12-29-2014, 01:14 AM | #21 |
Join Date: Jan 2008
Posts Rated Helpful 12 Times
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Competitive OVD servers have been around before, I think I remember maybe illogicality having one or GR or something and also maybe hoopajoo? OVD clanstyle play in the title or something... I could be wrong about who they belonged to cuz its been so long, but they were fun when occupied.These style servers would definitely serve regulars better. If im stacking up my big dollars I might invest in one when the new update comes...
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12-29-2014, 02:19 AM | #22 | ||
Beta Tester
Join Date: Jul 2008
Posts Rated Helpful 144 Times
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Quote:
My whole point is successfully appointing game rules is something way out of the scope of pub server lua changes. Quote:
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12-29-2014, 02:36 AM | #23 | |
Beta Tester
Join Date: Jul 2008
Posts Rated Helpful 144 Times
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Quote:
Also, I'm not sure if FF has the player base for an ovd pub anymore. When we ran the ovd server there was a decent sized group of the player base that wanted a midground between pub FFA and pickups, including most of my own clan, which is why we started the server to begin with. Last edited by the_cake; 12-29-2014 at 02:45 AM. |
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12-30-2014, 08:06 PM | #24 |
Join Date: Jan 2008
Posts Rated Helpful 12 Times
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god i miss those old days....the matches, tryouts and bein demo vs you and tml (torture)... the days of that Brazilian guy with the deep wonky voice and broken english....I forget his name, but he was the man tho...im still excited bout ff tho, especially lately, ive seen a boost since the holidays seemingly...
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12-31-2014, 02:02 AM | #25 |
I like to spam binds
Beta Tester
Join Date: May 2009
Class/Position: Scoooooot Gametype: Capture the Flag Posts Rated Helpful 73 Times
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05-31-2015, 05:40 AM | #26 |
Kawaii! ルーキー
Lua Team
Wiki Team Fortress Forever Staff Join Date: Jan 2008
Location: Nowhere, Kansas
Class/Position: Random Gametype: CTF Affiliations: BiG, Kawaii!, MustacheBrigade, GoodFellas Posts Rated Helpful 82 Times
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UPDATE
UPDATE!!
Check original post.
__________________
Released: [ Island ] [ Rookie ] [ Limbo ] [ Sonic ] [ Tomb ] [ Skydive2 ] [ Bunkerwars ] Beta: [ Argon ] [ Reflection ] [ Urbantag ] Lua: [ game_rules ] |
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06-06-2015, 07:08 PM | #27 |
Kawaii! ルーキー
Lua Team
Wiki Team Fortress Forever Staff Join Date: Jan 2008
Location: Nowhere, Kansas
Class/Position: Random Gametype: CTF Affiliations: BiG, Kawaii!, MustacheBrigade, GoodFellas Posts Rated Helpful 82 Times
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Updated
__________________
Released: [ Island ] [ Rookie ] [ Limbo ] [ Sonic ] [ Tomb ] [ Skydive2 ] [ Bunkerwars ] Beta: [ Argon ] [ Reflection ] [ Urbantag ] Lua: [ game_rules ] Last edited by R00Kie; 06-06-2015 at 07:12 PM. |
1 members found this post helpful. |
07-21-2015, 08:58 PM | #28 |
Server Owner
Join Date: Feb 2015
Location: New Zealand
Class/Position: Engineer / Heavy. Gametype: Capture the Flag Affiliations: {TALOS} Posts Rated Helpful 75 Times
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Rook, love this script... its been running flawlessly on my server since its launch.. question tho..
How would i go about editing it so forced ovd can be enabled / disabled mid round? Can lua scripts listen for chat "!commands" or listen for commands from the sourcemod menu? I alse have all of my class limits set in the force ovd script and would like to be able to adjust those values mid game via a command. Thanks -Suzy |
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07-21-2015, 10:33 PM | #29 |
Kawaii! ルーキー
Lua Team
Wiki Team Fortress Forever Staff Join Date: Jan 2008
Location: Nowhere, Kansas
Class/Position: Random Gametype: CTF Affiliations: BiG, Kawaii!, MustacheBrigade, GoodFellas Posts Rated Helpful 82 Times
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You can make Chat commands with the player_onchat function
Here's a basic example. Code:
function player_onchat( player, chatstring ) local player = CastToPlayer( player ) -- string.gsub call removes all control characters (newlines, return carriages, etc) -- string.sub call removes the playername: part of the string, leaving just the message local message = string.sub( string.gsub( chatstring, "%c", "" ), string.len(player:GetName())+3 ) if Message == "/Hello" then ChatToAll("HELLO!") return false -- Doesnt actually send the message to chat but still uses the command. end return true -- Allows players to still chat normally end
__________________
Released: [ Island ] [ Rookie ] [ Limbo ] [ Sonic ] [ Tomb ] [ Skydive2 ] [ Bunkerwars ] Beta: [ Argon ] [ Reflection ] [ Urbantag ] Lua: [ game_rules ] Last edited by R00Kie; 07-21-2015 at 10:35 PM. |
1 members found this post helpful. |
07-22-2015, 12:34 AM | #30 |
Server Owner
Join Date: Feb 2015
Location: New Zealand
Class/Position: Engineer / Heavy. Gametype: Capture the Flag Affiliations: {TALOS} Posts Rated Helpful 75 Times
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thanks rookie! ill have a play with this function, im sure i can make something work..
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