENDING: (fs) conc_course.bsp PENDING: (fs) conc_course2_b1.bsp PENDING: (fs) conc_example.bsp PENDING: (fs) conc_fatal.bsp PENDING: (fs) conc_foamy.bsp PENDING: (fs) conc_foamy_r.bsp PENDING: (fs) conc_fun.bsp PENDING: (fs) conc_fun7.bsp PENDING: (fs) conc_juggleface_b2.bsp PENDING: (fs) conc_legend.bsp PENDING: (fs) conc_oneeyed_b2.bsp PENDING: (fs) conc_school.bsp PENDING: (fs) conc_school_b2.bsp PENDING: (fs) conc_skillz_test.bsp PENDING: (fs) conc_slidez_a1.bsp PENDING: (fs) conc_speed2_b1.bsp PENDING: (fs) conc_speed_b1.bsp PENDING: (fs) conc_stage16.bsp PENDING: (fs) conc_stage17.bsp PENDING: (fs) conc_stage18.bsp PENDING: (fs) conc_stage19.bsp PENDING: (fs) conc_stage20.bsp PENDING: (fs) conc_stage21.bsp PENDING: (fs) conc_totoro_b7.bsp PENDING: (fs) crossfire2_b3.bsp PENDING: (fs) crossfire2_b8.bsp PENDING: (fs) djump_complexz_alpha.bsp PENDING: (fs) djump_cursez.bsp PENDING: (fs) djump_d_mountain_b1.bsp PENDING: (fs) djump_egyptz_alpha.bsp PENDING: (fs) djump_ez.bsp PENDING: (fs) djump_fail.bsp PENDING: (fs) djump_industriez_alpha.bsp PENDING: (fs) djump_islandz.bsp PENDING: (fs) djump_itz_b1.bsp PENDING: (fs) djump_lsdz_b1.bsp PENDING: (fs) djump_moone_alpha3.bsp PENDING: (fs) djump_okio_a1.bsp PENDING: (fs) djump_spacez.bsp PENDING: (fs) djump_zepalace_b2.bsp PENDING: (fs) escape_cooperation.bsp PENDING: (fs) fail3.bsp PENDING: (fs) ff_119snip.bsp PENDING: (fs) ff_2fort.bsp PENDING: (fs) ff_2fort_sniper.bsp PENDING: (fs) ff_2fort_tfc_port_b1.bsp PENDING: (fs) ff_2mesa3_b1.bsp PENDING: (fs) ff_2mesa3_classic.bsp PENDING: (fs) ff_2morforever.bsp PENDING: (fs) ff_2small2push_beta2.bsp PENDING: (fs) ff_4press_b2.bsp PENDING: (fs) ff_5xas_b1.bsp PENDING: (fs) ff_aardvark.bsp PENDING: (fs) ff_aggression.bsp PENDING: (fs) ff_agoraz.bsp PENDING: (fs) ff_aimz_alpha.bsp PENDING: (fs) ff_alchimy_a3.bsp PENDING: (fs) ff_alchimy_b1.bsp PENDING: (fs) ff_anticitizen.bsp PENDING: (fs) ff_argon_beta_1.bsp PENDING: (fs) ff_ass_dm.bsp PENDING: (fs) ff_asti_beta.bsp PENDING: (fs) ff_attrition.bsp PENDING: (fs) ff_avanti_classic.bsp PENDING: (fs) ff_badlands_beta6.bsp PENDING: (fs) ff_badlands_beta9.bsp PENDING: (fs) ff_baked_b2.bsp PENDING: (fs) ff_bases.bsp PENDING: (fs) ff_bases_leak.bsp PENDING: (fs) ff_basicbowl_b2.bsp PENDING: (fs) ff_basket.bsp PENDING: (fs) ff_basketball.bsp PENDING: (fs) ff_blis_2fort.bsp PENDING: (fs) ff_blitz.bsp PENDING: (fs) ff_blockfort.bsp PENDING: (fs) ff_boosternight_b6.bsp PENDING: (fs) ff_bounce_b3.bsp PENDING: (fs) ff_cannon_classic_b1.bsp PENDING: (fs) ff_casbah.bsp PENDING: (fs) ff_catharsis_b2.bsp PENDING: (fs) ff_catharsis_b3.bsp PENDING: (fs) ff_cb_frenzy_b1.bsp PENDING: (fs) ff_charybda.bsp PENDING: (fs) ff_charybda2.bsp PENDING: (fs) ff_chimkeyz_b5.bsp PENDING: (fs) ff_cilento_alpha6.bsp PENDING: (fs) ff_concmap_eu.bsp PENDING: (fs) ff_concmap_ice.bsp PENDING: (fs) ff_concmap_mc.bsp PENDING: (fs) ff_concmap_mg.bsp PENDING: (fs) ff_conc_zion.bsp PENDING: (fs) ff_congestus.bsp PENDING: (fs) ff_cornfield.bsp PENDING: (fs) ff_couch_2v.bsp PENDING: (fs) ff_couch_3v.bsp PENDING: (fs) ff_crossover.bsp PENDING: (fs) ff_cz2.bsp PENDING: (fs) ff_deadfall.bsp PENDING: (fs) ff_derive_b2.bsp PENDING: (fs) ff_destroy.bsp PENDING: (fs) ff_dev_2fort.bsp PENDING: (fs) ff_dkagn_b5.bsp PENDING: (fs) ff_dm.bsp PENDING: (fs) ff_dm_squeek.bsp PENDING: (fs) ff_dm_tribesz_b1.bsp PENDING: (fs) ff_dom_tribesz_b1.bsp PENDING: (fs) ff_dot.bsp PENDING: (fs) ff_draino_b3.bsp PENDING: (fs) ff_dropdown.bsp PENDING: (fs) ff_duality.bsp PENDING: (fs) ff_dustbowl.bsp PENDING: (fs) ff_emulation_r3.bsp PENDING: (fs) ff_engbat.bsp PENDING: (fs) ff_engysunite_r1.bsp PENDING: (fs) ff_epicenter.bsp PENDING: (fs) ff_escape-basex1.bsp PENDING: (fs) ff_evenflow_b2.bsp PENDING: (fs) ff_exchange_classic_b2.bsp PENDING: (fs) ff_ez_quickie2.bsp PENDING: (fs) ff_fight_yard.bsp PENDING: (fs) ff_flag4sky.bsp PENDING: (fs) ff_flagrun_b3.bsp PENDING: (fs) ff_flagrun_b5.bsp PENDING: (fs) ff_flare.bsp PENDING: (fs) ff_flowb1.bsp PENDING: (fs) ff_flowb2.bsp PENDING: (fs) ff_frontline_b1.bsp PENDING: (fs) ff_frostbite.bsp PENDING: (fs) ff_fusion.bsp PENDING: (fs) ff_genesis.bsp PENDING: (fs) ff_haberton_v2r.bsp PENDING: (fs) ff_halloween_b5.bsp PENDING: (fs) ff_halo_b1.bsp PENDING: (fs) ff_haste_b2.bsp PENDING: (fs) ff_heavy-machinery.bsp PENDING: (fs) ff_heineken_b1.bsp PENDING: (fs) ff_hellion_classic_b2.bsp PENDING: (fs) ff_hellion_classic_b3.bsp PENDING: (fs) ff_high_flag.bsp PENDING: (fs) ff_high_flag_b4.bsp PENDING: (fs) ff_hotfudge_b1.bsp PENDING: (fs) ff_hunted.bsp PENDING: (fs) ff_impact.bsp PENDING: (fs) ff_island_dm.bsp PENDING: (fs) ff_juggle_this.bsp PENDING: (fs) ff_kali_hunted.bsp PENDING: (fs) ff_kothmedic2.bsp PENDING: (fs) ff_ksour.bsp PENDING: (fs) ff_ksour_classic.bsp PENDING: (fs) ff_ksour_leak.bsp PENDING: (fs) ff_k_thegameb1.bsp PENDING: (fs) ff_lc_wip.bsp PENDING: (fs) ff_lensmap.bsp PENDING: (fs) ff_lockdown.bsp PENDING: (fs) ff_maya.bsp PENDING: (fs) ff_medieval_b10.bsp PENDING: (fs) ff_medieval_b2.bsp PENDING: (fs) ff_medieval_b5.bsp PENDING: (fs) ff_medieval_b6.bsp PENDING: (fs) ff_medieval_b7.bsp PENDING: (fs) ff_meltdown.bsp PENDING: (fs) ff_meltdown_r1.bsp PENDING: (fs) ff_minibases.bsp PENDING: (fs) ff_monkey.bsp PENDING: (fs) ff_mortality_b2.bsp PENDING: (fs) ff_mortality_gz_b1.bsp PENDING: (fs) ff_mulch_dm_b2.bsp PENDING: (fs) ff_mulch_faf_b1.bsp PENDING: (fs) ff_mulch_trench_b1.bsp PENDING: (fs) ff_murderball_b2.bsp PENDING: (fs) ff_myth_b2.bsp PENDING: (fs) ff_napoli.bsp PENDING: (fs) ff_ngbattle.bsp PENDING: (fs) ff_nnyet_a1.bsp PENDING: (fs) ff_nodconc1.bsp PENDING: (fs) ff_nyx_b2.bsp PENDING: (fs) ff_openfire.bsp PENDING: (fs) ff_oppose_b1.bsp PENDING: (fs) ff_oppose_b2.bsp PENDING: (fs) ff_orangecross_b5.bsp PENDING: (fs) ff_orangez_b2.bsp PENDING: (fs) ff_orange_b1.bsp PENDING: (fs) ff_orbit_b1.bsp PENDING: (fs) ff_palermo.bsp PENDING: (fs) ff_phantom_classic_b2.bsp PENDING: (fs) ff_pirates.bsp PENDING: (fs) ff_pitfall.bsp PENDING: (fs) ff_plasma_beta1.bsp PENDING: (fs) ff_propinquity_b1.bsp PENDING: (fs) ff_protein.bsp PENDING: (fs) ff_push.bsp PENDING: (fs) ff_pz_prosniper.bsp PENDING: (fs) ff_r123.bsp PENDING: (fs) ff_r123_b1.bsp PENDING: (fs) ff_r123_b3.bsp PENDING: (fs) ff_raiden_classic_b1.bsp PENDING: (fs) ff_redgiant.bsp PENDING: (fs) ff_reflection_b1.bsp PENDING: (fs) ff_reloaded_b1.bsp PENDING: (fs) ff_remix_casbah.bsp PENDING: (fs) ff_returnb1.bsp PENDING: (fs) ff_roasted.bsp PENDING: (fs) ff_roasted_b2.bsp PENDING: (fs) ff_roasted_classic.bsp PENDING: (fs) ff_rock2_qnd_b2.bsp PENDING: (fs) ff_rock2_qnd_b5.bsp PENDING: (fs) ff_rock2_qnd_b8.bsp PENDING: (fs) ff_rookie_dm.bsp PENDING: (fs) ff_runoff.bsp PENDING: (fs) ff_sahara_b1.bsp PENDING: (fs) ff_sa_extreme.bsp PENDING: (fs) ff_schrape_b3.bsp PENDING: (fs) ff_schrape_b4.bsp PENDING: (fs) ff_schtop.bsp PENDING: (fs) ff_security_b1.bsp PENDING: (fs) ff_session.bsp PENDING: (fs) ff_sf_classic_b3.bsp PENDING: (fs) ff_shutdown1.bsp PENDING: (fs) ff_shutdown2.bsp PENDING: (fs) ff_siden_b2.bsp PENDING: (fs) ff_siege_classic.bsp PENDING: (fs) ff_skeeball.bsp PENDING: (fs) ff_skyfort_b3.bsp PENDING: (fs) ff_skyfort_b4.bsp PENDING: (fs) ff_sniper_volcano.bsp PENDING: (fs) ff_snipe_night.bsp PENDING: (fs) ff_soccerz_beta.bsp PENDING: (fs) ff_sonic_b2.bsp PENDING: (fs) ff_spamtastic_b1.bsp PENDING: (fs) ff_speedyctf_b1.bsp PENDING: (fs) ff_startec.bsp PENDING: (fs) ff_stax_b2.bsp PENDING: (fs) ff_stowaway2.bsp PENDING: (fs) ff_stowaway_b2.bsp PENDING: (fs) ff_submarine.bsp PENDING: (fs) ff_tachy_b2.bsp PENDING: (fs) ff_talos_arena.bsp PENDING: (fs) ff_talos_warehouse.bsp PENDING: (fs) ff_tekaz.bsp PENDING: (fs) ff_thunderstruck.bsp PENDING: (fs) ff_thunderstruck_r2.bsp PENDING: (fs) ff_tiger.bsp PENDING: (fs) ff_torch_beta2.bsp PENDING: (fs) ff_trench_b3.bsp PENDING: (fs) ff_twistedfort_small.bsp PENDING: (fs) ff_vats_koth.bsp PENDING: (fs) ff_verdun_xmas.bsp PENDING: (fs) ff_vertigo.bsp PENDING: (fs) ff_vote1.bsp PENDING: (fs) ff_wasted_b2.bsp PENDING: (fs) ff_waterhazard.bsp PENDING: (fs) ff_waterpolo.bsp PENDING: (fs) ff_wcrats_b2.bsp PENDING: (fs) ff_wcrats_b3.bsp PENDING: (fs) ff_well.bsp PENDING: (fs) ff_wellfortress.bsp PENDING: (fs) ff_xpress_b1.bsp PENDING: (fs) ff_zefunbox_b1.bsp PENDING: (fs) hideseek_concept.bsp PENDING: (fs) hideseek_harbour_a1.bsp PENDING: (fs) ka_dirtcup.bsp PENDING: (fs) partial_conc.bsp PENDING: (fs) quad_tyrant.bsp PENDING: (fs) quad_tyrant2.bsp PENDING: (fs) rail.bsp PENDING: (fs) rj_midoriobi.bsp PENDING: (fs) rj_rckteer.bsp PENDING: (fs) rj_ShiroObi_r.bsp PENDING: (fs) surf_assassin_r.bsp PENDING: (fs) surf_meh.bsp PENDING: (fs) surf_meh_ez.bsp PENDING: (fs) surf_skyworld.bsp PENDING: (fs) tfc_2fort.bsp PENDING: (fs) trimp_alphaz.bsp PENDING: (fs) trimp_bluez.bsp PENDING: (fs) trimp_islandz.bsp PENDING: (fs) trimp_propz_test.bsp PENDING: (fs) trimp_redz.bsp PENDING: (fs) trimp_spacez_alpha.bsp PENDING: (fs) trimp_spacez_b1.bsp PENDING: (fs) trimp_trainingz_b2.bsp PENDING: (fs) background01.bsp PENDING: (fs) test_hardware.bsp
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7:00 PM - zE: eh tbh i like some stuff in us but a lot of stuff in us messes with my nerves 7:00 PM - zE: like watching fox news 7:00 PM - zE: its like wtf |
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