Fortress Forever

Go Back   Fortress Forever > Editing > Mapping > Maps

Reply
 
Thread Tools Display Modes
Old 02-14-2016, 04:31 AM   #1
Fat-Suzy
Server Owner
 
Join Date: Feb 2015
Location: New Zealand
Class/Position: Engineer / Heavy.
Gametype: Capture the Flag
Affiliations: {TALOS}
Posts Rated Helpful 75 Times
ff_vidars

Hey guys,
As a lot of you know i've been working on vidars for a while now.. Getting close to having something playable so i thought i'd make it official and start the thread.

No map dl for you guys yet but heres a few screenshots for you to have a look at.


Fat-Suzy is offline   Reply With Quote


1 members found this post helpful.
Old 02-14-2016, 04:31 AM   #2
Fat-Suzy
Server Owner
 
Join Date: Feb 2015
Location: New Zealand
Class/Position: Engineer / Heavy.
Gametype: Capture the Flag
Affiliations: {TALOS}
Posts Rated Helpful 75 Times

Fat-Suzy is offline   Reply With Quote


2 members found this post helpful.
Old 02-14-2016, 04:32 AM   #3
Fat-Suzy
Server Owner
 
Join Date: Feb 2015
Location: New Zealand
Class/Position: Engineer / Heavy.
Gametype: Capture the Flag
Affiliations: {TALOS}
Posts Rated Helpful 75 Times

Fat-Suzy is offline   Reply With Quote


2 members found this post helpful.
Old 02-14-2016, 08:35 AM   #4
KubeDawg
Nade Whore
Server Owner
Beta Tester
 
KubeDawg's Avatar
 
Join Date: Sep 2007
Location: Oklahoma
Class/Position: Scout/Soldier
Gametype: CTF/TDM
Affiliations: blunt. Moto
Posts Rated Helpful 128 Times
Wow that yard/side area looks fantastic! Great job.

What'd you use to get those rock formations?
__________________
Moto's Funhouse | Dallas, TX - 74.91.114.247:27015

ff_plunder - Complete

Last edited by KubeDawg; 02-14-2016 at 08:36 AM.
KubeDawg is offline   Reply With Quote


Old 02-14-2016, 02:17 PM   #5
AirTrek
Freedom of Movement
 
AirTrek's Avatar
 
Join Date: Apr 2014
Gametype: Attack and Defend
Posts Rated Helpful 21 Times
Love the rocks, nice job on the textures and models. Hopefully I noticed you changed the yellowy environment lighting. Good job!

CAN WE PLAY WITH THE BOAT?
__________________
˙·٠•●My customs●•٠·˙


Last edited by AirTrek; 02-14-2016 at 02:18 PM.
AirTrek is offline   Reply With Quote


Old 02-14-2016, 04:08 PM   #6
Dr.Satan
Wiki Team
Fortress Forever Staff
 
Dr.Satan's Avatar
 
Join Date: Sep 2007
Location: Greeley, CO
Class/Position: Med / Solly
Gametype: PAYLOAD
Affiliations: DET-
Posts Rated Helpful 19 Times
Wow suzy, awesome keep it up!!
__________________
(Released) conc_school | hellion_classic | ksour_PAYLOAD | mulch_faf
(Beta) alchimy_b1
(Lua) base_payload_2015
(Models) props_trainyard
Support FF:
Dr.Satan is offline   Reply With Quote


Old 02-14-2016, 04:55 PM   #7
Fat-Suzy
Server Owner
 
Join Date: Feb 2015
Location: New Zealand
Class/Position: Engineer / Heavy.
Gametype: Capture the Flag
Affiliations: {TALOS}
Posts Rated Helpful 75 Times
Quote:
Originally Posted by KubeDawg View Post
Wow that yard/side area looks fantastic! Great job.

What'd you use to get those rock formations?
I got the rock models from here http://source.gamebanana.com/prefabs/7048
and recompiled them for sourcesdk 2006

Quote:
Originally Posted by AirTrek View Post
Love the rocks, nice job on the textures and models. Hopefully I noticed you changed the yellowy environment lighting. Good job!

CAN WE PLAY WITH THE BOAT?
Yes i agree its all too yellow right now... im still working on lighting / ambience. Yes you can play with the boat (and seagull). The boat is a placeholder and is straight out of aardvark until i find a suitable iceberg model.
Fat-Suzy is offline   Reply With Quote


Old 02-14-2016, 06:10 PM   #8
R00Kie
Kawaii! ルーキー
Lua Team
Wiki Team
Fortress Forever Staff
 
R00Kie's Avatar
 
Join Date: Jan 2008
Location: Nowhere, Kansas
Class/Position: Random
Gametype: CTF
Affiliations: BiG, Kawaii!, MustacheBrigade, GoodFellas
Posts Rated Helpful 82 Times
Looking pretty snazzy Suzy.
__________________
Released: [ Island ] [ Rookie ] [ Limbo ] [ Sonic ] [ Tomb ] [ Skydive2 ] [ Bunkerwars ]
Beta: [ Argon ] [ Reflection ] [ Urbantag ]
Lua: [ game_rules ]
R00Kie is offline   Reply With Quote


Old 02-16-2016, 05:34 AM   #9
homie in reboks'
 
homie in reboks''s Avatar
 
Join Date: Jun 2011
Location: USA
Class/Position: Soldier & Medic
Affiliations: ( ir :: ) iv| K^ †
Posts Rated Helpful 80 Times
Looks like BL1 neatorific
__________________
homie in reboks' is offline   Reply With Quote


Old 02-16-2016, 06:22 AM   #10
FDA_Approved
Beta Tester
 
FDA_Approved's Avatar
 
Join Date: Nov 2011
Gametype: Capture the Flag
Posts Rated Helpful 293 Times
I'd like to point out that the ff_phantom_r that we all know, love, and circle jerk, is not a 1:1 port of the tfc phantom.

And that's the only real problem I see with your version of vidars. It looks pretty much identically portioned. It could very likely end up being too cramped and awkward for FF gameplay.

Scaling can be kind of difficult too. I don't think it's as simple as scaling the entire map up by a certain percentage. It's likely there are certain areas that need to be taller, but not wider, or vice versa, or both.

Just don't pull an ff_prolifique and over scale it by comical proportions.
__________________
Currently equipped: Rad Scarf of liberating happiness.
FDA_Approved is offline   Reply With Quote


Old 02-16-2016, 06:32 AM   #11
homie in reboks'
 
homie in reboks''s Avatar
 
Join Date: Jun 2011
Location: USA
Class/Position: Soldier & Medic
Affiliations: ( ir :: ) iv| K^ †
Posts Rated Helpful 80 Times
Red Scarf of Liberating Happiness? More like Magnifying Glass of Super Criticals


[jk fda rel smrt bout maps. evry1 luv n ply thm evry day]
__________________
homie in reboks' is offline   Reply With Quote


Old 02-16-2016, 06:35 AM   #12
FDA_Approved
Beta Tester
 
FDA_Approved's Avatar
 
Join Date: Nov 2011
Gametype: Capture the Flag
Posts Rated Helpful 293 Times
Quote:
Originally Posted by homie in reboks' View Post
Red Scarf of Liberating Happiness? More like Magnifying Glass of Super Criticals


[jk fda rel smrt bout maps. evry1 luv n ply thm evry day]
FDA maps are mostly shit maps.
__________________
Currently equipped: Rad Scarf of liberating happiness.
FDA_Approved is offline   Reply With Quote


1 members found this post helpful.
Old 02-16-2016, 08:17 AM   #13
Fat-Suzy
Server Owner
 
Join Date: Feb 2015
Location: New Zealand
Class/Position: Engineer / Heavy.
Gametype: Capture the Flag
Affiliations: {TALOS}
Posts Rated Helpful 75 Times
Quote:
Originally Posted by FDA_Approved View Post
I'd like to point out that the ff_phantom_r that we all know, love, and circle jerk, is not a 1:1 port of the tfc phantom.

And that's the only real problem I see with your version of vidars. It looks pretty much identically portioned. It could very likely end up being too cramped and awkward for FF gameplay.

Scaling can be kind of difficult too. I don't think it's as simple as scaling the entire map up by a certain percentage. It's likely there are certain areas that need to be taller, but not wider, or vice versa, or both.

Just don't pull an ff_prolifique and over scale it by comical proportions.
Yeah i realise Vidar2 is way too tight to play properly with the sort of movement and speeds in ff, at the moment a lot of it is 1:1, the yard and outside areas feel about right in size so im leaving those but indoors i still have a lot of restructuring to do. After a playtest it became quickly apparent that the tower the flag spawns in is way too tight so i have redesigned that; but i still want to widen some corridoors and raise a few ceilings in places.

Last edited by Fat-Suzy; 02-16-2016 at 08:20 AM.
Fat-Suzy is offline   Reply With Quote


1 members found this post helpful.
Old 02-22-2016, 10:27 PM   #14
Iggy
Heartless Threadkiller
Beta Tester
Forum Moderator
 
Iggy's Avatar
 
Join Date: Apr 2007
Class/Position: D-Solly / O-Medic
Gametype: CTF
Affiliations: [AE] AssEaters
Posts Rated Helpful 42 Times
Let me know if you need another tester for that beauty.
__________________
Quote:
Originally Posted by zSilver_Fox
See kids? Only Iggy and FT are good enough to post when high.
Publishers Website My book on BN.com My book on Amazon.com

Friend me on Facebook
Follow me on Twitter
Iggy is offline   Reply With Quote


Old 03-12-2016, 02:18 AM   #15
Fat-Suzy
Server Owner
 
Join Date: Feb 2015
Location: New Zealand
Class/Position: Engineer / Heavy.
Gametype: Capture the Flag
Affiliations: {TALOS}
Posts Rated Helpful 75 Times
changed the ramp room up a little...



Does anyone have a working 'propper' setup? I dont want to mess with my current sdk2006 install but i need some models compiled...
Fat-Suzy is offline   Reply With Quote


Old 03-12-2016, 06:31 AM   #16
FDA_Approved
Beta Tester
 
FDA_Approved's Avatar
 
Join Date: Nov 2011
Gametype: Capture the Flag
Posts Rated Helpful 293 Times
Idk, do you think you're running into problems specific to the 2006 sdk? If that's so you might try and poke around the community for hidden. It's a game that also runs on 06 I think?

I was planning on following tophattwaffles guide for proper when I finally start remaking some of my curved surf ramps. But that's realisticly a long ways off for me.
__________________
Currently equipped: Rad Scarf of liberating happiness.
FDA_Approved is offline   Reply With Quote


Old 03-12-2016, 08:56 AM   #17
Fat-Suzy
Server Owner
 
Join Date: Feb 2015
Location: New Zealand
Class/Position: Engineer / Heavy.
Gametype: Capture the Flag
Affiliations: {TALOS}
Posts Rated Helpful 75 Times
my issue is the only guides i can find for installing propper post steampipe are for sdk 2007 and they all say to uninstall any other sdk versions before setting up.
Im unsure if tophatt's guide will work if you use 2006 sdk instead of 2007; but i havent tried yet 'cause i dont want to uninstall my current working environment half way through making a map.

I'm gonna try get it working on a different computer, i just thought i'd try my luck and see if somebody else could compile my models for me
Fat-Suzy is offline   Reply With Quote


Old 03-13-2016, 09:15 AM   #18
Fat-Suzy
Server Owner
 
Join Date: Feb 2015
Location: New Zealand
Class/Position: Engineer / Heavy.
Gametype: Capture the Flag
Affiliations: {TALOS}
Posts Rated Helpful 75 Times
i've uploaded a working dev build for you guys to have a look at... its also uploaded to some of the pubs.

Its a huuge bsp with all the custom models sounds and textures packed in so in future releases ill probably seperate all the resources out into their individual files. Im also going to be looking at compressing and downsizing textures etc.

So for now the bsp is over 250mb... Im gonna make reducing this a priority.

Things i still need to work on are:
  • Door triggers, work fine offline but on a server with players doors still seem too slow.
  • The blue logo in yard flickers. i know
  • Lighting in the cabin models is weird...
  • Lights are too bright outside for my liking.
  • Assign class specific respawns, maybe.
  • Adjust proportions of doorways, after some playtesting
  • Detpacks float in the yard's water, i have no idea why at the moment.
  • various visual and texture fixes.

So if you guys find any other problems with this build that i havent already mentioned please let me know!

http://suzysworld.site.nfoservers.co...dars_dev30.zip

-Suzy

Last edited by Fat-Suzy; 03-13-2016 at 09:16 AM. Reason: forgot to add download link
Fat-Suzy is offline   Reply With Quote


Old 03-13-2016, 09:20 AM   #19
FDA_Approved
Beta Tester
 
FDA_Approved's Avatar
 
Join Date: Nov 2011
Gametype: Capture the Flag
Posts Rated Helpful 293 Times
Woah, detpacks float? that is sick. Can you push them and sent them floating away because that would be fucking amazing.
__________________
Currently equipped: Rad Scarf of liberating happiness.
FDA_Approved is offline   Reply With Quote


Old 03-13-2016, 06:58 PM   #20
Fat-Suzy
Server Owner
 
Join Date: Feb 2015
Location: New Zealand
Class/Position: Engineer / Heavy.
Gametype: Capture the Flag
Affiliations: {TALOS}
Posts Rated Helpful 75 Times
Quote:
Originally Posted by FDA_Approved View Post
Woah, detpacks float? that is sick. Can you push them and sent them floating away because that would be fucking amazing.

Yeah you can push them around but they dont move very quickly... about the same as the boat in aardvark. You can also jump on it and use its buoyancy to increase your jumping ability.

But this is completely unintentional and it makes the ice tunnels difficult to detpack so if you have any idea whats causing this particular patch of water to do this i'd really like to know.

Last edited by Fat-Suzy; 03-13-2016 at 06:58 PM.
Fat-Suzy is offline   Reply With Quote


Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 03:47 AM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2024, vBulletin Solutions, Inc.