Fortress Forever

Go Back   Fortress Forever > Editing > Mapping

Reply
 
Thread Tools Display Modes
Old 01-08-2015, 09:45 AM   #1
Peketrack
Beta Tester
 
Peketrack's Avatar
 
Join Date: Jun 2009
Location: Spain
Class/Position: Soldier Deff//Scout Off
Gametype: Capture the Flag
Affiliations: TeamSpain>> Forever Alone 0_o
Posts Rated Helpful 0 Times
Send a message via MSN to Peketrack Send a message via Skype™ to Peketrack
Two questions about Hammer Editor

Hi there!

So, as the title says i have two question about Hammer Editor. These questions are focused in the modeling/texturing process of mapping.

I'm studying Videogames Design (3D Animation, 3D Modelling, UV's, shading... all this stuff) and we are using the software Maya 2015 for the 3D part.

My question is: despite i've always avoided the mixing of blocks in Hammer, (I mean blocks touching each other or one crossing another) i'd like to know if mixing blocks can give me problems on the map using Hammer Editor, compiling it essentially. In Maya there's no problem with blocks crossing each other.

Second question: I've noticed when i looked FF official maps on Hammer that all the faces of the blocks that aren't seen by the players have the "no drawing" texture applied. I'd like to know if there's any reason for that.

I'm planning of make a new map and now that i'm studying all the stuff that are connected with the sector of 3D and games I wanna make it in the right way.

Last edited by Peketrack; 01-08-2015 at 09:47 AM.
Peketrack is offline   Reply With Quote


Old 01-08-2015, 03:52 PM   #2
R00Kie
Kawaii! ルーキー
Lua Team
Wiki Team
Fortress Forever Staff
 
R00Kie's Avatar
 
Join Date: Jan 2008
Location: Nowhere, Kansas
Class/Position: Random
Gametype: CTF
Affiliations: BiG, Kawaii!, MustacheBrigade, GoodFellas
Posts Rated Helpful 82 Times
#1 It's best in practice not to overlap your brushes. If you do it a couple times its not the end of the world. But it could cause some compile errors, portal saw into cluster or something like that.

#2 Even though a player can't see the roof of a building the texture will still be rendered unless you tell it not to be. So for optimization reasons its best to apply tool texture "nodraw" to areas that will be rendered but never be seen by the player.

Here is a great guide on optimizing your maps and probably find more info to your questions. Good luck.

http://www.optimization.interlopers.net
__________________
Released: [ Island ] [ Rookie ] [ Limbo ] [ Sonic ] [ Tomb ] [ Skydive2 ] [ Bunkerwars ]
Beta: [ Argon ] [ Reflection ] [ Urbantag ]
Lua: [ game_rules ]

Last edited by R00Kie; 01-08-2015 at 04:04 PM. Reason: For luck
R00Kie is offline   Reply With Quote


3 members found this post helpful.
Old 01-12-2015, 07:29 AM   #3
Peketrack
Beta Tester
 
Peketrack's Avatar
 
Join Date: Jun 2009
Location: Spain
Class/Position: Soldier Deff//Scout Off
Gametype: Capture the Flag
Affiliations: TeamSpain>> Forever Alone 0_o
Posts Rated Helpful 0 Times
Send a message via MSN to Peketrack Send a message via Skype™ to Peketrack
Thanks for your help Rooki3!
Peketrack is offline   Reply With Quote


Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 04:21 AM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2024, vBulletin Solutions, Inc.