11-17-2012, 09:45 PM | #21 | ||
Join Date: Aug 2009
Gametype: Capture the Flag Posts Rated Helpful 14 Times
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Quote:
Quote:
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11-17-2012, 10:03 PM | #22 |
Nade Whore
Server Owner
Beta Tester Join Date: Sep 2007
Location: Oklahoma
Class/Position: Scout/Soldier Gametype: CTF/TDM Affiliations: blunt. Moto Posts Rated Helpful 128 Times
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well what the piss. maybe it was another fortress mod? either way, the list was comprehensive and showed percentages of each thing completed like textures, coding, models, etc.
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11-18-2012, 06:42 AM | #23 |
The Crowbar Commander
Beta Tester
Join Date: Sep 2009
Location: Statesville, NC
Class/Position: Anything. Gametype: CTF/CP (AvD needs fixing) Posts Rated Helpful 28 Times
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11-23-2012, 12:12 PM | #24 |
no war but class war
Fortress Forever Staff
Join Date: Oct 2007
Location: big bad berlin
Class/Position: Soldier / Scout Gametype: ctf Affiliations: [w~k!] Posts Rated Helpful 3 Times
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Once he finds out how much work it is to make a full mod.. well..
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11-24-2012, 08:30 AM | #25 | |||
Nade Whore
Server Owner
Beta Tester Join Date: Sep 2007
Location: Oklahoma
Class/Position: Scout/Soldier Gametype: CTF/TDM Affiliations: blunt. Moto Posts Rated Helpful 128 Times
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Here's what's done: 1)- /materials/ folder - 95% (only a few props' materials left to do) 2)- /models/ folder - 90% ( player models done! just a few prop models left ) 3)- /sound/ folder - 70% (tfc sounds ported and many incorporated into Source's soundscript system, still need to copy HL sounds over) 4)- /maps/ folder - 10% ( I just got 2fort converted brush by brush 100%, need mappers to help convert maps!) 5)- /resource/ folder - 50%? lots of custom .res files for VGUI and misc. 6)- /scripts/ folder - 50%? various file conversions in progress 7)- /bin/ folder - The final frontier, I work on the code gradually as new content is finished. Esimated 40% done. Looks like it was started back in May, but he may be referring to how much actual time he's put into it, not how long he's been working on it for. Last edited by KubeDawg; 11-24-2012 at 08:31 AM. |
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11-24-2012, 05:22 PM | #26 |
Beta Tester
Join Date: Nov 2011
Gametype: Capture the Flag Posts Rated Helpful 293 Times
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Probly meant to say he's only put a month of work into the 2fort map, as that post was in his 2fort thread, and everything he says after he says he's worked a month refers to mapping.
Context clues slilly mc'gilly |
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12-11-2012, 10:28 AM | #27 |
The Solid One
Join Date: Dec 2012
Location: Naziland
Posts Rated Helpful 0 Times
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It might be nice to know that Valve wanted to port TFC to the Source Engine, maybe due to the negative response to HL:S, Valve scrapped the project. But whatever cause we already have FF. I can bet that TFC:S is just a port like HL:S
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12-19-2012, 11:30 PM | #28 |
FFcrab
Join Date: May 2008
Location: Poland
Class/Position: Spectator Gametype: Fragfest (Sometimes without "r".) Affiliations: LCD Posts Rated Helpful 4 Times
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Any news on this? I hope it died And is this even legal? It looks like it uses content from commercial game.
Last edited by MatiZ; 12-19-2012 at 11:33 PM. |
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01-22-2013, 09:42 AM | #29 |
The Solid One
Join Date: Dec 2012
Location: Naziland
Posts Rated Helpful 0 Times
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Agree, those textures looked way too similar to TFC.
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01-23-2013, 02:31 PM | #30 | |
Wiki Standards Team
Wiki Team
Join Date: Mar 2007
Location: Geokill's closet
Class/Position: Sniper/Demoman Gametype: CTF Affiliations: :e0: Co-leader Posts Rated Helpful 6 Times
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Quote:
Apparently he's still moving along as of two weeks ago. |
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05-08-2014, 04:06 PM | #31 |
FFcrab
Join Date: May 2008
Location: Poland
Class/Position: Spectator Gametype: Fragfest (Sometimes without "r".) Affiliations: LCD Posts Rated Helpful 4 Times
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05-08-2014, 09:46 PM | #32 |
UI Designer
Front-End Developer Fortress Forever Staff
Join Date: May 2008
Location: Winter Park, FL
Class/Position: D Eng Gametype: CTF 9v9 Affiliations: .gr , smr Posts Rated Helpful 46 Times
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Honestly, what is even the point; it's been 2 years since he has started it and has barely gotten anywhere. Just play TFC, there is nothing wrong with it, unless of course you're a slut about graphics, and from what I remember his, "2fort graphics update" looked like shit.
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Maps : Haste |Scrummage |Mulch_Trench Voltage | Exchange Classic | Fortsake ricecakes: I demand SGs get a buff squeek.: buy it a gym membership 'I have an eye for design' - Kube 2014 Last edited by Ricey; 05-08-2014 at 09:46 PM. |
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05-09-2014, 12:36 AM | #33 |
#FF.Pickup Dictator
Beta Tester
Join Date: Aug 2011
Location: Detroit
Gametype: ADL Affiliations: KiNGz . Posts Rated Helpful 100 Times
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dude is dumb. gayer than that TF2 TFC mod
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05-09-2014, 02:09 AM | #34 |
Beta Tester
Join Date: Nov 2011
Gametype: Capture the Flag Posts Rated Helpful 293 Times
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His 2fort did just look like tfc 2fort doused in vaseline. That doesn't mean someone else couldn't make some cool looking stuff for it. But it still just seems more like resume fodder than a project he is interested in.
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05-09-2014, 08:28 PM | #35 |
Beta Tester
Join Date: Jul 2008
Posts Rated Helpful 144 Times
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He rebuilt the ceiling texture in 3d, made models of the ceiling lights, and made everything way too shiny. He may have bumpmapped the floor, can't remember.
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05-09-2014, 09:08 PM | #36 |
FFcrab
Join Date: May 2008
Location: Poland
Class/Position: Spectator Gametype: Fragfest (Sometimes without "r".) Affiliations: LCD Posts Rated Helpful 4 Times
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He posted the build now... Let's see what he has done.
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05-09-2014, 09:25 PM | #37 |
Beta Tester
Join Date: Nov 2011
Gametype: Capture the Flag Posts Rated Helpful 293 Times
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Screenshots on the previous page btw. It's not half as bad as I remember, but it is quite lack luster.
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05-09-2014, 11:47 PM | #38 |
Beta Tester
Join Date: Jul 2008
Posts Rated Helpful 144 Times
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Would look better if it didn't combine texture resolutions from different decades and if neon turned AA on.
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05-09-2014, 11:52 PM | #39 |
NeoNL
Wiki Team
Beta Tester Join Date: Oct 2008
Location: Boston, Mass
Class/Position: Soldier, Medic Gametype: AvD Affiliations: +M|M+ -RS Posts Rated Helpful 170 Times
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Picture I used is the one the dev took
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05-10-2014, 12:30 AM | #40 |
Beta Tester
Join Date: Jul 2008
Posts Rated Helpful 144 Times
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Ah I found it the BB code was broken in his post. You'd think he'd want people to see his work without those really nasty edges, even in alpha stage.
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