11-08-2007, 06:55 PM | #1 |
Retired FF Staff
Join Date: Mar 2007
Posts Rated Helpful 0 Times
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RELEASE: ff_session
Who else is sick of remakes?
Well, here's a new map I've been working on for a while. This will probably be the last map I make. Standard CTF, follow the moving lights to the enemy flag. It can be captured either on your battlements or in your flagroom. Bags in offensive spawn restore concs. All other bags are available to both teams. Jump pads are designated by stationary arrows on the ground. Download and have a look around. gg |
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11-08-2007, 07:15 PM | #2 |
Fortress Forever Staff
Join Date: Feb 2005
Location: Los Angeles, CA
Posts Rated Helpful 3 Times
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sexy!
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11-08-2007, 07:35 PM | #3 |
Wiki Team
Fortress Forever Staff Join Date: Sep 2007
Location: Greeley, CO
Class/Position: Med / Solly Gametype: PAYLOAD Affiliations: DET- Posts Rated Helpful 19 Times
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very nice...have you sent it to Skyrider? He is uploading maps to CrosuS so PM it to him and i'm sure he'll toss it in there!
Details Here
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11-08-2007, 09:12 PM | #4 |
Join Date: Oct 2007
Location: n-t0wn
Posts Rated Helpful 0 Times
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this map is awesom
i totaly like it hope to play some matches on this map ! |
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11-08-2007, 09:16 PM | #5 |
My title is... Custom.
Join Date: Mar 2007
Location: Tri-State Area
Posts Rated Helpful 0 Times
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Map looks sweet, can't wait to try it out.
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11-08-2007, 09:58 PM | #6 |
Join Date: Mar 2007
Posts Rated Helpful 0 Times
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wow,this map's style reminds me a lot of the original team fortress on quake for some reason.
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11-08-2007, 11:10 PM | #7 |
Custom mapper
Join Date: Mar 2007
Posts Rated Helpful 0 Times
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Nice one good map!
A bit of feedback; The battlement cap could do with some floor marking to make it a bit more obvious and the area directly around the flag could do with being highly distinctive compared to some areas it doesnt stand out as the flag room. Maybe a few flag logos in that cool gfx style? |
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11-09-2007, 01:33 AM | #8 |
Stuff Do-er
Lua Team
Wiki Team Fortress Forever Staff |
With every new community map that is released, I feel compelled to push the release of my map back because I feel self-conscious about my mapping ability and what I have done so far.
This map is absolute genius and is the standard of quality which other mappers should strive to achieve. Well done shadow; this marks two brilliant maps done and hopefully more to come in the future. |
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11-09-2007, 01:40 AM | #9 |
Join Date: Oct 2007
Posts Rated Helpful 0 Times
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Great i cant wait to play it!
After i reinstall ff... |
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11-09-2007, 02:51 AM | #10 |
Whitest Kid You Know
Beta Tester
Join Date: Mar 2007
Posts Rated Helpful 6 Times
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I came... a lot.
Good work man! Downloading! I also see that you added an objective map and locations; A+!
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Oh, man... More armor for the win, yeah? |
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11-09-2007, 06:45 AM | #11 |
HL2Files Site Manager
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Added on CrosuS:
http://www.isotx.com/crosus/view/vie...ls.php?id=4993 Added on HL2Files: http://halflife2.filefront.com/file/...sion_Map;84228 Last edited by FF|Skyrider; 11-09-2007 at 06:51 AM. |
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11-09-2007, 08:38 AM | #12 |
Join Date: Nov 2007
Posts Rated Helpful 0 Times
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Awesome map. Well done
This map is awesome, best community map yet and will be hard to beat. Everything is great about it.
1 thing tho, its a offy map really but with a good 4 def or 5 it will be hard to get those flags I love this map. Well done cheif |
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11-09-2007, 04:12 PM | #13 |
[AE] 0112 Ihmhi *SJB
Wiki Team
Fortress Forever Staff |
Noooo... why is this your last map?
It's like when your datin' a fine lady and she's lake "I'm sorry babe, it's over." "Noes we don't want to lose you!"
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Anime: The Thread: Reloaded The one and only anime thread on these here forums. Select the pistol, and then, select your horse. |
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11-09-2007, 04:32 PM | #14 |
Beta Tester
Join Date: Mar 2007
Location: UK - http://forums.fortress-forever.com
Class/Position: [O] Med Gametype: CTF/Skills Posts Rated Helpful 67 Times
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A great map. The serious players (clanners) will have some good matches on this.
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11-09-2007, 05:13 PM | #15 |
Custom mapper
Join Date: Mar 2007
Posts Rated Helpful 0 Times
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Get this up for a playtest I really want to see how it plays!
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11-11-2007, 04:41 PM | #16 | |
Retired FF Staff
Join Date: Mar 2007
Posts Rated Helpful 0 Times
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Quote:
However I am a little bored right now, between playing FF I've been working on a little concmap which I may or may not release. Maybe I should take suggestions for a remake instead? |
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11-11-2007, 04:45 PM | #17 |
SHUT UP AND SWALLOW
Join Date: Sep 2007
Location: Argentina
Posts Rated Helpful 0 Times
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Really, really good map, very hard to get lost, very easy to find the flag room with those arrows, cool efects like the in the water entrance everything is dark but "shiny" ( or something like that), the speed arrows are cool too!!
We need more maps like this, or better, more (new and not remaked) maps from you |
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11-11-2007, 05:45 PM | #18 |
Custom mapper
Join Date: Mar 2007
Posts Rated Helpful 0 Times
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Gets my vote to be included in FF v1.2
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11-11-2007, 06:09 PM | #19 |
poops with both seats down
Fortress Forever Staff
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Wow, what a great looking map; truly a fantastic job. My only concern is the ammo/health bags can work for everyone in the flagrooms, etc, and not just that team only. I really like your ceilings.
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11-11-2007, 08:02 PM | #20 |
Wiki Team
Fortress Forever Staff Join Date: Sep 2007
Location: Greeley, CO
Class/Position: Med / Solly Gametype: PAYLOAD Affiliations: DET- Posts Rated Helpful 19 Times
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well I had a chance to play this map on friday and have to say...great job man really nice map!
A couple of things... Need some sort of nade bag for the defenders / offence (SPY) it was really hard to get into the flagroom and cause mahem with only 2 nades as a spy. Also I love the idea of having the O spawn alone (actually had that same idea for my map!) but it does kind of leave you as an easy target for snipers...maybe if you put a tele in O spawn that would teleport you down below so you had that option. Definitely could use a logo on the cap on the bats just for asthetics That's pretty much all I have...really great map!
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