02-02-2010, 10:56 PM | #1 |
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Join Date: Jul 2009
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ff_2mesa3
Hi guys,
I textured ff_2mesa3_classic. What do you think? critiques are welcome. More screenys : http://len.pwnz.it/ff/2m/ cheers |
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02-02-2010, 10:57 PM | #2 |
Beta Tester
Join Date: Jul 2009
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oh
*there is a bag with 20 hp for the T solly now*
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02-02-2010, 11:01 PM | #3 |
NeoNL
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Location: Boston, Mass
Class/Position: Soldier, Medic Gametype: AvD Affiliations: +M|M+ -RS Posts Rated Helpful 170 Times
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Looks real nice Lenn
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02-02-2010, 11:35 PM | #4 |
Beta Tester
Fortress Forever Staff Join Date: Mar 2007
Location: Yorkshire, England
Class/Position: Spectating Gametype: British Bulldogs Affiliations: ®™ ^ Posts Rated Helpful 67 Times
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cool
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02-03-2010, 12:21 AM | #5 |
G9-
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Join Date: Sep 2007
Location: Florida
Class/Position: D Solly,Engy Gametype: ALL Posts Rated Helpful 0 Times
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Looks amazing,
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02-03-2010, 12:37 AM | #6 |
BADASS
Join Date: Nov 2009
Location: Brazil
Class/Position: D Solly, O Med Gametype: kill.conc.cap Affiliations: [TALOS] Posts Rated Helpful 0 Times
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looks cool.
what happened to the battlements? Last edited by immortal; 02-07-2010 at 05:27 PM. |
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02-03-2010, 01:40 AM | #7 |
D&A Member
Join Date: May 2009
Location: Ruining #pickups
Class/Position: SPAWN CAMPING OH NO Gametype: Ragequitting Affiliations: [PMS]. [Shiney] Posts Rated Helpful 26 Times
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Awesome.
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02-03-2010, 04:28 AM | #8 |
WhenNailGrenWillOut?
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Join Date: May 2009
Gametype: mp_prematch Affiliations: [:)] - Frag Happy, babe| Posts Rated Helpful 29 Times
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02-03-2010, 06:22 AM | #9 |
Wiki Team
Fortress Forever Staff Join Date: Sep 2007
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why?
don't mean to be rude or anything, just wondering. That map isn't really played in FF and from what I gather, doesn't play well when it is.
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(Released) conc_school | hellion_classic | ksour_PAYLOAD | mulch_faf (Beta) alchimy_b1 (Lua) base_payload_2015 (Models) props_trainyard |
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02-03-2010, 12:52 PM | #10 |
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Join Date: May 2009
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And yet we had to play it in the ugc league :S.
Looking forward to try this out, if you make it at least a LITTLE bit of fun to play it i will clap my hands for you. Ps. remove changeofpace from this earth plz, kuthomo. |
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02-03-2010, 06:44 PM | #11 |
Pew pew ze beams
Join Date: Jan 2008
Gametype: Gathers Affiliations: pew pew Posts Rated Helpful 11 Times
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Good job so far ^_^
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02-04-2010, 01:02 AM | #12 |
Fortress Forever Staff
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Do i see a lot of textures stretched over .25 or is it my imagination?
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02-04-2010, 11:34 AM | #13 |
Join Date: Oct 2009
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good job but u had to do this before ugc match Len..
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02-04-2010, 01:04 PM | #14 |
UI Designer
Front-End Developer Fortress Forever Staff
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Location: Winter Park, FL
Class/Position: D Eng Gametype: CTF 9v9 Affiliations: .gr , smr Posts Rated Helpful 46 Times
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Nope, I see em too.
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Maps : Haste |Scrummage |Mulch_Trench Voltage | Exchange Classic | Fortsake ricecakes: I demand SGs get a buff squeek.: buy it a gym membership 'I have an eye for design' - Kube 2014 |
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02-04-2010, 01:18 PM | #15 |
Beta Tester
Join Date: May 2009
Affiliations: Wazzazzaza Posts Rated Helpful 0 Times
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nice work Len, will be interesting to play and see what further changes are needed for the map to work well in FF
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02-07-2010, 12:04 PM | #16 |
Join Date: May 2007
Posts Rated Helpful 0 Times
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I always thought the yard looked a little odd on this map (water entrance especially) but I really like your texture work. Nice work.
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