11-15-2009, 05:37 PM | #1 |
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Crossfire - Fortress Forever
This is a port of the HL2DM map crossfire2 by "HL Mappers". As of this version everything should work properly, but now we just need a large enough playtest.
link: http://monoxide.cjeshjoir.com/release/crossfire2_b8.zip Mirrors would be appreciated!!! <3 Screens: I'll be running this on my server for the next few days 24/7 for testing purposes, and if you want to put it in your rotation, that would be super! Fix list-- Fixed SG LOS penetrating walls in second yard. Fixed various lighting issues. Fixed Playerclips Fixed stadium spotlights, resulting in the map being more well lit. Fixed tower lights to show nuke status (green-nuke available, red- nuke launch countdown, yellow-nuke launch resetting. Last edited by MonoXideAtWork; 11-23-2009 at 06:01 AM. |
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11-15-2009, 06:54 PM | #2 |
Not choking. Yet.
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Crossfire was great (I almost did this instead of rock2 myself), this is therefore instantly great . Seriously though, it's looking good. Shame there's no way to have the gun turrets, but meh.
Anyways, the only criticism I have is that the base could do with being set a little further back, giving a larger yard out there... seems a little smaller than I recall. Haven't played the original in a while, so I could be wrong on that though.
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11-15-2009, 06:55 PM | #3 |
Nade Whore
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Class/Position: Scout/Soldier Gametype: CTF/TDM Affiliations: blunt. Moto Posts Rated Helpful 128 Times
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Great job so far. Are you going to limit this map to certain classes or leave it open to all class types? Also, what about backpacks, the medical resupplies on some walls?
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11-15-2009, 07:17 PM | #4 |
AKA LittleAndroidMan
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FF needs more maps like this, instead of pub mayhem on ff_destroy and ff_aardvark, where the objectives are largely ignored.
As for the map itself, I've played the original, and the beta, and it's shaping up to be an epic map--we need to get this on more servers and watch as convoys of HW's mow down people in the yard, a grid of SG's are built in the bunker, and Engineers running around EMP'ing everything that moves. I look forward to playing this map with 20+ people, it'll be a nice break from objective-based fortress.
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11-15-2009, 08:14 PM | #5 |
Slayer of humans
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Class/Position: I'm an Offensive Defensive person Gametype: Fortress Forever Affiliations: I'm a merc, only thing that talks is money Posts Rated Helpful 3 Times
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This was one of my favorite maps just because of the cannons. Blowing people up as they run across the map, trying not to blow up your own team mates when they stick their head up or out of a window (I'm a little trigger happy hehe oops)
I loved when the nuke was triggered and then holding people off with the guns and then at the very last second before the upper doors finally close, jumping down the tunnel to safety I hope to see more ports of old maps. I would love to see Badlands ported over, I know its being slowly worked on but I'm not a big fan of the last version I seen (too small). I would also love to see all the different rat maps converted over. |
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11-15-2009, 10:43 PM | #6 | |
Heartless Threadkiller
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Yes, those cannons need to be put in, as well as the health/armour stations. Otherwise it's spot on!!
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11-15-2009, 11:37 PM | #7 |
AKA LittleAndroidMan
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You'd need to find a prefab for the cannons. I was thinking... if Mono can't find a prefab, the cannons off the Striders from HL2 look very similar to the original crossfire cannons, but you'd need to find a modeler to handle that.
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Last edited by GenghisTron; 11-15-2009 at 11:37 PM. |
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11-16-2009, 03:31 AM | #8 |
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**Bump** added a to do list to the original post.
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11-16-2009, 03:54 PM | #9 |
1-800-UNAGIPOWA
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Played a bit just a bit ago, looks beautiful! Would love to play with more people. If you haven't checked this map out, you're missing out. The only thing better would be a Stalkyard to go with it.
EDIT: I don't think anyone would refuse to play the map if the bigass guns were just cylindrical brushes. EDIT2: Breaking doors with objects. Detpacks, barrels, and the dumpster break the front door. Can jam a barrel in the pillbox windows and break them. Removing the objects later can cause inversions (door goes up when it should go down.). Have not found a way to break the horizontal tower doors. Able to get on top of yard buildings and bunker. Nuke does not kill you when standing on top of the bunker. EDIT3: For Build 4, can get up here on both sides. You still get nuked, though. Last edited by cjeshjoir™; 11-18-2009 at 08:55 PM. |
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11-19-2009, 02:31 AM | #10 |
Join Date: Aug 2009
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Disable det packs.
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11-19-2009, 02:51 AM | #11 | |
Heartless Threadkiller
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What in Gods name for?!
Look, you're defenseless while setting it... that's enough to leave it in. If someone can't hear the whine before it blows, or can't see it before it blows, or can't kill the demo that's setting it.... deserves to be blown apart.
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11-19-2009, 02:57 AM | #12 | |
1-800-UNAGIPOWA
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" In my opinion the testing team isn't really made for or of public players, it's made for competative players... " ¹ -Scuzzy (post# 462713) Last edited by cjeshjoir™; 11-19-2009 at 02:58 AM. |
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11-19-2009, 02:59 AM | #13 |
Pub Allstar!
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ian, now with the new playerclips added in b4 (Available for playtesting on MonoXide's Tunnel of <3!), the lameness of the detpacks has been reduced significantly. Now, you'll need to be relatively exposed to set a detpack in a crowded area, as opposed to dropping them from a rooftop.
B4 still has some glaring bugs, so many that I didn't make an official release of it, but look for b5 in the next few days, and as always, if you find something odd, post a screenshot, and I'll add it to the do to list! Thanks! |
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11-19-2009, 04:24 AM | #14 |
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Class/Position: Medic Affiliations: Goodfellas Posts Rated Helpful 0 Times
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I loved this map in TFC. I gotta try this out Mono.
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11-19-2009, 04:52 AM | #15 |
Kawaii! ルーキー
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I loved this map in HL, i played it tons of times. I never really played it in tfc, maybe once.
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11-19-2009, 10:33 AM | #16 | ||
Heartless Threadkiller
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11-19-2009, 03:12 PM | #17 |
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Pretty awesome map, really like it.
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11-19-2009, 04:10 PM | #18 |
1-800-UNAGIPOWA
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On Build 4, injury occurs from the nuke while inside the bunker in the front room by the big door. Death occurs near the outer walls while in the pill boxes.
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" In my opinion the testing team isn't really made for or of public players, it's made for competative players... " ¹ -Scuzzy (post# 462713) Last edited by cjeshjoir™; 11-19-2009 at 04:10 PM. |
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11-19-2009, 06:09 PM | #19 |
Pub Allstar!
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I reworked all of the triggers last night, so that's no longer an issue in the next build. Thanks for the pics and detailed testing cjesh!
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11-19-2009, 06:40 PM | #20 |
AKA LittleAndroidMan
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fuck, mono is so amazingly sexy
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