05-13-2011, 09:20 PM | #21 | |
Stuff Do-er
Lua Team
Wiki Team Fortress Forever Staff |
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#FF.Pickup ยค Fortress-Forever pickups My Non-official Maps Released FF_DM_Squeek - FF_2Mesa3_Classic - FF_Siege_Classic Beta FF_Myth - FF_Redlight_Greenlight Sick of the people on the internet, always moanin'. They just moan. - Karl Pilkington |
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05-14-2011, 02:29 AM | #22 |
Nade Whore
Server Owner
Beta Tester Join Date: Sep 2007
Location: Oklahoma
Class/Position: Scout/Soldier Gametype: CTF/TDM Affiliations: blunt. Moto Posts Rated Helpful 128 Times
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ahh I'm sorry. stopsound was the command I was thinking of not timerefresh. ff_stopsound would be pretty neat.
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05-16-2011, 05:30 AM | #23 |
Slayer of humans
D&A Member
Join Date: Sep 2007
Location: Mostly on earth though in some alt dimensions
Class/Position: I'm an Offensive Defensive person Gametype: Fortress Forever Affiliations: I'm a merc, only thing that talks is money Posts Rated Helpful 3 Times
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snd_restart works to stop the repeating sound just fine.
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05-16-2011, 03:10 PM | #24 |
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Location: Indianapolis
Class/Position: soldier O or D..doesn't matter Gametype: Capture the Flag Affiliations: none..but hope to join one someday Posts Rated Helpful 7 Times
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05-17-2011, 10:48 AM | #25 |
Everyones favorite FreaK
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Location: England
Class/Position: Scout, Engineer and Sniper Gametype: Capture the Flag Posts Rated Helpful 17 Times
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Yeah, I'm too used to snd_restart, you can just bind it to a key and hit it whenever a terrible class gives you a recurring sound. *cough* Pyro, Soldier *cough*
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05-04-2012, 07:50 AM | #26 |
I like to spam binds
Beta Tester
Join Date: May 2009
Class/Position: Scoooooot Gametype: Capture the Flag Posts Rated Helpful 73 Times
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Further requests. : D
1: Demoman's green pipes blink red to show when they're inactive BUT the trail on them when fired is also red. Please choose two different enough colors so we can more precisely see how long until a pipe can det. 2: A slider bar under "Video Options" for default_fov. It's in HL2 and TF2. 3: Nerf level 2 fire damage by just a few points. Maps: destroy - Ceiling without tiles can get the flag stuck in them. (You remember the col. game? : D) That's all for now. Thoughts? |
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05-04-2012, 02:34 PM | #27 | |
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Beta Tester Join Date: Jan 2012
Gametype: AvD Posts Rated Helpful 35 Times
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2. That would be nice. 3. I'm down. Maps: Openfire - the flag can get stuck in the ceiling there too. |
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05-04-2012, 03:34 PM | #28 |
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Class/Position: Soldier Gametype: Capture the Flag is there any other Posts Rated Helpful 26 Times
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personally i want team color pipes, timers, rockets, shotgun shells, you name it. other than being a nice touch im tired of trying to figure out whose team the pipes came from. yes, in pubs people do play offensive demoman.
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05-04-2012, 04:01 PM | #29 |
NeoNL
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Okay then, modify them yourself. Not everything needs to be made to hold everyone's hand. If you don't know where the projectiles or traps come from, then you're not playing correctly.
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05-04-2012, 07:12 PM | #30 |
Beta Tester
Join Date: Nov 2011
Gametype: Capture the Flag Posts Rated Helpful 293 Times
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I want team colored pipes as well. And I play the only correct way. To high to tell where pipes are coming from.
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05-04-2012, 07:14 PM | #31 |
UI Designer
Front-End Developer Fortress Forever Staff
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Location: Winter Park, FL
Class/Position: D Eng Gametype: CTF 9v9 Affiliations: .gr , smr Posts Rated Helpful 46 Times
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If you can dodge a wrench, you can dodge a random blue in your face, fat ass.
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Maps : Haste |Scrummage |Mulch_Trench Voltage | Exchange Classic | Fortsake ricecakes: I demand SGs get a buff squeek.: buy it a gym membership 'I have an eye for design' - Kube 2014 |
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05-04-2012, 07:30 PM | #32 |
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Gametype: Capture the Flag Posts Rated Helpful 293 Times
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05-04-2012, 09:31 PM | #33 |
UI Designer
Front-End Developer Fortress Forever Staff
Join Date: May 2008
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Rice FDA Bitch.
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05-04-2012, 09:32 PM | #34 |
UI Designer
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He can't dodge shit.
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05-04-2012, 10:31 PM | #35 | |||
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I don't even want to argue this, because I'm sure you have a misconception here in your mind that I probably can't get out. But, I'll try anyway. Knowing what team the pipes or grenades it came from is very useful, because being able to regonize IMMEDIATELY which team it came from. In any video game, it is the game's job to give the player as much information as possible so he can make the RIGHT decision for the situation. Having to hesitate because you have to stop to figure out whose grenades or pipes those are could be critical when the other option is being able to recognize immediately what team they are on and either avoid them or go through them. (Plus, can you even modify this? I would imagine that, because the game uses one model for the grenades and pipes for obvious reasons, and changing it for one team would change it for all teams, which would leave the same problem) |
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05-04-2012, 10:44 PM | #36 |
UI Designer
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I'm sorry, but this isn't a new-age game where every little thing has to be told to you, and you respawn from the same spot with full hp while everything else has the same as when you died minus some.
For PickUps/COMP Play, this doesn't even matter at all, you'll be damaged even if it is your own team. For PUB,it doesn't matter because you wont be damaged. See where I am going with this. You want to avoid it anyway, regardless of what team. So having blue-blue pipes does nothing. If you are getting hit by random blue pipes or grenades it means you have to pay more attention. It is not hard at all to see grenades, blue pipes, yellows, laser or any thing for that matter. Also, pipes are green-yellow, not green or yellow, but GREEN-YELLOW.
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Maps : Haste |Scrummage |Mulch_Trench Voltage | Exchange Classic | Fortsake ricecakes: I demand SGs get a buff squeek.: buy it a gym membership 'I have an eye for design' - Kube 2014 Last edited by Ricey; 05-04-2012 at 10:45 PM. |
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05-04-2012, 10:54 PM | #37 | ||
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What makes FF so special that it's except from giving the player necessary information? |
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05-04-2012, 11:01 PM | #38 | |
UI Designer
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Class/Position: D Eng Gametype: CTF 9v9 Affiliations: .gr , smr Posts Rated Helpful 46 Times
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If you are so worried about being damaged by pipes or grenades, stay away from them. Period. Pickup players do it all the time, even the nubs. Next we'll hear, "We want red flames to be red and blue flames to be blue so we know which team fired em", which in the end, dumbs down the game.
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05-04-2012, 11:04 PM | #39 | |
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Class/Position: Pyro Gametype: Hunted Posts Rated Helpful 4 Times
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Simple as that. (Plus, it wouldn't dumb down the game if it was an option... this OR Pyro flame team colors) EDIT: AND Sniper dots. I think both teams have identical colored sniper dots, and that's just... stupid. I see that adding nothing to the game. Last edited by Respect38; 05-04-2012 at 11:16 PM. |
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05-04-2012, 11:10 PM | #40 |
I like to spam binds
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