01-21-2011, 12:47 AM | #21 |
Fortress Forever Staff
Join Date: Mar 2007
Location: Baton Rouge
Class/Position: Spy Affiliations: -=DoM=- Posts Rated Helpful 0 Times
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good job man, looks good.
if i can give a little constructive criticism, the rocks on the far right, enlarge and/or rotate them to get rid of the repetitiveness of the texture. i know the grass(in the SS) looks repetitive but in-game you really can't tell, so i wouldn't stress over it. keep it up man
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-------------------------------FF_Rock2(WIP)------------------------------ ---------------------------FF_RedGiant(Released)------------------------- --------------------------FF_Fragzone_G(Released)------------------------ --------------------------FF_Civibash_G(Released)------------------------ -------------------FF_Conc_G1(WIP)-------------------- -------------------FF_Hollow_G(WIP)--------------------- |
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01-21-2011, 12:54 AM | #22 |
NeoNL
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Beta Tester Join Date: Oct 2008
Location: Boston, Mass
Class/Position: Soldier, Medic Gametype: AvD Affiliations: +M|M+ -RS Posts Rated Helpful 170 Times
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Thanks Gambit, I'll definitely do that for the final. RB6 should be ready within an hour or two, having trouble with pakrat not accepting materials. So gimme a bit and I'll get it working
Edit: Or not. I'll try and figure something out. Hope I can get it out soon.
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Last edited by NeonLight; 01-21-2011 at 02:08 AM. |
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01-22-2011, 07:58 AM | #23 |
Pew pew ze beams
Join Date: Jan 2008
Gametype: Gathers Affiliations: pew pew Posts Rated Helpful 11 Times
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Looking good but imo that wood ramps acess to top part of the base doesnt rly match the map theme, imo just do a big ladder from floor to uper level and remove those wood ramps : X
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01-24-2011, 03:57 PM | #24 |
I like Ceyx
Beta Tester
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now that im about to die of old age, fiddle is finished. lol
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hef |
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07-03-2011, 12:33 PM | #26 |
WhenNailGrenWillOut?
Beta Tester
Join Date: May 2009
Gametype: mp_prematch Affiliations: [:)] - Frag Happy, babe| Posts Rated Helpful 29 Times
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Nice job babe.
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[[ ff_hotfudge - bhop_theonlyone ]] "As the the new year approaches I await for it like an case of explosive fecalomania otherwise know as diareha or the massive shits. I am gripping the sides of the toilet as my stomach produces the first hollow thud out of the anus of the year to come." DarkeN_HellspawN |
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04-28-2013, 07:34 AM | #27 |
NeoNL
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Beta Tester Join Date: Oct 2008
Location: Boston, Mass
Class/Position: Soldier, Medic Gametype: AvD Affiliations: +M|M+ -RS Posts Rated Helpful 170 Times
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New and final revision has been made. Ironed out the fps issues and did some nice changes you all should like. Check it out in the original post.
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Last edited by NeonLight; 04-28-2013 at 07:55 AM. |
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04-28-2013, 03:00 PM | #28 |
Nade Whore
Server Owner
Beta Tester Join Date: Sep 2007
Location: Oklahoma
Class/Position: Scout/Soldier Gametype: CTF/TDM Affiliations: blunt. Moto Posts Rated Helpful 128 Times
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uploaded to my server
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04-28-2013, 03:06 PM | #29 |
Join Date: Aug 2009
Gametype: Capture the Flag Posts Rated Helpful 14 Times
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Looks good buddy I love the changes
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04-28-2013, 04:05 PM | #30 |
NeoNL
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Beta Tester Join Date: Oct 2008
Location: Boston, Mass
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So one side affect has come to attention is that you cant do the main ramp conc now into flagroom unless you hug the top left corner of the corridor into flagroom. Its not too big of a deal but that conc is not nearly as easy as it used to be.
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06-22-2013, 06:49 PM | #31 |
NeoNL
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Location: Boston, Mass
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Did a small update to fix a major flaw that occurred after playing for a while. The lip behind HWGuy ramp has been raised almost to what it used to be. There's still a tiny lip at the top but you don't have to dodge at all to make the jump pad conc from fd anymore.
Link has been updated in original post.
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06-22-2013, 07:44 PM | #32 |
D&A Member
Beta Tester Join Date: Jan 2012
Gametype: AvD Posts Rated Helpful 35 Times
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Excellent!
The "getfiddled" update made the map 100x better. |
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06-23-2013, 01:13 PM | #33 |
Join Date: Mar 2013
Location: England
Posts Rated Helpful 81 Times
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nice map, some alpha blending on the grass would be nice, break up the repeat look, played this yesterday but not enough on, fps were good for me, good job
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Compile error: Leaf portal saw into Cluster Phuck |
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06-26-2013, 11:03 AM | #34 |
Beta Tester
Join Date: May 2010
Class/Position: Soldier Gametype: Capture the Flag is there any other Posts Rated Helpful 26 Times
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also the bridge looks a tad outa place maybe add a small pond underneath it maybe even a body of water. (like a river.)
and grass-blending doesn't look so good. also keep the name fiddlestix its good. otherwise amazing map.
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WiFi's StreamFailure is always an option. It's a happy massacre?! (yes, yes it is!) To make most awesome thing in universe combine Bears and Nicholas Cage! and remember kids, we didn't start the flame-war! Last edited by WiFiDi; 06-26-2013 at 11:03 AM. |
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04-20-2015, 07:59 AM | #35 |
NeoNL
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Beta Tester Join Date: Oct 2008
Location: Boston, Mass
Class/Position: Soldier, Medic Gametype: AvD Affiliations: +M|M+ -RS Posts Rated Helpful 170 Times
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Update for 2.5, check the first post
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04-20-2015, 06:10 PM | #36 |
UI Designer
Front-End Developer Fortress Forever Staff
Join Date: May 2008
Location: Winter Park, FL
Class/Position: D Eng Gametype: CTF 9v9 Affiliations: .gr , smr Posts Rated Helpful 46 Times
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Still ugly as hell.
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Maps : Haste |Scrummage |Mulch_Trench Voltage | Exchange Classic | Fortsake ricecakes: I demand SGs get a buff squeek.: buy it a gym membership 'I have an eye for design' - Kube 2014 |
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04-20-2015, 06:30 PM | #37 |
NeoNL
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Beta Tester Join Date: Oct 2008
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Class/Position: Soldier, Medic Gametype: AvD Affiliations: +M|M+ -RS Posts Rated Helpful 170 Times
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like your jew ass
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04-20-2015, 07:47 PM | #38 |
Nade Whore
Server Owner
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Location: Oklahoma
Class/Position: Scout/Soldier Gametype: CTF/TDM Affiliations: blunt. Moto Posts Rated Helpful 128 Times
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lol
Did you fix the yard? it always seemed too big. might as well just connect both sides of the base with how many miles you gotta run. Otherwise, nice job. |
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05-01-2015, 06:52 PM | #39 |
NeoNL
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Happy with how the last version came out but it needed a couple tweaks before this league so here it is. Probably wont update it again unless there are major gameplay updates in the future.
Check the first post for changelog + dl link
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