01-26-2013, 10:14 AM | #1 |
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Breakable vent to reappear on round restart?
How do you make a vent that you can shotgun to break? Also need it to respawn on the round restarting.
I made one but I can only kill it with melee and explosions.
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01-27-2013, 02:52 PM | #2 |
Join Date: Aug 2009
Gametype: Capture the Flag Posts Rated Helpful 14 Times
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I've never done this myself but are you using a prop_physics or a func_breakable?
This thread has a few explanations.. but getting the LUA to reset the model/brush is beyond me. http://www.interlopers.net/forum/vie...hp?f=2&t=19546 |
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01-28-2013, 04:14 AM | #3 |
Kawaii! ルーキー
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Using prop_physics with models/props_junk/vent001.mdl
I have Motion Disabled in the flags, breaks with a shotgun or anything else. Edit: Also resets on ff_restartround.
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01-28-2013, 06:22 AM | #4 |
Gets tickled by FF
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Thanks! Pretty sure I was using func_breakable before
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01-30-2013, 01:56 AM | #5 |
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Wiki Team Fortress Forever Staff Join Date: Apr 2007
Posts Rated Helpful 31 Times
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If you use a grate texture on your func_breakable, bullets will pass through it. That's likely the problem.
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01-30-2013, 06:16 AM | #6 |
Gets tickled by FF
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Join Date: Jun 2007
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Class/Position: Med Solly HW Gametype: Any/CTF Posts Rated Helpful 41 Times
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ah - that makes sense.
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