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  1. Invisible Walls R Evil (45 replies)
  2. Innovation & Creativity (0 replies)
  3. Command Point Styles (6 replies)
  4. Two-Way Capture the Flag (10 replies)
  5. I can't map.... (6 replies)
  6. Favorite Map List (2 replies)
  7. Openfire Grenade Poll (19 replies)
  8. Server Lag Questions (12 replies)
  9. FF_Powerball (16 replies)
  10. looking for tfc skull (2 replies)
  11. Newb Mappers Inquiry (13 replies)
  12. prop_physics QC file? (4 replies)
  13. egyptian textures (6 replies)
  14. looping pointfile? (6 replies)
  15. A demand (16 replies)
  16. www.fortress-forever.com - Community Map Testing Server (21 replies)
  17. Mapping Sizes (5 replies)
  18. QWTF and 2fort a plea for dimensions (55 replies)
  19. 3d skybox (4 replies)
  20. Border1, Engbat, Civsaw, Votemaps, QWTF et al. (8 replies)
  21. maximum unit hight for jumping (11 replies)
  22. unoficial ff test server (19 replies)
  23. Bsp to vmf? (3 replies)
  24. Nubby mapping questions.. :D (6 replies)
  25. Proper way to create Normalmap?? (13 replies)
  26. FF_waterwar?! (24 replies)
  27. Community Map Pages (28 replies)
  28. Mapping Virgin (5 replies)
  29. .bspdm?? (9 replies)
  30. Compile process kills wireless internet connection?!? (4 replies)
  31. converting HL1 bsp to map (11 replies)
  32. Map Optimization (5 replies)
  33. Displacements and walls? (10 replies)
  34. skewing and snap to grid.. problem.. (6 replies)
  35. Some more midfield musings (9 replies)
  36. Inport real terrain into HL2 (15 replies)
  37. Alright guys, how do i do this *sad face* (4 replies)
  38. Tool to create Quake3 style patches (8 replies)
  39. Mapping: Art, Method and Theory (19 replies)
  40. Why does this happen? (34 replies)
  41. Hide and Seek map**no name yet** (19 replies)
  42. keyframe_rope solid??? (13 replies)
  43. Team logo textures link? (6 replies)
  44. Community Map - Ghost Town (11 replies)
  45. Hammer slowness? (5 replies)
  46. glass question (14 replies)
  47. New Map Ideas (40 replies)
  48. What are areaportals & Hints? (5 replies)
  49. wrap portals (9 replies)
  50. Texture Modification Request (8 replies)
  51. Scoop on fog/large areas? (8 replies)
  52. mdl file with multiple models inside (buggy+tau gun) (0 replies)
  53. Map Assets (4 replies)
  54. Why is hammer so retarded? (39 replies)
  55. Map Request Thread. -Request a map remake here! (428 replies)
  56. Redgiant? (52 replies)
  57. HINT + Areaportal (8 replies)
  58. What's that optimization program? (8 replies)
  59. Scrolling textures (3 replies)
  60. alt + right click (20 replies)
  61. Looking for a Tree Model. (3 replies)
  62. ff maps for hl2 tdm (22 replies)
  63. "tie to entity" question (20 replies)
  64. models crashing the game (32 replies)
  65. High-flag (7 replies)
  66. Map licensing - creative commens (38 replies)
  67. ff_rush (working title) (6 replies)
  68. Impact1, Sewer, 32smooth, and other maps (7 replies)
  69. Some mapping questions (8 replies)
  70. Why Red vs. Blue? (28 replies)
  71. Community Map Server (7 replies)
  72. What do you want in my next map? (35 replies)
  73. FPS Creator (4 replies)
  74. a hand at modeling! (26 replies)
  75. Making maps for Fortress-Forever. (13 replies)
  76. trigger_nofalldamage (8 replies)
  77. Map Idea: Train (14 replies)
  78. Major problem. (5 replies)
  79. Map Idea - Trojan War (6 replies)
  80. Mapping Resources (46 replies)
  81. Level Designer - Job Opening (40 replies)
  82. GambiT01 Texture pack (32 replies)
  83. schtop? (6 replies)
  84. Chaos Remake (11 replies)
  85. GambiTLight texture pack(in progress) (46 replies)
  86. My 2fort Map (28 replies)
  87. Displacements (21 replies)
  88. Mach2 - WIP - UPDATED 24/2/07 23:38 GMT-1 (21 replies)
  89. ff_(heights/grascanyon/wetcliffs/...) (44 replies)
  90. someone should remake enclave (4 replies)
  91. Can you make portal-esque (prey?) teleporters? (4 replies)
  92. Community Map (66 replies)
  93. Jump and B-hop specs (13 replies)
  94. teamplay feature (9 replies)
  95. big troubles, hammer crashes frequently (0 replies)
  96. No Offline Source SDK? (7 replies)
  97. Warpath style domination (9 replies)
  98. FF_TRIUMPH (23 replies)
  99. SG question(for mapping) (5 replies)
  100. New map WIP (26 replies)
  101. Texture Problem (2 replies)
  102. Mapping forum categories (12 replies)
  103. ff_dev_concmap (3 replies)
  104. FF_textures.rar? (19 replies)
  105. all bright (23 replies)
  106. Blister....presents: FF_Flare (13 replies)
  107. ff_gap (surprise!) (39 replies)
  108. how do you guys compile models? (0 replies)
  109. I got all these ideas , need tutorial. (22 replies)
  110. Rats Map Suggestion Thread! (7 replies)
  111. Help!!(vertex manipulation) (9 replies)
  112. Underwater Map Possible? (49 replies)
  113. ff_nodconc (30 replies)
  114. XSI: SMD exoprt rotating models (5 replies)
  115. ff_skate, worth going any farther? (7 replies)
  116. How long did it take? (18 replies)
  117. jump height? (16 replies)
  118. Old timers ff maps test mappack? :O (4 replies)
  119. Stationary Gun Emplacements In Maps? (16 replies)
  120. Help! (33 replies)
  121. Little help, for a beginner :/ (9 replies)
  122. ff_midair2_r2 (68 replies)
  123. Ingame Screenshot Quality? (8 replies)
  124. Request for Ceasium/Nezumi/Mapper (8 replies)
  125. Question about round stuff (16 replies)
  126. The Hows And Whys of Level Design - Released! (21 replies)
  127. Mutating Maps (10 replies)
  128. Pandora's Box Map (4 replies)
  129. ff_heavys (84 replies)
  130. Cannot find specifed file (9 replies)
  131. ff_bloodfeud (29 replies)
  132. A quick question (14 replies)
  133. 2Fort (5 replies)
  134. Question (10 replies)
  135. ff_tagme (3 replies)
  136. HW Guy AWESOME! (14 replies)
  137. Hammer Help? (3 replies)
  138. Wierd Problems with Hammer (5 replies)
  139. Half Life 1 wont work in source sdk hammer (6 replies)
  140. . (41 replies)
  141. Request: ff_skills - Skill map along with official maps (28 replies)
  142. hell yeah, i love source (11 replies)
  143. EP2 content common error (5 replies)
  144. ff_battlefield (41 replies)
  145. Texture/Entity Question (6 replies)
  146. converting (4 replies)
  147. Need help with texture (7 replies)
  148. Map Overview (1 replies)
  149. info_darknessmode_lightsource?? (12 replies)
  150. Texture Problem (13 replies)
  151. Texture question (14 replies)
  152. What textures are you all using? (12 replies)
  153. Anyone tested CST 1.2 ? (3 replies)
  154. Decompile BSP (HL1) (8 replies)
  155. Some ideas... (5 replies)
  156. trigger_push (21 replies)
  157. The stupid checkerboard!! (3 replies)
  158. Free fall (19 replies)
  159. is anyone remaking 2mesa? (2 replies)
  160. ff_bingobango (45 replies)
  161. Black in-game Texture problem (lighting related) (6 replies)
  162. How to do this? (9 replies)
  163. just a copple ole mappin Q's (19 replies)
  164. ff_giza (25 replies)
  165. FF maps for download... (11 replies)
  166. Yard ideas? (15 replies)
  167. best way (15 replies)
  168. unsolid displacements, explosions without fire/smoke, ... (22 replies)
  169. Do you use anything besides Hammer? (12 replies)
  170. Overview (11 replies)
  171. Great WWI Color pics (might be useful for a mapper) (25 replies)
  172. layout design - ff_dam (11 replies)
  173. Layout Design (30 replies)
  174. Problem: Wireframe Glitch? (4 replies)
  175. Need a little help for my map (15 replies)
  176. maya export problems (1 replies)
  177. Warlock (36 replies)
  178. Blend texture problem... (16 replies)
  179. Mapping ideas (2 replies)
  180. What is the TFC map download website these days? (8 replies)
  181. Weird light(entity?) problem (18 replies)
  182. Got bored, made a CSsource map (5 replies)
  183. Need a few map models. (12 replies)
  184. I guess this is the place of all topic sections to post this. AI problems.*SOLVED* (3 replies)
  185. Alpha channel or whatever it's called (3 replies)
  186. Amusment Park Map. (34 replies)
  187. HELP PLEASE!!! GAH (5 replies)
  188. vmt files (8 replies)
  189. Midfield plans, Feedback or suggestions? (6 replies)
  190. Good & Bad Mapping Habits (33 replies)
  191. Murderball Playtest: 11/02/06 (map download) (39 replies)
  192. Anyone able to help with lighting? (14 replies)
  193. Concmaps for FF? (14 replies)
  194. Grouping Faces? (5 replies)
  195. Wide Open (ctf) (44 replies)
  196. How do you generate a random number? (12 replies)
  197. Natural hazzards ala quake3? (23 replies)
  198. New Map Idea: Streets (12 replies)
  199. Turkey burgers? (14 replies)
  200. Murderball Forever: Released! (160 replies)
  201. The new TFC(FF) gonna slip into quake 3 style CTF(mapping wise)? (25 replies)
  202. Constant Rotating Button (18 replies)
  203. Genetica pro seemless texture editor (16 replies)
  204. FF Dustbowl? (7 replies)
  205. FF_EgyptianCurse (21 replies)
  206. Spawn Questions (7 replies)
  207. 2nd skybox? (15 replies)
  208. The Mapping Resources Thread (48 replies)
  209. Mapping resources and open source mapping (23 replies)
  210. Official FF Map Question (TF2) (13 replies)
  211. Lightmaps on displacements... (7 replies)
  212. **SOLVED** SourceSDK fails to load (5 replies)
  213. quick question. (1 replies)
  214. Casbah (37 replies)
  215. Hammer Broken Again? (8 replies)
  216. LUA Questions (42 replies)
  217. Map Idea: Grinder (21 replies)
  218. ff_murderball2 (9 replies)
  219. I hate steam so much more now (25 replies)
  220. I love problems! (5 replies)
  221. Guides (3 replies)
  222. ff_portkarl_hns (20 replies)
  223. Can't find lava texture (11 replies)
  224. Check dis shitz out (12 replies)
  225. Hunted Flow (31 replies)
  226. Player clip (14 replies)
  227. func_door (2 replies)
  228. An absolute MUST! (11 replies)
  229. World and Face Texture Properties (10 replies)
  230. Question about Well (25 replies)
  231. ff to include css textures? (13 replies)
  232. Requesting Cathedral Theme Textures (7 replies)
  233. Basic mapping guide? (7 replies)
  234. ff_dropdown [Last update: 04-12-2006] (55 replies)
  235. New AvD Map (24 replies)
  236. Map im working on (9 replies)
  237. ff_blockfort [to all the mappers out there] (8 replies)
  238. Help with bot pathing in Unreal Tournament (1999) (4 replies)
  239. 3d view in hammer dead (8 replies)
  240. emulation_r2 the new sexy thread in town. (84 replies)
  241. Unreal Tournament Maps (10 replies)
  242. What causes this? (13 replies)
  243. XSI's SMD exporter (12 replies)
  244. Con1 & CJ2 (8 replies)
  245. Couple quick questions (3 replies)
  246. Prop/Model/Skin Databases? (1 replies)
  247. No 3D? (5 replies)
  248. Map Idea. (6 replies)
  249. What textures do you like? (8 replies)
  250. Totalwar (1 replies)