View Full Version : Mapping
- Invisible Walls R Evil (45 replies)
- Innovation & Creativity (0 replies)
- Command Point Styles (6 replies)
- Two-Way Capture the Flag (10 replies)
- I can't map.... (6 replies)
- Favorite Map List (2 replies)
- Openfire Grenade Poll (19 replies)
- Server Lag Questions (12 replies)
- FF_Powerball (16 replies)
- looking for tfc skull (2 replies)
- Newb Mappers Inquiry (13 replies)
- prop_physics QC file? (4 replies)
- egyptian textures (6 replies)
- looping pointfile? (6 replies)
- A demand (16 replies)
- www.fortress-forever.com - Community Map Testing Server (21 replies)
- Mapping Sizes (5 replies)
- QWTF and 2fort a plea for dimensions (55 replies)
- 3d skybox (4 replies)
- Border1, Engbat, Civsaw, Votemaps, QWTF et al. (8 replies)
- maximum unit hight for jumping (11 replies)
- unoficial ff test server (19 replies)
- Bsp to vmf? (3 replies)
- Nubby mapping questions.. :D (6 replies)
- Proper way to create Normalmap?? (13 replies)
- FF_waterwar?! (24 replies)
- Community Map Pages (28 replies)
- Mapping Virgin (5 replies)
- .bspdm?? (9 replies)
- Compile process kills wireless internet connection?!? (4 replies)
- converting HL1 bsp to map (11 replies)
- Map Optimization (5 replies)
- Displacements and walls? (10 replies)
- skewing and snap to grid.. problem.. (6 replies)
- Some more midfield musings (9 replies)
- Inport real terrain into HL2 (15 replies)
- Alright guys, how do i do this *sad face* (4 replies)
- Tool to create Quake3 style patches (8 replies)
- Mapping: Art, Method and Theory (19 replies)
- Why does this happen? (34 replies)
- Hide and Seek map**no name yet** (19 replies)
- keyframe_rope solid??? (13 replies)
- Team logo textures link? (6 replies)
- Community Map - Ghost Town (11 replies)
- Hammer slowness? (5 replies)
- glass question (14 replies)
- New Map Ideas (40 replies)
- What are areaportals & Hints? (5 replies)
- wrap portals (9 replies)
- Texture Modification Request (8 replies)
- Scoop on fog/large areas? (8 replies)
- mdl file with multiple models inside (buggy+tau gun) (0 replies)
- Map Assets (4 replies)
- Why is hammer so retarded? (39 replies)
- Map Request Thread. -Request a map remake here! (428 replies)
- Redgiant? (52 replies)
- HINT + Areaportal (8 replies)
- What's that optimization program? (8 replies)
- Scrolling textures (3 replies)
- alt + right click (20 replies)
- Looking for a Tree Model. (3 replies)
- ff maps for hl2 tdm (22 replies)
- "tie to entity" question (20 replies)
- models crashing the game (32 replies)
- High-flag (7 replies)
- Map licensing - creative commens (38 replies)
- ff_rush (working title) (6 replies)
- Impact1, Sewer, 32smooth, and other maps (7 replies)
- Some mapping questions (8 replies)
- Why Red vs. Blue? (28 replies)
- Community Map Server (7 replies)
- What do you want in my next map? (35 replies)
- FPS Creator (4 replies)
- a hand at modeling! (26 replies)
- Making maps for Fortress-Forever. (13 replies)
- trigger_nofalldamage (8 replies)
- Map Idea: Train (14 replies)
- Major problem. (5 replies)
- Map Idea - Trojan War (6 replies)
- Mapping Resources (46 replies)
- Level Designer - Job Opening (40 replies)
- GambiT01 Texture pack (32 replies)
- schtop? (6 replies)
- Chaos Remake (11 replies)
- GambiTLight texture pack(in progress) (46 replies)
- My 2fort Map (28 replies)
- Displacements (21 replies)
- Mach2 - WIP - UPDATED 24/2/07 23:38 GMT-1 (21 replies)
- ff_(heights/grascanyon/wetcliffs/...) (44 replies)
- someone should remake enclave (4 replies)
- Can you make portal-esque (prey?) teleporters? (4 replies)
- Community Map (66 replies)
- Jump and B-hop specs (13 replies)
- teamplay feature (9 replies)
- big troubles, hammer crashes frequently (0 replies)
- No Offline Source SDK? (7 replies)
- Warpath style domination (9 replies)
- FF_TRIUMPH (23 replies)
- SG question(for mapping) (5 replies)
- New map WIP (26 replies)
- Texture Problem (2 replies)
- Mapping forum categories (12 replies)
- ff_dev_concmap (3 replies)
- FF_textures.rar? (19 replies)
- all bright (23 replies)
- Blister....presents: FF_Flare (13 replies)
- ff_gap (surprise!) (39 replies)
- how do you guys compile models? (0 replies)
- I got all these ideas , need tutorial. (22 replies)
- Rats Map Suggestion Thread! (7 replies)
- Help!!(vertex manipulation) (9 replies)
- Underwater Map Possible? (49 replies)
- ff_nodconc (30 replies)
- XSI: SMD exoprt rotating models (5 replies)
- ff_skate, worth going any farther? (7 replies)
- How long did it take? (18 replies)
- jump height? (16 replies)
- Old timers ff maps test mappack? :O (4 replies)
- Stationary Gun Emplacements In Maps? (16 replies)
- Help! (33 replies)
- Little help, for a beginner :/ (9 replies)
- ff_midair2_r2 (68 replies)
- Ingame Screenshot Quality? (8 replies)
- Request for Ceasium/Nezumi/Mapper (8 replies)
- Question about round stuff (16 replies)
- The Hows And Whys of Level Design - Released! (21 replies)
- Mutating Maps (10 replies)
- Pandora's Box Map (4 replies)
- ff_heavys (84 replies)
- Cannot find specifed file (9 replies)
- ff_bloodfeud (29 replies)
- A quick question (14 replies)
- 2Fort (5 replies)
- Question (10 replies)
- ff_tagme (3 replies)
- HW Guy AWESOME! (14 replies)
- Hammer Help? (3 replies)
- Wierd Problems with Hammer (5 replies)
- Half Life 1 wont work in source sdk hammer (6 replies)
- . (41 replies)
- Request: ff_skills - Skill map along with official maps (28 replies)
- hell yeah, i love source (11 replies)
- EP2 content common error (5 replies)
- ff_battlefield (41 replies)
- Texture/Entity Question (6 replies)
- converting (4 replies)
- Need help with texture (7 replies)
- Map Overview (1 replies)
- info_darknessmode_lightsource?? (12 replies)
- Texture Problem (13 replies)
- Texture question (14 replies)
- What textures are you all using? (12 replies)
- Anyone tested CST 1.2 ? (3 replies)
- Decompile BSP (HL1) (8 replies)
- Some ideas... (5 replies)
- trigger_push (21 replies)
- The stupid checkerboard!! (3 replies)
- Free fall (19 replies)
- is anyone remaking 2mesa? (2 replies)
- ff_bingobango (45 replies)
- Black in-game Texture problem (lighting related) (6 replies)
- How to do this? (9 replies)
- just a copple ole mappin Q's (19 replies)
- ff_giza (25 replies)
- FF maps for download... (11 replies)
- Yard ideas? (15 replies)
- best way (15 replies)
- unsolid displacements, explosions without fire/smoke, ... (22 replies)
- Do you use anything besides Hammer? (12 replies)
- Overview (11 replies)
- Great WWI Color pics (might be useful for a mapper) (25 replies)
- layout design - ff_dam (11 replies)
- Layout Design (30 replies)
- Problem: Wireframe Glitch? (4 replies)
- Need a little help for my map (15 replies)
- maya export problems (1 replies)
- Warlock (36 replies)
- Blend texture problem... (16 replies)
- Mapping ideas (2 replies)
- What is the TFC map download website these days? (8 replies)
- Weird light(entity?) problem (18 replies)
- Got bored, made a CSsource map (5 replies)
- Need a few map models. (12 replies)
- I guess this is the place of all topic sections to post this. AI problems.*SOLVED* (3 replies)
- Alpha channel or whatever it's called (3 replies)
- Amusment Park Map. (34 replies)
- HELP PLEASE!!! GAH (5 replies)
- vmt files (8 replies)
- Midfield plans, Feedback or suggestions? (6 replies)
- Good & Bad Mapping Habits (33 replies)
- Murderball Playtest: 11/02/06 (map download) (39 replies)
- Anyone able to help with lighting? (14 replies)
- Concmaps for FF? (14 replies)
- Grouping Faces? (5 replies)
- Wide Open (ctf) (44 replies)
- How do you generate a random number? (12 replies)
- Natural hazzards ala quake3? (23 replies)
- New Map Idea: Streets (12 replies)
- Turkey burgers? (14 replies)
- Murderball Forever: Released! (160 replies)
- The new TFC(FF) gonna slip into quake 3 style CTF(mapping wise)? (25 replies)
- Constant Rotating Button (18 replies)
- Genetica pro seemless texture editor (16 replies)
- FF Dustbowl? (7 replies)
- FF_EgyptianCurse (21 replies)
- Spawn Questions (7 replies)
- 2nd skybox? (15 replies)
- The Mapping Resources Thread (48 replies)
- Mapping resources and open source mapping (23 replies)
- Official FF Map Question (TF2) (13 replies)
- Lightmaps on displacements... (7 replies)
- **SOLVED** SourceSDK fails to load (5 replies)
- quick question. (1 replies)
- Casbah (37 replies)
- Hammer Broken Again? (8 replies)
- LUA Questions (42 replies)
- Map Idea: Grinder (21 replies)
- ff_murderball2 (9 replies)
- I hate steam so much more now (25 replies)
- I love problems! (5 replies)
- Guides (3 replies)
- ff_portkarl_hns (20 replies)
- Can't find lava texture (11 replies)
- Check dis shitz out (12 replies)
- Hunted Flow (31 replies)
- Player clip (14 replies)
- func_door (2 replies)
- An absolute MUST! (11 replies)
- World and Face Texture Properties (10 replies)
- Question about Well (25 replies)
- ff to include css textures? (13 replies)
- Requesting Cathedral Theme Textures (7 replies)
- Basic mapping guide? (7 replies)
- ff_dropdown [Last update: 04-12-2006] (55 replies)
- New AvD Map (24 replies)
- Map im working on (9 replies)
- ff_blockfort [to all the mappers out there] (8 replies)
- Help with bot pathing in Unreal Tournament (1999) (4 replies)
- 3d view in hammer dead (8 replies)
- emulation_r2 the new sexy thread in town. (84 replies)
- Unreal Tournament Maps (10 replies)
- What causes this? (13 replies)
- XSI's SMD exporter (12 replies)
- Con1 & CJ2 (8 replies)
- Couple quick questions (3 replies)
- Prop/Model/Skin Databases? (1 replies)
- No 3D? (5 replies)
- Map Idea. (6 replies)
- What textures do you like? (8 replies)
- Totalwar (1 replies)
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