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Old 03-19-2008, 12:09 AM   #1
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[Beta2] FF_Myth (KO_Myth_5v5)

Beta2 out. Download it below.
Quote:
Originally Posted by Cent
ko_myth_5v5 was possibly the best 2v2 map ever made.
Download (beta2)
Screenshots




Original TFC Map

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Last edited by squeek.; 03-30-2008 at 10:37 AM.
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Old 03-19-2008, 12:32 AM   #2
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omg squeek! ty ty!

While I think the map is just fine the way it is, one thing it could possibly use is an entrance from the yard into the base other then the front door. For example, a simple tunnel from the big ramp in front of each base (in the yard) to an opening underneath the main ramp in the ramp room. It sounds easy enough but I have no idea what goes into making a map and beggars can't be choosers, I'm just grateful that you're going to put the effort forth, so thank you very much!

Oh and also, could you make the edges around the flag smooth so we don't pop up from that lip when running up towards the flag? The smoother the edges on this map the better, people have no idea the potential conc jumps this map has to offer.
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Old 03-19-2008, 12:43 AM   #3
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Dude, you are the shit!

me love you long time!!

Edit: No secondary entrance - that's the whole point is for a very fast 2v2 map. 1 fd soli can't even guard it properly.

Last edited by expyre-; 03-19-2008 at 02:14 AM.
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Old 03-19-2008, 04:28 PM   #4
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WOW this is very good news. Thanks Squeek!
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Old 03-19-2008, 07:54 PM   #5
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Quote:
Originally Posted by expyre-
Edit: No secondary entrance - that's the whole point is for a very fast 2v2 map. 1 fd soli can't even guard it properly.
The secondary entrance was suggested for use in bigger games, so it can easily be disallowed in 2v2s (like plank is on sd2) and/or I can block it off using a lua variation.

Time to get to work.
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Old 03-20-2008, 02:56 PM   #6
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yeah, it whould be nice to have the secondary entrance open as soon as both teams have more then x players
and that's completely possible with lua
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Old 03-20-2008, 03:03 PM   #7
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wow that's interesting. i had no idea that was possible and was too ashamed of my ignorance to ask about LUA. lol very cool!
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Old 03-20-2008, 03:15 PM   #8
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Quote:
Originally Posted by dys
wow that's interesting. i had no idea that was possible and was too ashamed of my ignorance to ask about LUA. lol very cool!
man...never be to ashamed to ask about something...we all can't know everything!
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Old 03-20-2008, 10:37 PM   #9
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Yeah, so 1 day for a CTF map was a bit of a long-shot. But, I got a large portion complete. I still have to do the respawn and the yard, then flip the base and get everything set. Hope to have a beta out by tomorrow at the latest.
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Last edited by squeek.; 03-21-2008 at 01:35 AM.
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Old 03-20-2008, 10:42 PM   #10
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woot!
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Old 03-22-2008, 12:58 AM   #11
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Updated first post with screenshots.

Have to recompile to fix a door collision bug and set up the backpacks via lua and I'll release a beta.

Quick link to one of the screens:
Flagroom
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Old 03-22-2008, 01:07 AM   #12
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Squeek, I need to get some tips from you on IRC some time.
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Old 03-22-2008, 03:01 AM   #13
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That looks nice
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Old 03-22-2008, 04:08 AM   #14
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Beta1 is out. Download it here. Screenshots in first post.
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Old 03-22-2008, 04:43 AM   #15
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Good job cant wait to see this on a server.
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Old 03-22-2008, 05:10 AM   #16
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very cool! it looks awesome, somebody get this map uploaded
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Old 03-22-2008, 05:22 AM   #17
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Just played it. Textures look amazing.

Some notes:

Sometimes it was hard for me to tell the difference between the teams in the lights.

Widen ramp slightly.

Widen tunnel slightly.

Plz!
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Old 03-22-2008, 05:23 AM   #18
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So, after playing a 5v5 pickup on this just now I have decided to make it more movement-friendly. I'm planning on making each entrance higher (spawn ramp, elev, and fd).
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Old 03-22-2008, 05:27 AM   #19
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Is that b/c you where htting the rock wall instead of the FR entrance?
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Old 03-22-2008, 05:31 AM   #20
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Quote:
Originally Posted by GeoKill----->
Is that b/c you where htting the rock wall instead of the FR entrance?
Indeed. Conc across yard, skim to the ramp, rampslide, and hit the top of the entrance. So annoying.
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