Fortress Forever

Go Back   Fortress Forever > Community > General Discussion

Closed Thread
 
Thread Tools Display Modes
Old 10-04-2010, 10:24 AM   #21
chilledsanity
D&A Member
 
chilledsanity's Avatar
 
Join Date: Oct 2007
Gametype: AvD, I/D, waterpolo, hunted
Posts Rated Helpful 6 Times
Quote:
Originally Posted by WiFiDi View Post
and were already most of the way there
Wow, you seem to have a lot of insider information.
chilledsanity is offline  


Old 10-06-2010, 04:29 AM   #22
Pixel
if(0>1){printf("broked");}
Beta Tester
 
Pixel's Avatar
 
Join Date: Mar 2007
Location: Amerika
Class/Position: O
Posts Rated Helpful 3 Times
Quote:
Originally Posted by chilledsanity View Post
Wow, you seem to have a lot of insider information.
I think he's saying the end of the year is nearing
Pixel is offline  


Old 10-06-2010, 02:53 PM   #23
chilledsanity
D&A Member
 
chilledsanity's Avatar
 
Join Date: Oct 2007
Gametype: AvD, I/D, waterpolo, hunted
Posts Rated Helpful 6 Times
Ugh, you're right. I just now noticed there are two ways to read what he said.
chilledsanity is offline  


Old 10-07-2010, 09:59 PM   #24
Dexter
internet user
Fortress Forever Staff
 
Dexter's Avatar
 
Join Date: Jun 2007
Posts Rated Helpful 42 Times
Quote:
Originally Posted by Bridget View Post
You know, like a jetpack. (There were discussions about a jetpack in the beta, but nothing has been done to test this idea, so I'm just going to point it out. Oh well.)
Dexter is offline  


Old 10-08-2010, 05:06 AM   #25
moosh
WhenNailGrenWillOut?
Beta Tester
 
moosh's Avatar
 
Join Date: May 2009
Gametype: mp_prematch
Affiliations: [:)] - Frag Happy, babe|
Posts Rated Helpful 29 Times
Quote:
Originally Posted by Dexter
This game needs jetpacks.
moosh is offline  


Old 10-09-2010, 12:44 AM   #26
Ricey
UI Designer
Front-End Developer
Fortress Forever Staff
 
Ricey's Avatar
 
Join Date: May 2008
Location: Winter Park, FL
Class/Position: D Eng
Gametype: CTF 9v9
Affiliations: .gr , smr
Posts Rated Helpful 46 Times
Quote:
Originally Posted by moosh View Post
stfu moosh, don't be a cunt punter!
__________________
Support FF:
Maps : Haste |Scrummage |Mulch_Trench
Voltage | Exchange Classic | Fortsake
ricecakes: I demand SGs get a buff
squeek.: buy it a gym membership


'I have an eye for design' - Kube 2014
Ricey is offline  


Old 10-09-2010, 01:21 AM   #27
KubeDawg
Nade Whore
Server Owner
Beta Tester
 
KubeDawg's Avatar
 
Join Date: Sep 2007
Location: Oklahoma
Class/Position: Scout/Soldier
Gametype: CTF/TDM
Affiliations: blunt. Moto
Posts Rated Helpful 128 Times
moosh does have a valid point haha
__________________
Moto's Funhouse | Dallas, TX - 74.91.114.247:27015

ff_plunder - Complete
KubeDawg is offline  


Old 10-09-2010, 01:26 AM   #28
Bridget
Banned
 
Bridget's Avatar
 
Join Date: Sep 2008
Class/Position: Soldier
Gametype: AVD
Affiliations: TALOS
Posts Rated Helpful 5 Times
Not really
Bridget is offline  


Old 10-09-2010, 01:46 AM   #29
KubeDawg
Nade Whore
Server Owner
Beta Tester
 
KubeDawg's Avatar
 
Join Date: Sep 2007
Location: Oklahoma
Class/Position: Scout/Soldier
Gametype: CTF/TDM
Affiliations: blunt. Moto
Posts Rated Helpful 128 Times
yeah really actually. plus the pyro can use his flamethrower as a jetpack.

I've got an idea though. Have it where the pyro can use the flamethrower to attach to his back as a secondary weapon use so the pyro can jetpack forward.
__________________
Moto's Funhouse | Dallas, TX - 74.91.114.247:27015

ff_plunder - Complete
KubeDawg is offline  


Old 10-09-2010, 06:28 AM   #30
angrypyro
D&A Member
 
Join Date: Jun 2010
Gametype: Capture the Flag
Posts Rated Helpful 1 Times
Quote:
Originally Posted by KubeDawg View Post
yeah really actually. plus the pyro can use his flamethrower as a jetpack.

I've got an idea though. Have it where the pyro can use the flamethrower to attach to his back as a secondary weapon use so the pyro can jetpack forward.
IMO having an actual jetpack would be out of place in this game. Right now, most of the movement techniques are things that don't really seem to be an intentional part of the game (conc jumping, rocket jumping, railgun jumping, bunny hopping, etc). The only obvious movement device is the scout's jump pad.
angrypyro is offline  


Old 10-09-2010, 11:12 AM   #31
zE
Pew pew ze beams
 
zE's Avatar
 
Join Date: Jan 2008
Gametype: Gathers
Affiliations: pew pew
Posts Rated Helpful 11 Times
I agree with JackBauer, and tbh balance isnt the main thing at all, the game isnt that unbalanced how you guys say it is, the most unbalanced class is the soldier with uber rocket radius explosion, you have to move 10 meters aw so you dont get any splash damage lol- And anyway tfc was less balanced and you had 100 times more players so thats the not the main thing.

1.FF is fading away thats a fact, im around FF for some time and the 2 things that bring more players are new patches or leagues with some organization so we need one of those.

2.Also retire those 100 beta testers and devs that dont even play FF at all and get new ones, that do care for ff.

3.The Pub gameplay issue isnt balance, the problem with it, is that its uber boring, boring and boring on ctf maps , we need some server cvar in some base lua to make ctf kinda like Avd with after X caps teams switch over, defense goes offense, and some way of removing blue flag when theres less then x players, so would work like avd that is a lot more enjoyable.

4.Look at modern games, they all have achivements, weapons level with experience, or just new weapons skins etc.

5. I would say to FF team use better their resources, for example talking with bri he didnt had any idea about dev team considered doing that ctf new base lua, wich he might have the knowlaldge to do.

6. Do like a wish list from dev team to comunity with specific requests in this forum, like we need a texture with this specifics or a model with this specififcs or a video with this stuff, whatever that the community could do, and submit their stuff, but we need to know whats needed.

Last edited by zE; 10-09-2010 at 11:13 AM.
zE is offline  


Old 10-09-2010, 04:53 PM   #32
Iggy
Heartless Threadkiller
Beta Tester
Forum Moderator
 
Iggy's Avatar
 
Join Date: Apr 2007
Class/Position: D-Solly / O-Medic
Gametype: CTF
Affiliations: [AE] AssEaters
Posts Rated Helpful 42 Times
Achievements that "bolster" a more experienced player will create an imbalance that will probably turn newer players off. After all, if they can't deal with having the same weapons and abilities, what makes you think they will hang around long enough to get the "better" stuff?
__________________
Quote:
Originally Posted by zSilver_Fox
See kids? Only Iggy and FT are good enough to post when high.
Publishers Website My book on BN.com My book on Amazon.com

Friend me on Facebook
Follow me on Twitter
Iggy is offline  


Old 10-09-2010, 05:31 PM   #33
Bridget
Banned
 
Bridget's Avatar
 
Join Date: Sep 2008
Class/Position: Soldier
Gametype: AVD
Affiliations: TALOS
Posts Rated Helpful 5 Times
Achievements are only acceptable if there are no rewards or the rewards provide no advantage such as a new weapon skin or a badge or some shit. I mean, Team Fortress 2's weapons are sidegrades, so it's not as bad, but meh.
Bridget is offline  


Old 10-09-2010, 09:57 PM   #34
zE
Pew pew ze beams
 
zE's Avatar
 
Join Date: Jan 2008
Gametype: Gathers
Affiliations: pew pew
Posts Rated Helpful 11 Times
Quote:
Originally Posted by Iggy View Post
Achievements that "bolster" a more experienced player will create an imbalance that will probably turn newer players off. After all, if they can't deal with having the same weapons and abilities, what makes you think they will hang around long enough to get the "better" stuff?
Thats why u see 1001 idle servers in tf2 : P
zE is offline  


Old 10-11-2010, 01:04 AM   #35
GenghisTron
AKA LittleAndroidMan
D&A Member
Beta Tester
 
GenghisTron's Avatar
 
Join Date: Sep 2007
Location: Dystopia
Class/Position: Demo/Medic
Gametype: CTF
Affiliations: [TALOS] [SR]
Posts Rated Helpful 11 Times
I wish to revise my previous sentiment. For FF to succeed, and thus what I consider to be 'top priority', it needs to stay 100% on it's current track, and don't do anything to change, despite what all the haters say.
__________________

Last edited by GenghisTron; 10-11-2010 at 01:04 AM.
GenghisTron is offline  


Old 10-11-2010, 01:09 AM   #36
Bridget
Banned
 
Bridget's Avatar
 
Join Date: Sep 2008
Class/Position: Soldier
Gametype: AVD
Affiliations: TALOS
Posts Rated Helpful 5 Times
FF has already succeeded (at scaring off all its potential players and being a general failure).
Bridget is offline  


Old 10-11-2010, 01:21 AM   #37
NeonLight
NeoNL
Wiki Team
Beta Tester
 
Join Date: Oct 2008
Location: Boston, Mass
Class/Position: Soldier, Medic
Gametype: AvD
Affiliations: +M|M+ -RS
Posts Rated Helpful 170 Times
I hope you all know that the jetpack reference in the screenshot was a joke.
NeonLight is offline  


Old 10-11-2010, 01:45 AM   #38
Bridget
Banned
 
Bridget's Avatar
 
Join Date: Sep 2008
Class/Position: Soldier
Gametype: AVD
Affiliations: TALOS
Posts Rated Helpful 5 Times
Fortress Forever is a joke, so we put two and two together.
Bridget is offline  


Old 10-11-2010, 01:54 AM   #39
NeonLight
NeoNL
Wiki Team
Beta Tester
 
Join Date: Oct 2008
Location: Boston, Mass
Class/Position: Soldier, Medic
Gametype: AvD
Affiliations: +M|M+ -RS
Posts Rated Helpful 170 Times
If you really think that then leave the forums and the game. We would rather have a positive attitude that will help produce a better game.
NeonLight is offline  


Old 10-11-2010, 01:58 AM   #40
[AE] 82694
Retired FF Staff
 
[AE] 82694's Avatar
 
Join Date: Mar 2007
Posts Rated Helpful 0 Times
That won't happen he has nowhere to go.
__________________
I Love GenghisTron . I miss you sooooo Much. LOL.
[AE] 82694 is offline  


Closed Thread

Tags
anotherbridgetsuggestion


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 06:54 AM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2024, vBulletin Solutions, Inc.