01-01-2015, 05:36 AM | #1 |
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FDA Approved mods.
TIDALWAVE COLLECTION
SUPERSHOTGUN FRANKS PIZZADICKS COLLECTION PIZZA TOSSABLES
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01-01-2015, 12:24 PM | #2 |
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Shark attack. Looks real nice.
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01-01-2015, 03:19 PM | #3 |
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Thanks. It took some amount of trial and error to figure out, but mnzy helped me a little bit.
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01-01-2015, 06:40 PM | #4 |
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˙·٠•●My customs●•٠·˙ Last edited by AirTrek; 01-01-2015 at 06:42 PM. |
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01-02-2015, 01:53 PM | #5 |
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I made all the layers slightly transparent so you could make out some of the details of the shotgun.(which isn't really apparent so maybe it was a waste of time) And I've noticed that on some maps, in dark places the texture starts to fade and disappears entirely if you get dark enough. (so it just looks like the regular shotgun) Not really sure why that is, possibly a lack of cubemaps in the level. Also doesn't make a lot of sense to me because though i used transparent layers I collapsed them all before converting to .vtf, so they're still a part of the solid shotgun texture. Idk.
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01-02-2015, 03:24 PM | #6 | |
Heartless Threadkiller
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I have no idea what "cubemaps" are, but if I had to guess why the effect you describe is happening, I'd say that it's because the light in the area is insufficient to see the add on. Thus, you only see the shotgun itself.
Kinda like something I did to my car some years back. I used a reflective tape the same colour as the car, so it was very difficult to see in the daytime, but shine headlights on it from behind, and it glowed.
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01-02-2015, 05:21 PM | #7 | |
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01-02-2015, 05:42 PM | #8 | ||
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Quote:
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Edit: Maybe you are right though. I guess it's not something I'd notice very often because I don't play with models on. Just seemed weird that some details fade out and kind of make others more noticeable.
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01-03-2015, 06:42 AM | #9 |
Kawaii! ルーキー
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Looks Great FDA, Thanks for the re-skin. Could you add some blue/white muzzle flash? Also an RPG to go along with this skin with little rocket sharks would be badass.
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01-03-2015, 06:45 AM | #10 | |
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01-03-2015, 06:24 PM | #11 |
I like to spam binds
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The cubemap issue requires external map data to reflect properly.
https://developer.valvesoftware.com/wiki/Cubemaps "Many reflective materials must be combined with external data so that the Source engine can correctly generate their appearance. In other words, a cubemap creates the textures that a reflective surface will be reflecting." So without a cubemap in the .bsp file, it will just reflect the shotgun. Not a problem, and making cubemaps are a bit time consuming. |
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01-03-2015, 07:11 PM | #12 |
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Looks like a sweet Far Cry 3 tatoo.
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03-29-2015, 07:45 PM | #13 | |
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as for the shotgun it is awesome and i am now using it for some reason i can't get pizza skin to work gotta try it a few more times. edit: and i got my pizza skins working my life is complete now!
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