01-14-2010, 01:56 AM | #21 |
NeoNL
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01-14-2010, 09:13 PM | #22 |
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Shut yo mouth! I finished haste_classic and scrummage_classic!
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Maps : Haste |Scrummage |Mulch_Trench Voltage | Exchange Classic | Fortsake ricecakes: I demand SGs get a buff squeek.: buy it a gym membership 'I have an eye for design' - Kube 2014 |
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01-14-2010, 09:32 PM | #23 |
NeoNL
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Plz, those are _classic maps. Anyone can do those. Get srs here.
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01-14-2010, 09:45 PM | #24 |
Not choking. Yet.
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Preferable to death. But only just...
Last edited by Pon; 01-14-2010 at 09:46 PM. Reason: PERSONAL not PERSONALLY!!! |
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01-15-2010, 07:32 AM | #25 |
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right...I couldn't even get pon to finish the hostile lua for me!
Also, this thread is official derailed, but I'm gonna allow it simply b/c it's keeping this thread bold lol
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01-15-2010, 09:02 AM | #26 |
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Haha, sucker ;D
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01-16-2010, 02:28 AM | #27 |
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Carl,
Is there a way to and/or are you planning on implementing something that will allow someone to create different skins? I haven't been able to find a way except to create 2 distinct models.
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01-16-2010, 04:27 AM | #28 | ||
Not choking. Yet.
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Just so my every post in this topic isn't completely off-topic...
Quote:
Quote:
I think Carl put the info about how to do it on Propper's Valve Wiki page.
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01-16-2010, 07:57 PM | #29 |
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oh shit!
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01-19-2010, 10:59 PM | #30 |
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Lol i snuck it in just for you satan.
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01-20-2010, 06:32 AM | #31 |
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I seriously love you carl...this fucking this is so amazing!
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01-21-2010, 09:32 PM | #32 |
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What the FUCK is this Satan, i thought you LOVED me!!!!!
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Maps : Haste |Scrummage |Mulch_Trench Voltage | Exchange Classic | Fortsake ricecakes: I demand SGs get a buff squeek.: buy it a gym membership 'I have an eye for design' - Kube 2014 |
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01-22-2010, 08:44 AM | #33 |
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until you make something better, your out!
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06-06-2010, 05:11 AM | #34 |
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Bumping the thread because I've updated Propper!
Changes since last release:
Here's that link again: http://developer.valvesoftware.com/wiki/Propper |
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06-06-2010, 05:40 AM | #35 |
1-800-UNAGIPOWA
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Sweet, this is gonna be way fun.
I managed to get a model with custom gibs compiled using only propper by editing the qc and making it read only. Was quite a learning experience.
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08-21-2010, 12:01 PM | #36 |
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Errrm, dude, can I use propper to make static (not dynamic) ropes?
Basically I have so many ropes in medieval (since beta1) that it crashes the map when you go spectator and zoom out of the skybox. There's no need for any movement in them at all. I've wanted someone to make them into props for years but no one has ever done it for me. If propper can do it then I'd be really happy cause they add a nice bit of detail to the map. Used it for the first time (successfully) today. Last time I tried it it was the first version - somehow I messed it up and got no prop! Seemed nice n easy to work this time
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08-21-2010, 03:35 PM | #37 |
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If you build ropes out of brushes, you can make those into static props. Ropes that you add will only for on dynamic props.
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08-21-2010, 03:36 PM | #38 |
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kk - will take a while (so many ropes) but I might just do that.
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Done: ff_monkey Done: ff_bases Done: ff_warpath Forever Doing: ff_medieval (beta#99999999) Last edited by Elmo; 08-21-2010 at 03:36 PM. |
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08-28-2010, 11:55 AM | #39 |
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Hey Carl,
I'm propping something that's only displacement. I encountered that bug and put a nodraw func_detail block in which sorted it. 2 things: My skins dont seem to work My collisions dont work, I got a large box offset from my model.
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08-28-2010, 05:17 PM | #40 |
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Displacements aren't solid. If you need collisions, put in a clip brush.
I've noticed that if you have only two skins, it ignores the second one--apparently a logic error on my part--Add a third skin setting (can be the same as the second one) and it should work. |
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