09-20-2012, 02:05 AM | #1 |
UI Designer
Front-End Developer Fortress Forever Staff
Join Date: May 2008
Location: Winter Park, FL
Class/Position: D Eng Gametype: CTF 9v9 Affiliations: .gr , smr Posts Rated Helpful 46 Times
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Map Request Thread : Request & Claims
*Note : Decided to remake the thread, as the other one was huge. Also getting hard to keep track of what people are suggesting and what's on the list
*Note from Rice: As requested by Nyro, none of his maps may be ported; If you wish to discuss that with him, you can try and contact him on Steam. He does play TFC Still. Original Started by SizeableSSonic Updated by GenghisTron Key: Classic - Ported, but not FF'ified. Beta - Near completion, playable. Finished - Ported, completely unique/custom. In-Progress - Incomplete/WIP. Abandoned - Project was started, but never completed/mapper disappeared. Unclaimed - No one has started this project (that means get to it!). * - CTF: 2mesa3 - Classic 2tech4 - Unclaimed 2night2 - Unclaimed 55 - Unclaimed alchimy_l - Beta artifact - Unclaimed avanti - Classic arendal_l_rc3 -Unclaimed axlfly9b - Unclaimed bases2k3 - Finished (Included in FF installer) bam4 - Unclaimed border1 - Unclaimed cablestfc - Unclaimed cannon - Unclaimed casbah - Finished chimkey_l - Finished ctf_mach4 - Unclaimed canyon1 - Unclaimed darkness - Unclaimed destroy_l - Finished (Included in FF Installer) dub_forever - Unclaimed enclave - Unclaimed evenflow - Finished exchange_l - Beta fallen_b2 - Unclaimed fatal - Unclaimed forever2 - Unclaimed fortsake2 - Unclaimed fry_baked - Beta fry_complex - Unclaimed fry_laser - Unclaimed fry_morfort - Unclaimed haste - Beta hellion - Classic high_flag - Finished hollow - Beta jager_beta - Unclaimed ko_myth_5v5 - Finished mulch_trench - In-Progress (? http://forums.fortress-forever.com/s...t=mulch_trench) mulch_faf - Finished mortality_l - Finished openfire_l - Finished orbit_l3 - In-Progress oppose2k1 - Beta pharaohs - Unclaimed pitfall - Finished prodigal_r - Unclaimed ravelin - Unclaimed redgiant - Finished roasted_l - Finished Finished (Included in FF Installer) Classic : Classic samurai - Unclaimed schtop - Finished (Included in FF Installer) scorn_b1 - Unclaimed security_r - Beta shutdown1 - Finished (Can't find thread/mapper) shutdown2 - Finished (Included in FF Installer) siege - Classic sm_reloaded - Beta smooth - Unclaimed ss_nyx - Beta stag_r - Unclaimed stowaway_l - Finished stormz2 - Unclaimed street - Unclaimed tempest_r2 throwflag - Unclaimed tropical - Unclaimed vidar2 - In-Progress voltage_l - Unclaimed well2 - Unclaimed wstland3 - Unclaimed zulators - Unclaimed AvD/CP: avanti - Classic baconbowl - Unclaimed bayeux - Unclaimed beerrun - Unclaimed castleargh3 - Unclaimed cmhf - Unclaimed dusk - Unclaimed flagrun - Abandoned ksour - Finished (Included in FF Installer) - Classic magelli - Unclaimed maya - Unclaimed (AvD version) osaka - Unclaimed pdh - Unclaimed rasen - Unclaimed respite - Unclaimed sandbowl_r2 - Unclaimed spacebowl - Unclaimed thecove - Unclaimed troy2 - Unclaimed Fun/Misc: ahhhish - Unclaimed bounce - Beta escape_usa - Unclaimed firefortress - Unclaimed fishburgers - Unclaimed freefall4 - Unclaimed hallofgiants - Unclaimed heavymachinery2 - Unclaimed hitnrun - Unclaimed matclub - Unclaimed mooncheese - Unclaimed mulch_joust - Finished nuclear - Unclaimed rats3 - Unclaimed sc5x_bonus_beta2 - Unclaimed shortbus2 - Unclaimed supermonkeyball - Unclaimed spazball - Unclaimed turkeyburgers - Unclaimed totalwar - Unclaimed town4 - Unclaimed webeclubbin_r - Unclaimed Skill: concmap7 - Unclaimed concmap_r - Unclaimed conc_school - Finished conc_speed2 - Unclaimed DM/KOTH: cru_volcano_dm - Unclaimed december - Unclaimed gotham - Unclaimed kingsoldier quad_airshot - Unclaimed sa_blockfort - Finished sniperwell - Unclaimed spaceball - Unclaimed
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Maps : Haste |Scrummage |Mulch_Trench Voltage | Exchange Classic | Fortsake ricecakes: I demand SGs get a buff squeek.: buy it a gym membership 'I have an eye for design' - Kube 2014 Last edited by Ricey; 09-20-2012 at 02:56 PM. |
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09-20-2012, 02:17 AM | #2 |
Stuff Do-er
Lua Team
Wiki Team Fortress Forever Staff |
Nice work.
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#FF.Pickup ¤ Fortress-Forever pickups My Non-official Maps Released FF_DM_Squeek - FF_2Mesa3_Classic - FF_Siege_Classic Beta FF_Myth - FF_Redlight_Greenlight Sick of the people on the internet, always moanin'. They just moan. - Karl Pilkington |
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09-20-2012, 02:36 AM | #3 |
UI Designer
Front-End Developer Fortress Forever Staff
Join Date: May 2008
Location: Winter Park, FL
Class/Position: D Eng Gametype: CTF 9v9 Affiliations: .gr , smr Posts Rated Helpful 46 Times
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Trying to make it easier on everyone, as the other one had 14 pages with many repeats of the same request.
If there isn't a map on there, follow the format and I'll add it in.
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Maps : Haste |Scrummage |Mulch_Trench Voltage | Exchange Classic | Fortsake ricecakes: I demand SGs get a buff squeek.: buy it a gym membership 'I have an eye for design' - Kube 2014 |
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09-20-2012, 03:57 AM | #4 |
crystaLcity
D&A Member
Beta Tester Join Date: May 2009
Location: Pittsburgh, PA
Class/Position: Soldier D Gametype: Capture the Flag Affiliations: Goodfellas Posts Rated Helpful 7 Times
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baked is not finished, its in beta. also, reloaded and oppose are also in beta too newb
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83745 L0LZ ff_nyx_b2 ff_schrape_b3 ff_security_b1 ff_baked_b2 ff_reloaded_b1 ff_mulch_dm_b2 ff_oppose_b1 |
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09-20-2012, 04:18 AM | #5 |
#FF.Pickup Dictator
Beta Tester
Join Date: Aug 2011
Location: Detroit
Gametype: ADL Affiliations: KiNGz . Posts Rated Helpful 100 Times
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you can't honestly call thecove In progress, I'd change it to unclaimed tbh
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09-20-2012, 02:16 PM | #6 |
WhenNailGrenWillOut?
Beta Tester
Join Date: May 2009
Gametype: mp_prematch Affiliations: [:)] - Frag Happy, babe| Posts Rated Helpful 29 Times
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first thing I noticed
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[[ ff_hotfudge - bhop_theonlyone ]] "As the the new year approaches I await for it like an case of explosive fecalomania otherwise know as diareha or the massive shits. I am gripping the sides of the toilet as my stomach produces the first hollow thud out of the anus of the year to come." DarkeN_HellspawN |
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09-20-2012, 02:56 PM | #7 | |
UI Designer
Front-End Developer Fortress Forever Staff
Join Date: May 2008
Location: Winter Park, FL
Class/Position: D Eng Gametype: CTF 9v9 Affiliations: .gr , smr Posts Rated Helpful 46 Times
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Quote:
Done, done and done, nubsauce.
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Maps : Haste |Scrummage |Mulch_Trench Voltage | Exchange Classic | Fortsake ricecakes: I demand SGs get a buff squeek.: buy it a gym membership 'I have an eye for design' - Kube 2014 |
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09-20-2012, 06:03 PM | #8 |
D&A Member
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Gametype: AvD Posts Rated Helpful 35 Times
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Thank you!
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09-21-2012, 11:03 PM | #9 |
Join Date: Jun 2011
Location: USA
Class/Position: Soldier & Medic Affiliations: ( ir :: ) iv| K^ † Posts Rated Helpful 80 Times
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Someone do 55 yes please thanks see ya soon sweetie
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09-24-2012, 03:14 AM | #10 |
D&A Member
Wiki Team Fortress Forever Staff Join Date: Apr 2007
Posts Rated Helpful 31 Times
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Avanti is in progress (see ff beta), but I have little to no time for mapping nowadays. I may release the source files if anyone wants to pick up where I left off.
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10-17-2012, 02:14 AM | #11 |
Join Date: Jul 2012
Location: Killeen, Tx, USA
Class/Position: Demo Defense Gametype: Capture the Flag Affiliations: [TALOS] Posts Rated Helpful 3 Times
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I'll take nuclear, I would like to rework it a bit and change the format. I was thinking maybe making it a v.i.p. map. I have a few ideas.
there is one civi and he starts out with the key, he is guarded by one team and the other team has to kill him to get the key so they can launch the nuke. The civi can only hold it and try to stay alive. If he is killed the opposing team can then take the key and launch the nuke, the civi will respawn after he is killed and can get the key back if it is dropped. If the opposing teams is successful in starting the launch sequence the guard team can destroy the nuke by placing a det-pack in a certain spot. Or the other way is the same format as hunted, only the civi can launch the nuke and the guard team must escort him to launch control, the opposing team can kill the civi to send him back to start or they can det-pack the nuke. I figure redoing the map like this will make it less confusing, since the players won't need to wander through two of the same bases, and hope to find the control room, and also you won't need two players working together to launch the nuke. PM me with any ideas since I don't want to clutter up this thread |
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09-06-2015, 07:15 AM | #12 |
Join Date: Oct 2012
Location: San Jose, CA
Class/Position: Scout / Demo Gametype: Capture the Flag Affiliations: FF: DET || TFC: -AC-, [CAP], TPF, |RES| (not really) Posts Rated Helpful 1 Times
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Oppose2k1
There is a map that exists, f_oppose_b2, which is on east coast server that is effectively a remake of the TFC Map oppose2k1. Fat-suzy and I began very intro work on trying to port oppose2k1 and found this map shortly there after.
The map appears complete and seems to run with no issues other than a texture here or there and a few sounds not set up. Does anyone have any more detail on whether it has actually been released or who the author of the ff map is? Thanks |
1 members found this post helpful. |
09-26-2016, 01:21 PM | #13 |
Banned
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Thank you
Thank you!
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09-30-2016, 03:03 AM | #14 | |
Heartless Threadkiller
Beta Tester
Forum Moderator Join Date: Apr 2007
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Someone did cru_volcano..... but there's a bug in it where players will spawn in random places they shouldn't. Never were able to track that down.
Dammit... who was working on that? Anyway, we re-named it ff_deathdrop, because while it was inspired by cru_volcano, it has been updated for Fortress Forever. I have the .bsp and .lua files if anyone wants to try and fix the issue(s).
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