Fortress Forever

Go Back   Fortress Forever > Community > General Discussion

Reply
 
Thread Tools Display Modes
Old 04-22-2015, 07:52 PM   #1
guy
 
Join Date: Jul 2007
Posts Rated Helpful 6 Times
New voting system for pubs

Ok most servers don't have map voting or ability to kick players without admins. Let build a default feature into the client side like L4D2:









Last edited by guy; 04-22-2015 at 07:59 PM.
guy is offline   Reply With Quote


1 members found this post helpful.
Old 04-22-2015, 09:14 PM   #2
KubeDawg
Nade Whore
Server Owner
Beta Tester
 
KubeDawg's Avatar
 
Join Date: Sep 2007
Location: Oklahoma
Class/Position: Scout/Soldier
Gametype: CTF/TDM
Affiliations: blunt. Moto
Posts Rated Helpful 128 Times
There already exists one via Sourcemod, though it's kind of buggy in that it prevents weapon switching while the vote menu is up. It would be nice to have something natively built into FF that just works out the gate though.
__________________
Moto's Funhouse | Dallas, TX - 74.91.114.247:27015

ff_plunder - Complete
KubeDawg is offline   Reply With Quote


Old 04-22-2015, 10:47 PM   #3
squeek.
Stuff Do-er
Lua Team
Wiki Team
Fortress Forever Staff
 
squeek.'s Avatar
 
Join Date: Mar 2007
Location: Northern California
Class/Position: Rallygun Shooter
Gametype: Conc tag (you just wait)
Affiliations: Mustache Brigade
Posts Rated Helpful 352 Times
Send a message via AIM to squeek.
Can you expand on how that's 'buggy,' Kube? How is it possible to get around that when weapon switching and voting use the same key?
__________________
#FF.Pickup ¤ Fortress-Forever pickups

My Non-official Maps
Released FF_DM_Squeek - FF_2Mesa3_Classic - FF_Siege_Classic
Beta FF_Myth - FF_Redlight_Greenlight

Sick of the people on the internet, always moanin'. They just moan.
- Karl Pilkington
squeek. is offline   Reply With Quote


Old 04-23-2015, 12:20 AM   #4
KubeDawg
Nade Whore
Server Owner
Beta Tester
 
KubeDawg's Avatar
 
Join Date: Sep 2007
Location: Oklahoma
Class/Position: Scout/Soldier
Gametype: CTF/TDM
Affiliations: blunt. Moto
Posts Rated Helpful 128 Times
Well with the current SDK, it's not possible. However, with newer SDKs I think starting with 2007, it allows for flash-based content and might be able to be used to make a better voting system.

Are the keyboard options currently capable of having key pad numbers separate from the top row numbers? Maybe those can be used to vote rather than the existing method, and those who don't have a key pad would be able to use the normal method?
__________________
Moto's Funhouse | Dallas, TX - 74.91.114.247:27015

ff_plunder - Complete

Last edited by KubeDawg; 04-23-2015 at 12:21 AM.
KubeDawg is offline   Reply With Quote


Old 04-23-2015, 12:54 AM   #5
squeek.
Stuff Do-er
Lua Team
Wiki Team
Fortress Forever Staff
 
squeek.'s Avatar
 
Join Date: Mar 2007
Location: Northern California
Class/Position: Rallygun Shooter
Gametype: Conc tag (you just wait)
Affiliations: Mustache Brigade
Posts Rated Helpful 352 Times
Send a message via AIM to squeek.
Flash-based meaning...? Do you use your mouse or the keyboard to select options? I am stuck in 2006, so I ain't know nothing bout games and how they work.
__________________
#FF.Pickup ¤ Fortress-Forever pickups

My Non-official Maps
Released FF_DM_Squeek - FF_2Mesa3_Classic - FF_Siege_Classic
Beta FF_Myth - FF_Redlight_Greenlight

Sick of the people on the internet, always moanin'. They just moan.
- Karl Pilkington
squeek. is offline   Reply With Quote


Old 04-23-2015, 01:09 AM   #6
R00Kie
Kawaii! ルーキー
Lua Team
Wiki Team
Fortress Forever Staff
 
R00Kie's Avatar
 
Join Date: Jan 2008
Location: Nowhere, Kansas
Class/Position: Random
Gametype: CTF
Affiliations: BiG, Kawaii!, MustacheBrigade, GoodFellas
Posts Rated Helpful 82 Times
Seems that L4D is using the F Keys, Most of the F keys in FF are unbound. maybe we could switch our voting to that.
__________________
Released: [ Island ] [ Rookie ] [ Limbo ] [ Sonic ] [ Tomb ] [ Skydive2 ] [ Bunkerwars ]
Beta: [ Argon ] [ Reflection ] [ Urbantag ]
Lua: [ game_rules ]
R00Kie is offline   Reply With Quote


Old 04-23-2015, 01:18 AM   #7
KubeDawg
Nade Whore
Server Owner
Beta Tester
 
KubeDawg's Avatar
 
Join Date: Sep 2007
Location: Oklahoma
Class/Position: Scout/Soldier
Gametype: CTF/TDM
Affiliations: blunt. Moto
Posts Rated Helpful 128 Times
Yeah I believe CSGO does the same with their flash voting menus.
__________________
Moto's Funhouse | Dallas, TX - 74.91.114.247:27015

ff_plunder - Complete
KubeDawg is offline   Reply With Quote


Old 04-23-2015, 01:27 AM   #8
Iggy
Heartless Threadkiller
Beta Tester
Forum Moderator
 
Iggy's Avatar
 
Join Date: Apr 2007
Class/Position: D-Solly / O-Medic
Gametype: CTF
Affiliations: [AE] AssEaters
Posts Rated Helpful 42 Times
Ok, so how do you guys propose to keep this from being abused?
__________________
Quote:
Originally Posted by zSilver_Fox
See kids? Only Iggy and FT are good enough to post when high.
Publishers Website My book on BN.com My book on Amazon.com

Friend me on Facebook
Follow me on Twitter
Iggy is offline   Reply With Quote


Old 04-23-2015, 03:25 AM   #9
KubeDawg
Nade Whore
Server Owner
Beta Tester
 
KubeDawg's Avatar
 
Join Date: Sep 2007
Location: Oklahoma
Class/Position: Scout/Soldier
Gametype: CTF/TDM
Affiliations: blunt. Moto
Posts Rated Helpful 128 Times
Keep what from being abused? the issue with the current system? There's not really a good way to do that other than recompiling the sourcemod script to use different keys for the vote system. The only person in FF who I know of that has a good grasp on sourcemod is hlstriker. In any case, it's not really abusable per-se as it happens every map vote. Map vote begins, and until you vote, you cannot change weapons unless you use the right click option some classes have to switch between 2 weapons. lastinv, nextwep, prevwep also doesn't work during this time.

So for right now, it seems to be a necessary evil.
__________________
Moto's Funhouse | Dallas, TX - 74.91.114.247:27015

ff_plunder - Complete
KubeDawg is offline   Reply With Quote


Old 04-23-2015, 04:02 AM   #10
FDA_Approved
Beta Tester
 
FDA_Approved's Avatar
 
Join Date: Nov 2011
Gametype: Capture the Flag
Posts Rated Helpful 293 Times
Quote:
Originally Posted by KubeDawg View Post
Keep what from being abused? the issue with the current system? There's not really a good way to do that other than recompiling the sourcemod script to use different keys for the vote system. The only person in FF who I know of that has a good grasp on sourcemod is hlstriker. In any case, it's not really abusable per-se as it happens every map vote. Map vote begins, and until you vote, you cannot change weapons unless you use the right click option some classes have to switch between 2 weapons. lastinv, nextwep, prevwep also doesn't work during this time.

So for right now, it seems to be a necessary evil.
By abuse I think he meant the "player kick" part of the suggestion.

But anyways, yeah F keys for voting would be cool.
__________________
Currently equipped: Rad Scarf of liberating happiness.

Last edited by FDA_Approved; 04-23-2015 at 04:03 AM.
FDA_Approved is offline   Reply With Quote


Old 04-23-2015, 05:17 AM   #11
WiFiDi
Beta Tester
 
WiFiDi's Avatar
 
Join Date: May 2010
Class/Position: Soldier
Gametype: Capture the Flag is there any other
Posts Rated Helpful 26 Times
the same way they are in source mod by giving the ability for the server owner to choose the gate in which a successful vote is achieved.
__________________
WiFi's Stream
Support FF:
Failure is always an option.
It's a happy massacre?! (yes, yes it is!)
To make most awesome thing in universe combine Bears and Nicholas Cage!
and remember kids, we didn't start the flame-war!
WiFiDi is offline   Reply With Quote


Old 04-23-2015, 10:15 AM   #12
caesium
Fortress Forever Staff
 
caesium's Avatar
 
Join Date: Mar 2007
Location: europe
Class/Position: anything
Gametype: everything
Affiliations: #teamfail
Posts Rated Helpful 27 Times
As I see it, the current main problems with map voting on public servers are:

1) Voting uses weapon slots (so people often vote accidentally or have it interfere with their game).

2) Votes get split over too many map options (this is a huge issue imo).

3) The list of maps to vote for is often very poor.

4) Not all servers have it and it's often not consistent across the ones that do.


Possible solutions:

1) Use keys that aren't used by FF (e.g. the F-keys as suggested by others) or do the voting after the map ends. I prefer the former.

2) Have the map voting display remain visible after you vote (along with a countdown timer) and show in real-time how many votes each map has so that people can easily press just one button to re-vote when they see how the votes are being distributed.

3) Have a tight list of "good" maps*, have all of those maps on the vote list every time (no matter when they were last played), and then also allow anyone to nominate (any time before the vote starts, or perhaps even ends) any map that's not already on the vote list. This needs #2 implementing in order to work well.

4) Make something good, include it with FF and enable it by default.

* Clearly this is very subjective, but I mean maps which are more likely to be enjoyed by more people on average (even though that may not include your and my personal favourites!) for which I'd suggest:
- CTF: monkey, destroy, schtop, sd2, openfire, 2fort, bases.
- Non-CTF: ksour, dustbowl, palermo, napoli, warpath.


While I'm at it, I also feel that public servers should have:
- At least 30 seconds prematch.
- 20 minute timilimit.
- No weird sounds that must be downloaded to join the server then play until I can't stand it any more and quit. If you enjoy them and want them then great, but please have an option to enable them that's disabled by default.
__________________
Support FF:

Last edited by caesium; 04-23-2015 at 10:23 AM.
caesium is offline   Reply With Quote


Old 04-23-2015, 06:21 PM   #13
KubeDawg
Nade Whore
Server Owner
Beta Tester
 
KubeDawg's Avatar
 
Join Date: Sep 2007
Location: Oklahoma
Class/Position: Scout/Soldier
Gametype: CTF/TDM
Affiliations: blunt. Moto
Posts Rated Helpful 128 Times
I'd personally like to see map categories, like when the voting system comes up, it will ask what map type you want, such as CTF, AVD, Payload, Sports maps, Skill maps, Escape maps, etc, depending on what type of server you are running. Then once the category is selected it would only show a list of that type of map to choose from, along with convenient Previous Menu so you can choose a different map type than what you originally chose, Next Page/Previous Page and Vote Extend.

I tried the 30 second prematch, hell I even tried a 10 second prematch on my server for a while and it turns out people don't really like prematch all that much in pubs. The only real reason to include it was to make sure those stragglers who take a while to connect to a server get a better chance at connecting before prematch ends so there's less chance for a free cap at the beginning of the map. With that said, it's more of a nuisance in pubs than it is helpful.

20 minute vs 30 minute timelimit is good but it's already been changed to 20 minute map times by default for servers.

Finally, for the custom sounds, you can easily disable them by typing "!sounds" in my server or whoever uses the same sounds plugin. For servers that use different sound plugins, I'd suggest discussing with an admin there to find out if they can be disabled.
__________________
Moto's Funhouse | Dallas, TX - 74.91.114.247:27015

ff_plunder - Complete
KubeDawg is offline   Reply With Quote


Old 04-24-2015, 01:24 PM   #14
Iggy
Heartless Threadkiller
Beta Tester
Forum Moderator
 
Iggy's Avatar
 
Join Date: Apr 2007
Class/Position: D-Solly / O-Medic
Gametype: CTF
Affiliations: [AE] AssEaters
Posts Rated Helpful 42 Times
Quote:
Originally Posted by FDA_Approved View Post
By abuse I think he meant the "player kick" part of the suggestion.

But anyways, yeah F keys for voting would be cool.
"Kick Player" is exactly what I was referring to. Yeah, it can be used to kick a griefer, but there's nothing to stop them from coming right back(except admin intervention).

Quote:
Originally Posted by KubeDawg View Post
I'd personally like to see map categories, like when the voting system comes up, it will ask what map type you want, such as CTF, AVD, Payload, Sports maps, Skill maps, Escape maps, etc, depending on what type of server you are running. Then once the category is selected it would only show a list of that type of map to choose from, along with convenient Previous Menu so you can choose a different map type than what you originally chose, Next Page/Previous Page and Vote Extend.
THAT is a brilliant idea! Could even make that "server wide", with the map style being chosen first, then a second vote for the map itself.

Quote:
I tried the 30 second prematch, hell I even tried a 10 second prematch on my server for a while and it turns out people don't really like prematch all that much in pubs. The only real reason to include it was to make sure those stragglers who take a while to connect to a server get a better chance at connecting before prematch ends so there's less chance for a free cap at the beginning of the map. With that said, it's more of a nuisance in pubs than it is helpful.

20 minute vs 30 minute timelimit is good but it's already been changed to 20 minute map times by default for servers.

Finally, for the custom sounds, you can easily disable them by typing "!sounds" in my server or whoever uses the same sounds plugin. For servers that use different sound plugins, I'd suggest discussing with an admin there to find out if they can be disabled.
There's a 30 second "Pre-Match" on Drippy-'s, to allow everyone to get connected, select team and class. I've never seen anyone complain about it, but if you've seen people drop because of it.... we can live without it.
__________________
Quote:
Originally Posted by zSilver_Fox
See kids? Only Iggy and FT are good enough to post when high.
Publishers Website My book on BN.com My book on Amazon.com

Friend me on Facebook
Follow me on Twitter
Iggy is offline   Reply With Quote


Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 03:19 PM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2024, vBulletin Solutions, Inc.