Fortress Forever

Go Back   Fortress Forever > Editing > Modding

Reply
 
Thread Tools Display Modes
Old 01-01-2015, 05:36 AM   #1
FDA_Approved
Beta Tester
 
FDA_Approved's Avatar
 
Join Date: Nov 2011
Gametype: Capture the Flag
Posts Rated Helpful 293 Times
FDA Approved mods.

TIDALWAVE COLLECTION

SUPERSHOTGUN


FRANKS PIZZADICKS COLLECTION

PIZZA TOSSABLES
__________________
Currently equipped: Rad Scarf of liberating happiness.
FDA_Approved is offline   Reply With Quote


3 members found this post helpful.
Old 01-01-2015, 12:24 PM   #2
AirTrek
Freedom of Movement
 
AirTrek's Avatar
 
Join Date: Apr 2014
Gametype: Attack and Defend
Posts Rated Helpful 21 Times
Shark attack. Looks real nice.
__________________
˙·٠•●My customs●•٠·˙

AirTrek is offline   Reply With Quote


Old 01-01-2015, 03:19 PM   #3
FDA_Approved
Beta Tester
 
FDA_Approved's Avatar
 
Join Date: Nov 2011
Gametype: Capture the Flag
Posts Rated Helpful 293 Times
Thanks. It took some amount of trial and error to figure out, but mnzy helped me a little bit.
__________________
Currently equipped: Rad Scarf of liberating happiness.
FDA_Approved is offline   Reply With Quote


Old 01-01-2015, 06:40 PM   #4
AirTrek
Freedom of Movement
 
AirTrek's Avatar
 
Join Date: Apr 2014
Gametype: Attack and Defend
Posts Rated Helpful 21 Times


Edited the supersharkgun for the peeps like me who don't like the stock.

Download
__________________
˙·٠•●My customs●•٠·˙


Last edited by AirTrek; 01-01-2015 at 06:42 PM.
AirTrek is offline   Reply With Quote


Old 01-02-2015, 01:53 PM   #5
FDA_Approved
Beta Tester
 
FDA_Approved's Avatar
 
Join Date: Nov 2011
Gametype: Capture the Flag
Posts Rated Helpful 293 Times
I made all the layers slightly transparent so you could make out some of the details of the shotgun.(which isn't really apparent so maybe it was a waste of time) And I've noticed that on some maps, in dark places the texture starts to fade and disappears entirely if you get dark enough. (so it just looks like the regular shotgun) Not really sure why that is, possibly a lack of cubemaps in the level. Also doesn't make a lot of sense to me because though i used transparent layers I collapsed them all before converting to .vtf, so they're still a part of the solid shotgun texture. Idk.
__________________
Currently equipped: Rad Scarf of liberating happiness.

Last edited by FDA_Approved; 01-02-2015 at 01:55 PM.
FDA_Approved is offline   Reply With Quote


Old 01-02-2015, 03:24 PM   #6
Iggy
Heartless Threadkiller
Beta Tester
Forum Moderator
 
Iggy's Avatar
 
Join Date: Apr 2007
Class/Position: D-Solly / O-Medic
Gametype: CTF
Affiliations: [AE] AssEaters
Posts Rated Helpful 42 Times
I have no idea what "cubemaps" are, but if I had to guess why the effect you describe is happening, I'd say that it's because the light in the area is insufficient to see the add on. Thus, you only see the shotgun itself.

Kinda like something I did to my car some years back. I used a reflective tape the same colour as the car, so it was very difficult to see in the daytime, but shine headlights on it from behind, and it glowed.
__________________
Quote:
Originally Posted by zSilver_Fox
See kids? Only Iggy and FT are good enough to post when high.
Publishers Website My book on BN.com My book on Amazon.com

Friend me on Facebook
Follow me on Twitter
Iggy is offline   Reply With Quote


Old 01-02-2015, 05:21 PM   #7
AirTrek
Freedom of Movement
 
AirTrek's Avatar
 
Join Date: Apr 2014
Gametype: Attack and Defend
Posts Rated Helpful 21 Times
Quote:
Originally Posted by FDA_Approved View Post
I made all the layers slightly transparent so you could make out some of the details of the shotgun.(which isn't really apparent so maybe it was a waste of time) And I've noticed that on some maps, in dark places the texture starts to fade and disappears entirely if you get dark enough. (so it just looks like the regular shotgun) Not really sure why that is, possibly a lack of cubemaps in the level. Also doesn't make a lot of sense to me because though i used transparent layers I collapsed them all before converting to .vtf, so they're still a part of the solid shotgun texture. Idk.
I think it's the same with all weapon models - the darker it is, the less of the texture you see.
__________________
˙·٠•●My customs●•٠·˙

AirTrek is offline   Reply With Quote


Old 01-02-2015, 05:42 PM   #8
FDA_Approved
Beta Tester
 
FDA_Approved's Avatar
 
Join Date: Nov 2011
Gametype: Capture the Flag
Posts Rated Helpful 293 Times
Quote:
Originally Posted by Iggy View Post
I have no idea what "cubemaps" are, but if I had to guess why the effect you describe is happening, I'd say that it's because the light in the area is insufficient to see the add on. Thus, you only see the shotgun itself.

Kinda like something I did to my car some years back. I used a reflective tape the same colour as the car, so it was very difficult to see in the daytime, but shine headlights on it from behind, and it glowed.
The thing I was trying to get at though is that it only happens on some maps.

Quote:
Originally Posted by AirTrek View Post
I think it's the same with all weapon models - the darker it is, the less of the texture you see.
It's got a pretty distinct fade to it, unlike other weapons. Idk.

Edit: Maybe you are right though. I guess it's not something I'd notice very often because I don't play with models on. Just seemed weird that some details fade out and kind of make others more noticeable.
__________________
Currently equipped: Rad Scarf of liberating happiness.

Last edited by FDA_Approved; 01-02-2015 at 05:52 PM.
FDA_Approved is offline   Reply With Quote


Old 01-03-2015, 06:42 AM   #9
R00Kie
Kawaii! ルーキー
Lua Team
Wiki Team
Fortress Forever Staff
 
R00Kie's Avatar
 
Join Date: Jan 2008
Location: Nowhere, Kansas
Class/Position: Random
Gametype: CTF
Affiliations: BiG, Kawaii!, MustacheBrigade, GoodFellas
Posts Rated Helpful 82 Times
Looks Great FDA, Thanks for the re-skin. Could you add some blue/white muzzle flash? Also an RPG to go along with this skin with little rocket sharks would be badass.
__________________
Released: [ Island ] [ Rookie ] [ Limbo ] [ Sonic ] [ Tomb ] [ Skydive2 ] [ Bunkerwars ]
Beta: [ Argon ] [ Reflection ] [ Urbantag ]
Lua: [ game_rules ]

Last edited by R00Kie; 01-03-2015 at 06:42 AM.
R00Kie is offline   Reply With Quote


Old 01-03-2015, 06:45 AM   #10
FDA_Approved
Beta Tester
 
FDA_Approved's Avatar
 
Join Date: Nov 2011
Gametype: Capture the Flag
Posts Rated Helpful 293 Times
Quote:
Originally Posted by R00Ki3 View Post
Looks Great FDA, Thanks for the re-skin. Could you add some blue/white muzzle flash? Also an RPG to go along with this skin with little rocket sharks would be badass.
Hmm, I could maybe do a muzzle flash if I got something to look nice I guess. I do want to do an RPG and SNG to go along with the general theme. I made a sng already but I think it turned out dumb so I will try something different:

__________________
Currently equipped: Rad Scarf of liberating happiness.
FDA_Approved is offline   Reply With Quote


Old 01-03-2015, 06:24 PM   #11
XPelargos
I like to spam binds
Beta Tester
 
XPelargos's Avatar
 
Join Date: May 2009
Class/Position: Scoooooot
Gametype: Capture the Flag
Posts Rated Helpful 73 Times
The cubemap issue requires external map data to reflect properly.

https://developer.valvesoftware.com/wiki/Cubemaps

"Many reflective materials must be combined with external data so that the Source engine can correctly generate their appearance. In other words, a cubemap creates the textures that a reflective surface will be reflecting."

So without a cubemap in the .bsp file, it will just reflect the shotgun. Not a problem, and making cubemaps are a bit time consuming.
XPelargos is offline   Reply With Quote


Old 01-03-2015, 07:11 PM   #12
the_cake
Beta Tester
 
Join Date: Jul 2008
Posts Rated Helpful 144 Times
Looks like a sweet Far Cry 3 tatoo.
the_cake is offline   Reply With Quote


Old 03-29-2015, 07:45 PM   #13
WiFiDi
Beta Tester
 
WiFiDi's Avatar
 
Join Date: May 2010
Class/Position: Soldier
Gametype: Capture the Flag is there any other
Posts Rated Helpful 26 Times
Quote:
Originally Posted by FDA_Approved View Post
I made all the layers slightly transparent so you could make out some of the details of the shotgun.(which isn't really apparent so maybe it was a waste of time) And I've noticed that on some maps, in dark places the texture starts to fade and disappears entirely if you get dark enough. (so it just looks like the regular shotgun) Not really sure why that is, possibly a lack of cubemaps in the level. Also doesn't make a lot of sense to me because though i used transparent layers I collapsed them all before converting to .vtf, so they're still a part of the solid shotgun texture. Idk.
yea the golden shotgun would lose its color i don't know why it does that.

as for the shotgun it is awesome and i am now using it for some reason i can't get pizza skin to work gotta try it a few more times.

edit: and i got my pizza skins working my life is complete now!
__________________
WiFi's Stream
Support FF:
Failure is always an option.
It's a happy massacre?! (yes, yes it is!)
To make most awesome thing in universe combine Bears and Nicholas Cage!
and remember kids, we didn't start the flame-war!

Last edited by WiFiDi; 04-02-2015 at 05:49 PM.
WiFiDi is offline   Reply With Quote


Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 06:14 PM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2024, vBulletin Solutions, Inc.