View Full Version : Mapping
- about the entities (8 replies)
- New Version of Hammer! (56 replies)
- chimkey 1 remake (38 replies)
- This forum... (43 replies)
- Hungover Friday Mapping Idea (8 replies)
- Small AvD maps (5 replies)
- A/D map... and a HUGE one. (5 replies)
- New Map Idea: Capsule (10 replies)
- Constructive Criticism (40 replies)
- FF_Deathmatch (6 replies)
- The developers are screwing up the maps! (32 replies)
- increasing resolution of cameras (19 replies)
- Hammer and alpha blending (5 replies)
- Possible skill map? (4 replies)
- Crazy New/Refreshed Map Ideas (6 replies)
- Map Idea: Accelerator (12 replies)
- Time to Unveil the IDEA behind Codename: Donut (22 replies)
- Simple Tutorial with Planning Map (5 replies)
- emulation_r2 A new map. (376 replies)
- Hammer problem. (9 replies)
- Community Map (Updated: December 20, 2005) (148 replies)
- A map maker inside the game. (34 replies)
- Where's it at?!! (2 replies)
- some of us have map making problems besides making them! (9 replies)
- The Super Maplist Thread - 28 Jan, 07 11:52 pm GMT (312 replies)
- Swap buffer problem (6 replies)
- Map Idea: Antfarm (26 replies)
- Invisible Ceiling that does not affect lighting (5 replies)
- mapping newb sheepishly before thee (9 replies)
- FAO Mappers (3 replies)
- Two oldschool maps i think someone should make (2 replies)
- Map add on? (21 replies)
- MAX_MAP_BRUSHSIDES (14 replies)
- Working on Well for another hl2 mod. (30 replies)
- New maps , old maps (6 replies)
- Why are map aspects/modes never really mixed? (41 replies)
- Jim "Rev.Hippie" Davis (2 replies)
- ff_seasons (24 replies)
- Breakables repaired on round reset? (12 replies)
- Tutorial: Why and How to Use BSPZIP (11 replies)
- Gaz console on rock2 (49 replies)
- Overlays for team colors? (7 replies)
- contiguous spiral (14 replies)
- IWannaMap to host FF maps!!!! (10 replies)
- ff_Ramparts (61 replies)
- Models/MDLs (1 replies)
- Super Detail Map Contest (20 replies)
- Articles On TF Map Design? (17 replies)
- My version of 2fort. (26 replies)
- Training Maps? (2 replies)
- Shhhh.... (41 replies)
- Monkey (35 replies)
- Trees (15 replies)
- Mod help (5 replies)
- Texture Woes (23 replies)
- Heard of Vidar2 in production/planned? (19 replies)
- another request: how to re-skin existing models? (7 replies)
- env_firesensor able to detect pyro fire? (18 replies)
- map detail in push (10 replies)
- Red/blue colors in maps (6 replies)
- Texture needed: sandstone (24 replies)
- Starting mapping (3 replies)
- Real Nitpicky Push suggestion (4 replies)
- BH Map? (2 replies)
- The base (19 replies)
- rock texture in UNO (13 replies)
- Underwater visual problem (8 replies)
- Some Mapping Questions. (4 replies)
- Which entities... (17 replies)
- Where are the TFC maps? (2 replies)
- The new Fortitude (1024x768 screens inside) (22 replies)
- skybox/architecture issue (2 replies)
- ff_darkwar (8 replies)
- FF_Chaos (41 replies)
- Who's holding big stuff? (75 replies)
- tre_house (6 replies)
- Helping N00bs!!!! (28 replies)
- new gameplay type: capture the fort (if it doesnt exists alr (10 replies)
- Couple of things (13 replies)
- Another map idea (14 replies)
- Crossover2 Question (7 replies)
- Will Cooperative maps be possible? (14 replies)
- Pipe Problem (5 replies)
- Windows (12 replies)
- A question for you mappers (31 replies)
- ff_icefort *UPDATED* (50 replies)
- Sizing of a ported map (4 replies)
- How will clip brushes affect SGs? (2 replies)
- Question about func_details (11 replies)
- Implementation question about ropes in FF... (29 replies)
- QuArK tutorials (24 replies)
- Rock2 Concern (6 replies)
- 2morforever (192 replies)
- Size of walls (5 replies)
- WAD file conversions (0 replies)
- Need Help (4 replies)
- Map idea. (6 replies)
- haunted 4fort4? (4 replies)
- ff_underground (WARNING: no 56Kb/s users, big screens) (91 replies)
- Starting a map (3 replies)
- Shaking Elevators (14 replies)
- Team Relay (tr_) map type (9 replies)
- Big maps (25 replies)
- Map naming! (24 replies)
- Tutorial: Displacement Domes (14 replies)
- Any Mappers without a project? (21 replies)
- O V D (23 replies)
- Scaling Map/Players? (7 replies)
- Drainage - A Work In Progress (11 replies)
- ff_pitfall (2 replies)
- TFC - RATS (10 replies)
- FF_rust (Updated 21.11.2005) (84 replies)
- Evenflow (9 replies)
- Mapping compitition? (27 replies)
- video tutorials (5 replies)
- Mulch_Trench Remake (139 replies)
- WIP: ff_fortitude (24 replies)
- Map parts vanishing (6 replies)
- Team Items: doors, sheilds, and elevators (11 replies)
- WIP: Tightwad (17 replies)
- another attempt at mapping (14 replies)
- 2mesa (89 replies)
- Real quick question! (12 replies)
- Working with water (7 replies)
- Curvy Displacement Question/Discussion (14 replies)
- I'm going to offically embarrass myself (12 replies)
- Congestus - The Movie (35 replies)
- prop problems (13 replies)
- Questions about prefabs. (4 replies)
- Yet another troublesome question (9 replies)
- Rounded Corners (19 replies)
- just a quick query on tools/ textures (4 replies)
- Sunny problem (5 replies)
- Forcing player's view to shift... (2 replies)
- Best way to make a dome... (40 replies)
- .PAK to .VTF/.VMT conversion (10 replies)
- Team Colours (7 replies)
- ff_2fort? (3 replies)
- Cooperative map projects (14 replies)
- How to make lift? (14 replies)
- map: ff_2fortsniper (26 replies)
- My First Map (42 replies)
- Floor Crevices, Explosives and You. (16 replies)
- Texturing (8 replies)
- Paint Alpha problem (9 replies)
- texturing help!! (0 replies)
- My 2fort sniper remake (13 replies)
- Mapping Tutorials (2 replies)
- 2stag2 anyone? (2 replies)
- Hammer sucks at angles? (14 replies)
- Map Idea : Trimp map (60 replies)
- Making models for your maps (5 replies)
- func_detail is being a bugger (4 replies)
- Question/idea: not completely symmetrical maps (8 replies)
- Lego Forts... (3 replies)
- Where Do You Get Your Ideas From? (12 replies)
- mortality update: first screenshots (72 replies)
- Need a lava texture! (3 replies)
- Detpack use in maps, &c (9 replies)
- Why don't we include teleporters (109 replies)
- Map progress thread (37 replies)
- Give ammo in CS:S (14 replies)
- A map where engineers are critical (26 replies)
- How can i improve my 2fort? (13 replies)
- My mapping attempt :P (39 replies)
- half capping. (16 replies)
- Stupid Question? (19 replies)
- You and point_spotlights (5 replies)
- Steam/Server issues (3 replies)
- Tempest_r3 Remake (16 replies)
- Water effects (4 replies)
- Environment lighting oddity (4 replies)
- small question (2 replies)
- Animating Textures (6 replies)
- Quick Mapping Quiestion. (16 replies)
- Wanting technical help for an old HL mapping veteran (8 replies)
- Shutdown remake (26 replies)
- Displacement smoothing (2 replies)
- Map Troubles. (6 replies)
- Mapping (9 replies)
- Mapping for FF (12 replies)
- env_texturetoggle, and textures with frame indicies (0 replies)
- Looking to remake 2morfort (8 replies)
- Hi! a few mapping questions for FF (17 replies)
- The Map List (2 replies)
- Concmap_r remake (60 replies)
- Mountains (17 replies)
- A suggestion to fellow mappers regarding elevation... (13 replies)
- Lava in HL2/Hammer? (16 replies)
- Error when loading map (3 replies)
- no mans land (15 replies)
- Alternate routes that arnt transited, who nobody want to def (22 replies)
- env_cubemap's (5 replies)
- Dark and Moody Maps.....tfc? (23 replies)
- Another ent idea regarding nades. (6 replies)
- HL1 can't run Totalwar (11 replies)
- Happier surroundings (10 replies)
- physics based maps (32 replies)
- A playground!!! (8 replies)
- Regarding Screenshots. (24 replies)
- SDK documentation questions (5 replies)
- Remaking mortality_l: Suggestions? (48 replies)
- Wondering if this is doable in FF. (Heaven and Hell) (29 replies)
- 2mesa3 questions (8 replies)
- A question for the FF mappers... (12 replies)
- Map concept question for the tech heads (9 replies)
- .smd to .mdl tutorial (11 replies)
- need hl2 to map for hl2 ??! (14 replies)
- FF Epicenter (Beta 2 DL) (348 replies)
- Entities for a newish gametype (2 replies)
- How do you plan your maps? (6 replies)
- New map idea (lego pictures) (40 replies)
- I need a mapping project! (28 replies)
- Moon Map (9 replies)
- What I need for a good CTF map (8 replies)
- Mapping for FF (5 replies)
- *updated*Border Classic (44 replies)
- Vertex Manipulation Dodginess (6 replies)
- Texture Pack Re-Release (19 replies)
- Map Series (15 replies)
- Am I the only one that saw this? (12 replies)
- Mdeling (9 replies)
- VTF plugin for Photoshop (2 replies)
- Map Layout & Ideas (5 replies)
- Engineer Wars and BorderCross (5 replies)
- Question to MOD team: Combine Shields (10 replies)
- ff_morgana (4 replies)
- Morphing Map (8 replies)
- Start mapping (27 replies)
- crazy soccer map (8 replies)
- A question for Eat (9 replies)
- HL1 Original Maps (5 replies)
- Noob mapper attempting 2chem, need advice! (59 replies)
- Flagrun Texture Poll - POLL CLOSED (21 replies)
- Will Dustbowl Return (5 replies)
- XSI/Maya/3dsMax (10 replies)
- WIP ff_wellfort2 (35 replies)
- Quake 3 textures to Source? (8 replies)
- Maps (5 replies)
- HL2 Custom Texture Packs (65 replies)
- HourPitores Texture Pack (15 replies)
- Working with displacements (5 replies)
- 2 map "ideas" (5 replies)
- Maya to .mdl (13 replies)
- strange question mapper in need in wrong place (10 replies)
- Take a gander at 'lake' (111 replies)
- Presenting 2night1 (Image Update, in first post: 15/11/05) (51 replies)
- Porting RMFs: Problem (3 replies)
- Water in Source for ejgs_hunted - EVERYONE READ (5 replies)
- General Mapping Question (12 replies)
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