06-14-2015, 08:13 AM | #1 |
Wiki Team
Fortress Forever Staff Join Date: Sep 2007
Location: Greeley, CO
Class/Position: Med / Solly Gametype: PAYLOAD Affiliations: DET- Posts Rated Helpful 19 Times
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Steam Update
Steam Update 6/13/15 Changelog CODE: Add documentation for "disguise last" functionality through the description of disguise command. Add global callbacks intermission() and restartround() * intermission() is called when intermission startsEnable hud_speedometer by default Fix CFFPlayer noisy BodyTarget while crouched * Was always returning a hardcoded view offset instead of taking crouching into accountFix explosions doing too much damage to crouched players in certain cases Fix explosions going through brushes when directly underneath them Fix HH nades not doing damage to nearby players while standing still Fix laser grenade beams getting drawn through walls Fix players on ladders counting as airshots Fix release build not linking against steam_api.lib Fix spy disguise weapon for classes that got weapons removed in 2.5.0 Lua: Add get equivalents of exposed team set functions Lua: Add global ServerCommand function + some protection * ServerCommand is a map-agnostic alternative to the point_servercommand entityLua: Add player:GetArmorAbsorption Add basic armorstrip convar: mp_friendlyfire_armorstripRemove encryption key so .ctx player/weapon scripts don't get loaded Update func_buttonndamage lua callback to use parameters instead of global vars SCRIPTS: Disabling security now gives a player 50 fortress points and displays a HUD message to all Dispenser cells required to build displayed correctly; now reads 100 instead of 30 Fix various HUD timers getting added with time + 1 Increase flag touch bounds a bit: * Height from 65% of model height to 80% Flag model bounds: 26.254800796509 x 69.179306283593Remove unused DamageRadius keys from PL/RPG weapon scripts Update classcfg_default.cfg to point to the correct page on the wiki (THANKS pizzahut2) Update userconfig_default.cfg to point to the correct page on the wiki (THANKS pizzahut2)
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(Released) conc_school | hellion_classic | ksour_PAYLOAD | mulch_faf (Beta) alchimy_b1 (Lua) base_payload_2015 (Models) props_trainyard Last edited by squeek.; 06-14-2015 at 04:39 PM. |
2 members found this post helpful. |
06-14-2015, 12:47 PM | #2 |
FFcrab
Join Date: May 2008
Location: Poland
Class/Position: Spectator Gametype: Fragfest (Sometimes without "r".) Affiliations: LCD Posts Rated Helpful 4 Times
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Is there any chance of having auto team balance next time? Thank you for new patch anyway.
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06-14-2015, 04:43 PM | #3 |
Nade Whore
Server Owner
Beta Tester Join Date: Sep 2007
Location: Oklahoma
Class/Position: Scout/Soldier Gametype: CTF/TDM Affiliations: blunt. Moto Posts Rated Helpful 128 Times
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"Switch back to dependence on Source SDK Base 2006"
Does this mean any issues map makers have had with hammer since the update will be fixed? |
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06-14-2015, 04:54 PM | #4 | |
Stuff Do-er
Lua Team
Wiki Team Fortress Forever Staff |
Quote:
What issues are you talking about?
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#FF.Pickup ¤ Fortress-Forever pickups My Non-official Maps Released FF_DM_Squeek - FF_2Mesa3_Classic - FF_Siege_Classic Beta FF_Myth - FF_Redlight_Greenlight Sick of the people on the internet, always moanin'. They just moan. - Karl Pilkington Last edited by squeek.; 06-14-2015 at 04:54 PM. |
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06-14-2015, 06:39 PM | #5 | |
Server Owner
Join Date: Feb 2015
Location: New Zealand
Class/Position: Engineer / Heavy. Gametype: Capture the Flag Affiliations: {TALOS} Posts Rated Helpful 75 Times
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Quote:
Also unrelated question: I replaced my base_teamplay.lua serverside to fix the flag size issue prior to this release, should i revert back to the old backup file now or stick with the new base_teamplay.lua? |
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06-14-2015, 07:41 PM | #6 |
Kawaii! ルーキー
Lua Team
Wiki Team Fortress Forever Staff Join Date: Jan 2008
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Class/Position: Random Gametype: CTF Affiliations: BiG, Kawaii!, MustacheBrigade, GoodFellas Posts Rated Helpful 82 Times
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Stick with the new updated one. It was released with flag size increases.
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06-14-2015, 07:55 PM | #7 |
Nade Whore
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Beta Tester Join Date: Sep 2007
Location: Oklahoma
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I've been seeing a bunch of ERROR messages show up in hammer while editing my maps where certain entities are placed.
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06-15-2015, 05:18 PM | #8 | |
Stuff Do-er
Lua Team
Wiki Team Fortress Forever Staff |
Quote:
__________________
#FF.Pickup ¤ Fortress-Forever pickups My Non-official Maps Released FF_DM_Squeek - FF_2Mesa3_Classic - FF_Siege_Classic Beta FF_Myth - FF_Redlight_Greenlight Sick of the people on the internet, always moanin'. They just moan. - Karl Pilkington |
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06-15-2015, 06:08 PM | #9 |
Nade Whore
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Beta Tester Join Date: Sep 2007
Location: Oklahoma
Class/Position: Scout/Soldier Gametype: CTF/TDM Affiliations: blunt. Moto Posts Rated Helpful 128 Times
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Ah no I didn't catch that. I'll try these instructions. thx
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06-20-2015, 04:06 AM | #10 |
Nade Whore
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Beta Tester Join Date: Sep 2007
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Class/Position: Scout/Soldier Gametype: CTF/TDM Affiliations: blunt. Moto Posts Rated Helpful 128 Times
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I'm still having the same issues after following those instructions. I get ERRORS with certain entities, when I stretch a brush, it also stretches the texture(even with texture lock off) and the dimensions still do not appear for my selected brush.
Screenshot of the setup.bat after it runs: Last edited by KubeDawg; 06-20-2015 at 04:19 AM. |
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06-23-2015, 08:45 PM | #11 | |
Stuff Do-er
Lua Team
Wiki Team Fortress Forever Staff |
Quote:
__________________
#FF.Pickup ¤ Fortress-Forever pickups My Non-official Maps Released FF_DM_Squeek - FF_2Mesa3_Classic - FF_Siege_Classic Beta FF_Myth - FF_Redlight_Greenlight Sick of the people on the internet, always moanin'. They just moan. - Karl Pilkington |
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06-23-2015, 09:27 PM | #12 |
Nade Whore
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Beta Tester Join Date: Sep 2007
Location: Oklahoma
Class/Position: Scout/Soldier Gametype: CTF/TDM Affiliations: blunt. Moto Posts Rated Helpful 128 Times
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Maybe one of the directories listed in the batch file is incorrect? When I ran it and saw a DOS screen appear, some of the urls were using back slashes and others were using forward slashes. Idk, I'm just spitballing at this point. FatSuzy has also been having similar issues with those errors on top of the model viewer issue he was having.
Also from the screenshot above, it shows File already exists for the SourceScheme.res line. Could that have something to do with the issue? |
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06-23-2015, 10:32 PM | #13 |
Fortress Forever Staff
Join Date: Mar 2007
Posts Rated Helpful 45 Times
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Can you paste the actual error?
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06-23-2015, 11:38 PM | #14 |
Nade Whore
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Sure
As far as getting more details on these errors, I'm not exactly sure how to go about doing that. So far, I've noticed it on these entities: light_spot info_overlay keyframe_rope info_ff_teamspawn Last edited by KubeDawg; 06-23-2015 at 11:40 PM. |
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12-29-2015, 07:58 AM | #15 |
Join Date: Dec 2015
Gametype: Capture the Flag Posts Rated Helpful 0 Times
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Great patch, thank u!!
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01-05-2016, 10:23 AM | #16 |
FFcrab
Join Date: May 2008
Location: Poland
Class/Position: Spectator Gametype: Fragfest (Sometimes without "r".) Affiliations: LCD Posts Rated Helpful 4 Times
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So, any updates in near future? New engine, maybe?
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