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#1 |
Nade Whore
Server Owner
Beta Tester Join Date: Sep 2007
Location: Oklahoma
Class/Position: Scout/Soldier Gametype: CTF/TDM Affiliations: blunt. Moto Posts Rated Helpful 128 Times
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Wow that yard/side area looks fantastic! Great job.
What'd you use to get those rock formations? Last edited by KubeDawg; 02-14-2016 at 07:36 AM. |
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#2 |
Freedom of Movement
Join Date: Apr 2014
Gametype: Attack and Defend Posts Rated Helpful 21 Times
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Love the rocks, nice job on the textures and models. Hopefully I noticed you changed the yellowy environment lighting.
![]() ![]() ![]() CAN WE PLAY WITH THE BOAT?
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˙·٠•●My customs●•٠·˙ Last edited by AirTrek; 02-14-2016 at 01:18 PM. |
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#3 |
Wiki Team
Fortress Forever Staff Join Date: Sep 2007
Location: Greeley, CO
Class/Position: Med / Solly Gametype: PAYLOAD Affiliations: DET- Posts Rated Helpful 19 Times
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Wow suzy, awesome keep it up!!
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(Released) conc_school | hellion_classic | ksour_PAYLOAD | mulch_faf (Beta) alchimy_b1 (Lua) base_payload_2015 (Models) props_trainyard |
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#4 | |
Server Owner
Join Date: Feb 2015
Location: New Zealand
Class/Position: Engineer / Heavy. Gametype: Capture the Flag Affiliations: {TALOS} Posts Rated Helpful 75 Times
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Quote:
and recompiled them for sourcesdk 2006 Yes i agree its all too yellow right now... im still working on lighting / ambience. Yes you can play with the boat (and seagull). The boat is a placeholder and is straight out of aardvark until i find a suitable iceberg model. |
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#5 |
Kawaii! ルーキー
Lua Team
Wiki Team Fortress Forever Staff Join Date: Jan 2008
Location: Nowhere, Kansas
Class/Position: Random Gametype: CTF Affiliations: BiG, Kawaii!, MustacheBrigade, GoodFellas Posts Rated Helpful 82 Times
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Looking pretty snazzy Suzy.
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Released: [ Island ] [ Rookie ] [ Limbo ] [ Sonic ] [ Tomb ] [ Skydive2 ] [ Bunkerwars ] Beta: [ Argon ] [ Reflection ] [ Urbantag ] Lua: [ game_rules ] |
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#6 |
Join Date: Jun 2011
Location: USA
Class/Position: Soldier & Medic Affiliations: ( ir :: ) iv| K^ † Posts Rated Helpful 80 Times
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Looks like BL1 neatorific
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#7 |
Beta Tester
Join Date: Nov 2011
Gametype: Capture the Flag Posts Rated Helpful 293 Times
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I'd like to point out that the ff_phantom_r that we all know, love, and circle jerk, is not a 1:1 port of the tfc phantom.
And that's the only real problem I see with your version of vidars. It looks pretty much identically portioned. It could very likely end up being too cramped and awkward for FF gameplay. Scaling can be kind of difficult too. I don't think it's as simple as scaling the entire map up by a certain percentage. It's likely there are certain areas that need to be taller, but not wider, or vice versa, or both. Just don't pull an ff_prolifique and over scale it by comical proportions.
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#8 |
Join Date: Jun 2011
Location: USA
Class/Position: Soldier & Medic Affiliations: ( ir :: ) iv| K^ † Posts Rated Helpful 80 Times
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Red Scarf of Liberating Happiness? More like Magnifying Glass of Super Criticals
[jk fda rel smrt bout maps. evry1 luv n ply thm evry day]
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#9 |
Beta Tester
Join Date: Nov 2011
Gametype: Capture the Flag Posts Rated Helpful 293 Times
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FDA maps are mostly shit maps.
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#10 | |
Server Owner
Join Date: Feb 2015
Location: New Zealand
Class/Position: Engineer / Heavy. Gametype: Capture the Flag Affiliations: {TALOS} Posts Rated Helpful 75 Times
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Quote:
Last edited by Fat-Suzy; 02-16-2016 at 07:20 AM. |
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#11 | |
Heartless Threadkiller
Beta Tester
Forum Moderator Join Date: Apr 2007
Class/Position: D-Solly / O-Medic Gametype: CTF Affiliations: [AE] AssEaters Posts Rated Helpful 42 Times
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Let me know if you need another tester for that beauty.
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