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Old 02-13-2010, 05:54 PM   #1
Lt Llama
 
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ff_ez_quickie2

Felt like porting this TFC colab project of ours to FF.
So thats what I did. Added to 85.114.130.78:27015 Euroskillz FF 2.4
We tried sparking some life into our small community by having speed mapping events. Was fun, but to few showed any interest. Whish just a few more would have participated and we could have continued. I can really recommend it. You learn a lot by watching other mappers work, and concmaps and quad maps are perfect for it as each submission is separate parts (if you use teles between jumps ofc).

Nothing ground breaking. Just a medium hard quad map.

Quote:
------------------------------------------------
------------------------------------------------
ff_ez_quickie2 - A Euroskillz Speed Mapping Project
------------------------------------------------
------------------------------------------------

Originally made for TFC and ported to FF by Lt Llama.

Type: quad map with 7 jumps + 1 bonus jump

This is the second Euroskillz speed mapping map
which was started sunday January 24 - 2010.
The guidelines was posted at lunch and deadline
set to around 19.00 GMT+1. The textures used are
classic quad rocket textures with a few custom
textures added.

Submitted jumps:
* Jump 1: Gnu
* Jump 2: wubwub
* Jump 3: Asagi
* Jump 4: Lt Llama
* Jump 5: Gnu
* Jump 6: Foamy
* Jump 7: Asagi
* Bonus jump - Span

Thanks to all who participated!
Grab the map HERE.

Map pics

loading screen



jump 1



jump 2



jump 3



jump 4



jump 5



jump 6



jump 7



bonus jump



BTW! Thanks zE for suggesting adding an easy quad team. The easy quad team has auto reload so no fails because you are out of rockets
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Last edited by Lt Llama; 02-13-2010 at 05:56 PM.
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Old 02-13-2010, 07:23 PM   #2
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that concept is fucking awesome! Seriously I love it...like really, good fucking job!

Also map looks sweet!
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Old 02-14-2010, 12:51 AM   #3
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I did a few speed maps, but they were CTF. Made them in 10-20 mins while waiting for people to add to a pickup. When we had enough people to play we would play whatever i had finished. it was fun, i thought about making like 10 or so then releasing a vmf pack. Then other people could take it and add on to the ones they liked for a more detailed map.
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Old 02-14-2010, 01:10 AM   #4
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Hammer can cause total blackouts if you sit and think to much. Speed mapping with a deadline can loose some of those knots up. Passing a map on is a nice idea, but I liked these speedy sundays even better. We also had a rule that said "submission order is jump order". So first one to deliver will have his jump first. Anyway! Thanks for comments .
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Old 02-14-2010, 03:06 AM   #5
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I agree, i was sitting there thinking about making stuff instead of actually doing it. So i wanted to try to do better with that and just make stuff without thinking about it, getting quick ideas as i go along.
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Old 02-14-2010, 03:50 AM   #6
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Shit looks cool, I'll have to check it out.
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Old 02-14-2010, 10:01 PM   #7
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leet map, still to hard for me : ( but as easy quad is a lot + fun for newbs like me at quad ^^
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Old 02-14-2010, 10:43 PM   #8
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The pushers are pretty wacky, but it is still enjoyable. Thanks for porting it over.
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Old 02-14-2010, 11:35 PM   #9
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Yea I know squeek, I should have spent more time getting them better. Tried differant angles and speeds and nothing seemed to work smooth. First jump use just a few quite big brushes as pushes. span's jump a better shaped brush, but it doesnt work very well either. More trial and error needed.
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Old 02-28-2010, 11:13 PM   #10
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This might not be that impressive unless you've tried the jump as a pyro, but here's a video of me doing jump 4:

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Old 03-01-2010, 05:35 AM   #11
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Quote:
Originally Posted by squeek. View Post
This might not be that impressive unless you've tried the jump as a pyro, but here's a video of me doing jump 4:

Nice squeek.
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Old 03-01-2010, 09:08 PM   #12
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Gj squeek! Pyros are underrated! But I still think that jump is impossible as demo, at least without nades.
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Old 03-04-2010, 07:40 PM   #13
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Quote:
Originally Posted by Lt Llama View Post
Gj squeek! Pyros are underrated! But I still think that jump is impossible as demo, at least without nades.
What?



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Old 03-05-2010, 08:00 AM   #14
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wtf

I just can't see whats happening just before you hit last pipe. Looks like youre going to hit the edge, but you don't. But you slow down there. But no nade? No skim?

Should work in TFC to I suppose even though I watched a very good piper try for ages and fail.

p.s. Precision maps has been the latest fashion in TFC skills. Most stuff for FF is pretty easy with quad so we will see, FF prec maps might be challenging enough.
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Old 03-05-2010, 10:11 AM   #15
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I jumped up and put a grellow pipe on the second step down before doing the run shown. I probably should have included that in the video. You can see the pipe sitting there if you watch it in HD.
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Old 04-22-2010, 04:35 PM   #16
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U need to fix the .res file, it doesnt includes the .txt file or the quad vgui, after erasing ff 2 days ago, i dled the map trought server again and i had a pink and black thing instead of the quad icon : )

Its fixed in my server, but other server owners will get it bugged, if a dude doesnt have already the quad vgui thing.

"resources"
{
"materials/vgui/hud_quad.vmt" "file"
"materials/vgui/hud_quad.vtf" "file"
"maps/ff_ez_quickie2.res" "file"
"maps/ff_ez_quickie2.lua" "file"
"maps/ff_ez_quickie2.txt" "file"
"maps/ff_ez_quickie2.bsp" "file"
}
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