View Full Version : Mapping
- ff_anticitizen (2 replies)
- Autodesk Maya to Hammer Editor ? (0 replies)
- ff_openfire_fix (1 replies)
- 2fort (5 replies)
- Found this on Schtop today (2 replies)
- Mirroring CTF (1 replies)
- I'm Addicted (3 replies)
- Reskin! (2 replies)
- player sizes? (8 replies)
- my favorite ff map (3 replies)
- Current directory set up for SDK (0 replies)
- Hammer Editor works, but.. (6 replies)
- Hammer Editor. (2 replies)
- Setting up Hammer (definitive guide) (17 replies)
- schtop bugfix, round 2 (12 replies)
- Map Idea (1 replies)
- Two questions about Hammer Editor (2 replies)
- escape-basex (1 replies)
- TFC scoring entity question (0 replies)
- source 2 engine plus new hammer editor pics......... (3 replies)
- noannoyances doesn't include detpacks and pipes? (4 replies)
- Fun Maps (7 replies)
- Explodable area that causes water level to raise or lower? (2 replies)
- Unique map ideas? (0 replies)
- Map Contest 1.5K in total to win. (62 replies)
- Skills Map Pack (2 replies)
- need a new setup tut for hammer (22 replies)
- Design inspiration thread. (5 replies)
- hl2 map decompile (1 replies)
- ff_cornfield_skills - the design, and how I need help (9 replies)
- Pointfile leaks after mirroring my map (4 replies)
- Looking for custom map resources (textures, prefabs, etc) (0 replies)
- Why is there a random seam showing after compiling my map? (10 replies)
- TopHATTWaffle is awesome (0 replies)
- FF Murderball VMF files (6 replies)
- Vertex tool issue (12 replies)
- Rounded corners on a wall (9 replies)
- what FF maps use HDR (6 replies)
- [Tutorial] Porting TFC maps to FF (15 replies)
- need help with a map (5 replies)
- FF_FLASHPOINT_B3 (0 replies)
- New here (0 replies)
- Mapping Contest 250$ for the winner (33 replies)
- Anyone want to take over my mapping - Smurfescape / concheadz FF ports (0 replies)
- Unable to draw object/create anything in hammer (8 replies)
- Frozen_b2 (2 replies)
- New Map Frozen_b1 (1 replies)
- SD MAPS, Snarkpit Link (8 replies)
- ChemFort_b1 (3 replies)
- New Links, Cannon/Attribute (0 replies)
- Breakable vent to reappear on round restart? (5 replies)
- Security System / Shutdown Style CTF tutorial (3 replies)
- FF Escape Maps (25 replies)
- FF Materials won't show up in hammer (6 replies)
- Halp with water. (2 replies)
- Map Battle #2 Theme : Halloween (6 replies)
- Map Request Thread : Discussions (16 replies)
- Map Request Thread : Request & Claims (13 replies)
- Battle #1 Voting (12 replies)
- Some Title (10 replies)
- Problems with water (4 replies)
- New Maps? (5 replies)
- I hate hammer... (7 replies)
- Map Battle #1 - Template (53 replies)
- Map Battles (47 replies)
- Haste Bridge (8 replies)
- Respawn Sentry visblocking. (3 replies)
- some mapping questions (34 replies)
- Compile error (7 replies)
- func_precipitation leaking (3 replies)
- Feedback for new map.... (4 replies)
- map request (15 replies)
- OJ's Strip Club / Club (1 replies)
- Mapping. (12 replies)
- no build zone (2 replies)
- Need help setting up source SDK (3 replies)
- Getting started (6 replies)
- Competitive CTF Mapping Guidelines (3 replies)
- Forum's Level Design Group (2 replies)
- problem with hammer(not anything to do with how to install) (12 replies)
- Need some soundscape help (4 replies)
- Configuring FF for Hammer (3 replies)
- NEW FF MAP by M0f0 - ff_raze_b1 (3 replies)
- [wip]ctf_militarybass_a1 (17 replies)
- ff_volleyball (6 replies)
- Slay on Flag touch (11 replies)
- Converting conc & quad maps (2 replies)
- Map idea. (4 replies)
- Bug with prematch and ambient sound (2 replies)
- We need more maps... (5 replies)
- Map differs, despite downloading from server? (3 replies)
- Compound Arch Thingamajig (0 replies)
- Hello! (13 replies)
- Map Compiler Runs but no .bsp (12 replies)
- Water Draining (2 replies)
- map won't compile, no errors, WTF?? (20 replies)
- Map Listings - What am I Missing? (16 replies)
- WARNING: Cluster portals saw into cluster (4 replies)
- Pointless Tube Maker (5 replies)
- how to save tga's as vtf "version 7.2"????? (4 replies)
- FF Payload Experiment (41 replies)
- Map loads (4 replies)
- Interlopers : Realistic Brick Wall Destruction (11 replies)
- lava (7 replies)
- In Console (1 replies)
- New Textures? (1 replies)
- Brush and Lua (2 replies)
- What are these 2 maps called? (17 replies)
- Free sky textures (7 replies)
- 2v2 maps? (6 replies)
- Porting 2Fort (12 replies)
- Map Error (4 replies)
- VMF WIP Release; Mapping Resource (0 replies)
- func_rotating crash? (3 replies)
- Ability to disable double-jump? (13 replies)
- Allow use of ff_bases? (10 replies)
- text (6 replies)
- I got crabs (6 replies)
- Escape maps in Fortress Forever (19 replies)
- Decompile Osaka? (1 replies)
- can someone decompile hollow to a vmf for me? (7 replies)
- Badlands download link? (4 replies)
- Run (7 replies)
- texture error (8 replies)
- Widow & Hollow (1 replies)
- Map Templates (6 replies)
- How to set hammer go back to 4 view? (1 replies)
- ICECICLES (2 replies)
- bored....... (7 replies)
- Christmas Battle! (20 replies)
- Reusing Textures (from maps supplied with the installer) (5 replies)
- A few problems making maps (9 replies)
- Map Battle #3 (16 replies)
- Hammer settings to get another materials folder (3 replies)
- Question about renaming a map (19 replies)
- Making TFC/FF Ramps? (37 replies)
- zion (6 replies)
- Model won't appear in game. (6 replies)
- Map Battle Two : War Bunker (20 replies)
- Pre-Battle Two: Sign Up (10 replies)
- The Skybox's (2 replies)
- New tool for mappers: Propper (52 replies)
- Map Battle : Number One (VOTE!) (16 replies)
- Excuse me, I am in need of technical attention (5 replies)
- Map Battle : Number One (Template) (19 replies)
- ** Community AVD MAP (15 replies)
- Ricey's Random VMF Files! (2 replies)
- Dear ricey (5 replies)
- Multiple Respawns (12 replies)
- Classic Quake Map! You decide? (23 replies)
- Blending 3 textures (3 replies)
- Creating a spinning fan blade(model) w/ func_rotating (2 replies)
- _rt_Camera broken? (6 replies)
- x Solids not loaded due to errors in the file (7 replies)
- Overview and interest images (10 replies)
- Error in place of props (2 replies)
- destroy to win?? (16 replies)
- path_mapguide (1 replies)
- Slick floors? (6 replies)
- Advanced brush help. (4 replies)
- Stopping projectiles via LUA? (4 replies)
- bounce/jump pad question (8 replies)
- dead link (4 replies)
- laser question (2 replies)
- configure hammer (7 replies)
- ff_escape-basex1 (9 replies)
- Rock Wall like Aarkvard (2 replies)
- New A/D Map in Progress (3 replies)
- FF_Palmero (12 replies)
- Remaking Ravelin (That Broken Map Everybody Hates): What To Change? (12 replies)
- Nodraw / Optimization (3 replies)
- Custom Texture Reference (0 replies)
- Textures galore! (9 replies)
- Displacement Tutorial (2 replies)
- Portal + FF = problem? (12 replies)
- Cubemap Issue! (2 replies)
- Ideas? (10 replies)
- Theory: What makes a good map? (14 replies)
- Doing Classic Map Layouts (3 replies)
- Squeek where's Torch2 (9 replies)
- Mulch_trench!! (11 replies)
- Rain and Snow (3 replies)
- Floor mounted spawn turrets (1 replies)
- New Map (ff_frostbite) [by: D3LTA04] (3 replies)
- Teleporter (4 replies)
- hdr/bloom effect? (3 replies)
- We need some old school DM maps (7 replies)
- Need Help with Security Switch Lock/Unlock (0 replies)
- shutdown (1) (5 replies)
- New to Hammer tool (6 replies)
- Flag with Physics (4 replies)
- CTF + Bonus cap idea? (4 replies)
- Whats the name of the neutral flag (3 replies)
- Is there an "easy" way to port tfc maps? (8 replies)
- Map Choosing Map? (11 replies)
- Sound error? (0 replies)
- Community-built map? (21 replies)
- Sound (For Players Ear Only) (5 replies)
- Favorite TFC hunted map? (6 replies)
- engine error (1 replies)
- [Help] Localized sound playback. (2 replies)
- New Steam Group - Fortress Forever Mapping. (3 replies)
- cp entities in cz2? (3 replies)
- [REQ] Resupply brush tutorial (3 replies)
- Why working in hammer intoxicated is not a good idea. (3 replies)
- Common Distances (8 replies)
- In ye olde Hammer 3.x, can you select stuff in the 3d view like in ye new v. 4? (7 replies)
- Goldsrc question (1 replies)
- What is the entity for team lasers? (2 replies)
- Animated Skies? (2 replies)
- Skyboxes in Texture List (3 replies)
- Are my fortresses too close? (21 replies)
- Overlays aren't reflecting any light (13 replies)
- stripe textures (7 replies)
- [REQUEST]ff_pacman (5 replies)
- Deselect Shortcut? (3 replies)
- creating a hl2 waterfall (5 replies)
- Hammer problem (3 replies)
- Quick Hammer Questions (9 replies)
- BBALL (8 replies)
- Osaka or Ravelin (30 replies)
- Hammer Grid Problem? (If in wrong forum, plz move) (13 replies)
- [Request] 7 textures (1 replies)
- Clearing out Hammer Scripts (4 replies)
- [Poll]Map textures, what's your opinion? (45 replies)
- Converting HL1 maps to HL2 engine? (7 replies)
- Concmap Help (3 replies)
- FF_GRANARY :D (20 replies)
- How to make a proper ladder. (12 replies)
- Map type YOU would like to see released next (51 replies)
- quake3 style. (1 replies)
- [REQ] Freeze Tag (4 replies)
- new map compile tool is out (5 replies)
- ambient_generic ... too quiet (11 replies)
- framerate-probs (8 replies)
- Lighting is meh. Help? (5 replies)
- [Request] Convoy (20 replies)
- Da Vinci Spriral (6 replies)
- [REQUEST] Airshot with bots. (8 replies)
- CZ2 Still Fails - And Suggestions (33 replies)
- [REQ] FF Rollerball (4 replies)
- Remember crossfire from HLDM? (23 replies)
- How about AvD with only engies deffing? (14 replies)
- more questions (1 replies)
- Idea: Spy Skill Map (20 replies)
- [REQ] FF JailBreak (0 replies)
- #mapping @ GameSurge (3 replies)
- REQ: Aids Hide and seek (23 replies)
- Got to read this What the? (1 replies)
- displacement questionnnn (6 replies)
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