View Full Version : Mapping
- Question about Well
- World and Face Texture Properties
- An absolute MUST!
- func_door
- Player clip
- Hunted Flow
- Check dis shitz out
- Can't find lava texture
- ff_portkarl_hns
- Guides
- I love problems!
- I hate steam so much more now
- ff_murderball2
- Map Idea: Grinder
- LUA Questions
- Hammer Broken Again?
- Casbah
- quick question.
- **SOLVED** SourceSDK fails to load
- Lightmaps on displacements...
- Official FF Map Question (TF2)
- Mapping resources and open source mapping
- The Mapping Resources Thread
- 2nd skybox?
- Spawn Questions
- FF_EgyptianCurse
- FF Dustbowl?
- Genetica pro seemless texture editor
- Constant Rotating Button
- The new TFC(FF) gonna slip into quake 3 style CTF(mapping wise)?
- Murderball Forever: Released!
- Turkey burgers?
- New Map Idea: Streets
- Natural hazzards ala quake3?
- How do you generate a random number?
- Wide Open (ctf)
- Grouping Faces?
- Concmaps for FF?
- Anyone able to help with lighting?
- Murderball Playtest: 11/02/06 (map download)
- Good & Bad Mapping Habits
- Midfield plans, Feedback or suggestions?
- vmt files
- HELP PLEASE!!! GAH
- Amusment Park Map.
- Alpha channel or whatever it's called
- I guess this is the place of all topic sections to post this. AI problems.*SOLVED*
- Need a few map models.
- Got bored, made a CSsource map
- Weird light(entity?) problem
- What is the TFC map download website these days?
- Mapping ideas
- Blend texture problem...
- Warlock
- maya export problems
- Need a little help for my map
- Problem: Wireframe Glitch?
- Layout Design
- layout design - ff_dam
- Great WWI Color pics (might be useful for a mapper)
- Overview
- Do you use anything besides Hammer?
- unsolid displacements, explosions without fire/smoke, ...
- best way
- Yard ideas?
- FF maps for download...
- ff_giza
- just a copple ole mappin Q's
- How to do this?
- Black in-game Texture problem (lighting related)
- ff_bingobango
- is anyone remaking 2mesa?
- Free fall
- The stupid checkerboard!!
- trigger_push
- Some ideas...
- Decompile BSP (HL1)
- Anyone tested CST 1.2 ?
- What textures are you all using?
- Texture question
- Texture Problem
- info_darknessmode_lightsource??
- Map Overview
- Need help with texture
- converting
- Texture/Entity Question
- ff_battlefield
- EP2 content common error
- hell yeah, i love source
- Request: ff_skills - Skill map along with official maps
- .
- Half Life 1 wont work in source sdk hammer
- Wierd Problems with Hammer
- Hammer Help?
- HW Guy AWESOME!
- ff_tagme
- Question
- 2Fort
- A quick question
- ff_bloodfeud
- Cannot find specifed file
- ff_heavys
- Pandora's Box Map
- Mutating Maps
- The Hows And Whys of Level Design - Released!
- Question about round stuff
- Request for Ceasium/Nezumi/Mapper
- Ingame Screenshot Quality?
- ff_midair2_r2
- Little help, for a beginner :/
- Help!
- Stationary Gun Emplacements In Maps?
- Old timers ff maps test mappack? :O
- jump height?
- How long did it take?
- ff_skate, worth going any farther?
- XSI: SMD exoprt rotating models
- ff_nodconc
- Underwater Map Possible?
- Help!!(vertex manipulation)
- Rats Map Suggestion Thread!
- I got all these ideas , need tutorial.
- how do you guys compile models?
- ff_gap (surprise!)
- Blister....presents: FF_Flare
- all bright
- FF_textures.rar?
- ff_dev_concmap
- Mapping forum categories
- Texture Problem
- New map WIP
- SG question(for mapping)
- FF_TRIUMPH
- Warpath style domination
- No Offline Source SDK?
- big troubles, hammer crashes frequently
- teamplay feature
- Jump and B-hop specs
- Community Map
- Can you make portal-esque (prey?) teleporters?
- someone should remake enclave
- ff_(heights/grascanyon/wetcliffs/...)
- Mach2 - WIP - UPDATED 24/2/07 23:38 GMT-1
- Displacements
- My 2fort Map
- GambiTLight texture pack(in progress)
- Chaos Remake
- schtop?
- GambiT01 Texture pack
- Level Designer - Job Opening
- Mapping Resources
- Map Idea - Trojan War
- Major problem.
- Map Idea: Train
- trigger_nofalldamage
- Making maps for Fortress-Forever.
- a hand at modeling!
- FPS Creator
- What do you want in my next map?
- Community Map Server
- Why Red vs. Blue?
- Some mapping questions
- Impact1, Sewer, 32smooth, and other maps
- ff_rush (working title)
- Map licensing - creative commens
- High-flag
- models crashing the game
- "tie to entity" question
- ff maps for hl2 tdm
- Looking for a Tree Model.
- alt + right click
- Scrolling textures
- What's that optimization program?
- HINT + Areaportal
- Redgiant?
- Map Request Thread. -Request a map remake here!
- Why is hammer so retarded?
- Map Assets
- mdl file with multiple models inside (buggy+tau gun)
- Scoop on fog/large areas?
- Texture Modification Request
- wrap portals
- What are areaportals & Hints?
- New Map Ideas
- glass question
- Hammer slowness?
- Community Map - Ghost Town
- Team logo textures link?
- keyframe_rope solid???
- Hide and Seek map**no name yet**
- Why does this happen?
- Mapping: Art, Method and Theory
- Tool to create Quake3 style patches
- Alright guys, how do i do this *sad face*
- Inport real terrain into HL2
- Some more midfield musings
- skewing and snap to grid.. problem..
- Displacements and walls?
- Map Optimization
- converting HL1 bsp to map
- Compile process kills wireless internet connection?!?
- .bspdm??
- Mapping Virgin
- Community Map Pages
- FF_waterwar?!
- Proper way to create Normalmap??
- Nubby mapping questions.. :D
- Bsp to vmf?
- unoficial ff test server
- maximum unit hight for jumping
- Border1, Engbat, Civsaw, Votemaps, QWTF et al.
- 3d skybox
- QWTF and 2fort a plea for dimensions
- Mapping Sizes
- www.fortress-forever.com - Community Map Testing Server
- A demand
- looping pointfile?
- egyptian textures
- prop_physics QC file?
- Newb Mappers Inquiry
- looking for tfc skull
- FF_Powerball
- Server Lag Questions
- Openfire Grenade Poll
- Favorite Map List
- I can't map....
- Two-Way Capture the Flag
- Command Point Styles
- Innovation & Creativity
- Invisible Walls R Evil
- Architecture Detail
- Image/Resource Hosting
- Rats/Turkeyburgers/etc...
- Planning ahead for the Mapping Community?
- Download HL2 Hammer Map Editor?
- Five map ideas I've had over the years
- Modelling terrain vs displacements
- Custom Texture Question
- Incremental rotation thing
- Why use Models?
- Forever Mapped (website)
- RAD issues
- Inspirations
- Beefy's Request to Mappers Re: Blue Logo
- Haunted House Mansion Idea
- 3D Skybox Help
- Mapping FF/TF2
- Func_rotating
- water glitch!!!HELP!
- Full Light Map Compile Failure
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