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Old 01-21-2011, 12:47 AM   #21
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good job man, looks good.

if i can give a little constructive criticism, the rocks on the far right, enlarge and/or rotate them to get rid of the repetitiveness of the texture. i know the grass(in the SS) looks repetitive but in-game you really can't tell, so i wouldn't stress over it.

keep it up man

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-------------------------------FF_Rock2(WIP)------------------------------
---------------------------FF_RedGiant(Released)-------------------------
--------------------------FF_Fragzone_G(Released)------------------------
--------------------------FF_Civibash_G(Released)------------------------
-------------------FF_Conc_G1(WIP)--------------------
-------------------FF_Hollow_G(WIP)---------------------
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Old 01-21-2011, 12:54 AM   #22
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Thanks Gambit, I'll definitely do that for the final. RB6 should be ready within an hour or two, having trouble with pakrat not accepting materials. So gimme a bit and I'll get it working

Edit: Or not. I'll try and figure something out. Hope I can get it out soon.

Last edited by NeonLight; 01-21-2011 at 02:08 AM.
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Old 01-22-2011, 07:58 AM   #23
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Looking good but imo that wood ramps acess to top part of the base doesnt rly match the map theme, imo just do a big ladder from floor to uper level and remove those wood ramps : X
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Old 01-24-2011, 03:57 PM   #24
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now that im about to die of old age, fiddle is finished. lol
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Old 07-02-2011, 05:20 PM   #25
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I finally finished it, enjoy everyone. DL it here
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Old 07-03-2011, 12:33 PM   #26
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Nice job babe.
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Old 04-28-2013, 07:34 AM   #27
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New and final revision has been made. Ironed out the fps issues and did some nice changes you all should like. Check it out in the original post.

Last edited by NeonLight; 04-28-2013 at 07:55 AM.
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Old 04-28-2013, 03:00 PM   #28
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uploaded to my server
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Old 04-28-2013, 03:06 PM   #29
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Looks good buddy I love the changes
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Old 04-28-2013, 04:05 PM   #30
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So one side affect has come to attention is that you cant do the main ramp conc now into flagroom unless you hug the top left corner of the corridor into flagroom. Its not too big of a deal but that conc is not nearly as easy as it used to be.
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Old 06-22-2013, 06:49 PM   #31
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Did a small update to fix a major flaw that occurred after playing for a while. The lip behind HWGuy ramp has been raised almost to what it used to be. There's still a tiny lip at the top but you don't have to dodge at all to make the jump pad conc from fd anymore.

Link has been updated in original post.
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Old 06-22-2013, 07:44 PM   #32
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Excellent!

The "getfiddled" update made the map 100x better.
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Old 06-23-2013, 01:13 PM   #33
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nice map, some alpha blending on the grass would be nice, break up the repeat look, played this yesterday but not enough on, fps were good for me, good job
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Old 06-26-2013, 11:03 AM   #34
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also the bridge looks a tad outa place maybe add a small pond underneath it maybe even a body of water. (like a river.)

and grass-blending doesn't look so good.

also keep the name fiddlestix its good.

otherwise amazing map.
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Old 04-20-2015, 07:59 AM   #35
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Update for 2.5, check the first post
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Old 04-20-2015, 06:10 PM   #36
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Still ugly as hell.
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Old 04-20-2015, 06:30 PM   #37
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like your jew ass
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Old 04-20-2015, 07:47 PM   #38
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lol


Did you fix the yard? it always seemed too big. might as well just connect both sides of the base with how many miles you gotta run.

Otherwise, nice job.
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Old 05-01-2015, 06:52 PM   #39
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Happy with how the last version came out but it needed a couple tweaks before this league so here it is. Probably wont update it again unless there are major gameplay updates in the future.

Check the first post for changelog + dl link
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