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  1. about the entities (8 replies)
  2. New Version of Hammer! (56 replies)
  3. chimkey 1 remake (38 replies)
  4. This forum... (43 replies)
  5. Hungover Friday Mapping Idea (8 replies)
  6. Small AvD maps (5 replies)
  7. A/D map... and a HUGE one. (5 replies)
  8. New Map Idea: Capsule (10 replies)
  9. Constructive Criticism (40 replies)
  10. FF_Deathmatch (6 replies)
  11. The developers are screwing up the maps! (32 replies)
  12. increasing resolution of cameras (19 replies)
  13. Hammer and alpha blending (5 replies)
  14. Possible skill map? (4 replies)
  15. Crazy New/Refreshed Map Ideas (6 replies)
  16. Map Idea: Accelerator (12 replies)
  17. Time to Unveil the IDEA behind Codename: Donut (22 replies)
  18. Simple Tutorial with Planning Map (5 replies)
  19. emulation_r2 A new map. (376 replies)
  20. Hammer problem. (9 replies)
  21. Community Map (Updated: December 20, 2005) (148 replies)
  22. A map maker inside the game. (34 replies)
  23. Where's it at?!! (2 replies)
  24. some of us have map making problems besides making them! (9 replies)
  25. The Super Maplist Thread - 28 Jan, 07 11:52 pm GMT (312 replies)
  26. Swap buffer problem (6 replies)
  27. Map Idea: Antfarm (26 replies)
  28. Invisible Ceiling that does not affect lighting (5 replies)
  29. mapping newb sheepishly before thee (9 replies)
  30. FAO Mappers (3 replies)
  31. Two oldschool maps i think someone should make (2 replies)
  32. Map add on? (21 replies)
  33. MAX_MAP_BRUSHSIDES (14 replies)
  34. Working on Well for another hl2 mod. (30 replies)
  35. New maps , old maps (6 replies)
  36. Why are map aspects/modes never really mixed? (41 replies)
  37. Jim "Rev.Hippie" Davis (2 replies)
  38. ff_seasons (24 replies)
  39. Breakables repaired on round reset? (12 replies)
  40. Tutorial: Why and How to Use BSPZIP (11 replies)
  41. Gaz console on rock2 (49 replies)
  42. Overlays for team colors? (7 replies)
  43. contiguous spiral (14 replies)
  44. IWannaMap to host FF maps!!!! (10 replies)
  45. ff_Ramparts (61 replies)
  46. Models/MDLs (1 replies)
  47. Super Detail Map Contest (20 replies)
  48. Articles On TF Map Design? (17 replies)
  49. My version of 2fort. (26 replies)
  50. Training Maps? (2 replies)
  51. Shhhh.... (41 replies)
  52. Monkey (35 replies)
  53. Trees (15 replies)
  54. Mod help (5 replies)
  55. Texture Woes (23 replies)
  56. Heard of Vidar2 in production/planned? (19 replies)
  57. another request: how to re-skin existing models? (7 replies)
  58. env_firesensor able to detect pyro fire? (18 replies)
  59. map detail in push (10 replies)
  60. Red/blue colors in maps (6 replies)
  61. Texture needed: sandstone (24 replies)
  62. Starting mapping (3 replies)
  63. Real Nitpicky Push suggestion (4 replies)
  64. BH Map? (2 replies)
  65. The base (19 replies)
  66. rock texture in UNO (13 replies)
  67. Underwater visual problem (8 replies)
  68. Some Mapping Questions. (4 replies)
  69. Which entities... (17 replies)
  70. Where are the TFC maps? (2 replies)
  71. The new Fortitude (1024x768 screens inside) (22 replies)
  72. skybox/architecture issue (2 replies)
  73. ff_darkwar (8 replies)
  74. FF_Chaos (41 replies)
  75. Who's holding big stuff? (75 replies)
  76. tre_house (6 replies)
  77. Helping N00bs!!!! (28 replies)
  78. new gameplay type: capture the fort (if it doesnt exists alr (10 replies)
  79. Couple of things (13 replies)
  80. Another map idea (14 replies)
  81. Crossover2 Question (7 replies)
  82. Will Cooperative maps be possible? (14 replies)
  83. Pipe Problem (5 replies)
  84. Windows (12 replies)
  85. A question for you mappers (31 replies)
  86. ff_icefort *UPDATED* (50 replies)
  87. Sizing of a ported map (4 replies)
  88. How will clip brushes affect SGs? (2 replies)
  89. Question about func_details (11 replies)
  90. Implementation question about ropes in FF... (29 replies)
  91. QuArK tutorials (24 replies)
  92. Rock2 Concern (6 replies)
  93. 2morforever (192 replies)
  94. Size of walls (5 replies)
  95. WAD file conversions (0 replies)
  96. Need Help (4 replies)
  97. Map idea. (6 replies)
  98. haunted 4fort4? (4 replies)
  99. ff_underground (WARNING: no 56Kb/s users, big screens) (91 replies)
  100. Starting a map (3 replies)
  101. Shaking Elevators (14 replies)
  102. Team Relay (tr_) map type (9 replies)
  103. Big maps (25 replies)
  104. Map naming! (24 replies)
  105. Tutorial: Displacement Domes (14 replies)
  106. Any Mappers without a project? (21 replies)
  107. O V D (23 replies)
  108. Scaling Map/Players? (7 replies)
  109. Drainage - A Work In Progress (11 replies)
  110. ff_pitfall (2 replies)
  111. TFC - RATS (10 replies)
  112. FF_rust (Updated 21.11.2005) (84 replies)
  113. Evenflow (9 replies)
  114. Mapping compitition? (27 replies)
  115. video tutorials (5 replies)
  116. Mulch_Trench Remake (139 replies)
  117. WIP: ff_fortitude (24 replies)
  118. Map parts vanishing (6 replies)
  119. Team Items: doors, sheilds, and elevators (11 replies)
  120. WIP: Tightwad (17 replies)
  121. another attempt at mapping (14 replies)
  122. 2mesa (89 replies)
  123. Real quick question! (12 replies)
  124. Working with water (7 replies)
  125. Curvy Displacement Question/Discussion (14 replies)
  126. I'm going to offically embarrass myself (12 replies)
  127. Congestus - The Movie (35 replies)
  128. prop problems (13 replies)
  129. Questions about prefabs. (4 replies)
  130. Yet another troublesome question (9 replies)
  131. Rounded Corners (19 replies)
  132. just a quick query on tools/ textures (4 replies)
  133. Sunny problem (5 replies)
  134. Forcing player's view to shift... (2 replies)
  135. Best way to make a dome... (40 replies)
  136. .PAK to .VTF/.VMT conversion (10 replies)
  137. Team Colours (7 replies)
  138. ff_2fort? (3 replies)
  139. Cooperative map projects (14 replies)
  140. How to make lift? (14 replies)
  141. map: ff_2fortsniper (26 replies)
  142. My First Map (42 replies)
  143. Floor Crevices, Explosives and You. (16 replies)
  144. Texturing (8 replies)
  145. Paint Alpha problem (9 replies)
  146. texturing help!! (0 replies)
  147. My 2fort sniper remake (13 replies)
  148. Mapping Tutorials (2 replies)
  149. 2stag2 anyone? (2 replies)
  150. Hammer sucks at angles? (14 replies)
  151. Map Idea : Trimp map (60 replies)
  152. Making models for your maps (5 replies)
  153. func_detail is being a bugger (4 replies)
  154. Question/idea: not completely symmetrical maps (8 replies)
  155. Lego Forts... (3 replies)
  156. Where Do You Get Your Ideas From? (12 replies)
  157. mortality update: first screenshots (72 replies)
  158. Need a lava texture! (3 replies)
  159. Detpack use in maps, &c (9 replies)
  160. Why don't we include teleporters (109 replies)
  161. Map progress thread (37 replies)
  162. Give ammo in CS:S (14 replies)
  163. A map where engineers are critical (26 replies)
  164. How can i improve my 2fort? (13 replies)
  165. My mapping attempt :P (39 replies)
  166. half capping. (16 replies)
  167. Stupid Question? (19 replies)
  168. You and point_spotlights (5 replies)
  169. Steam/Server issues (3 replies)
  170. Tempest_r3 Remake (16 replies)
  171. Water effects (4 replies)
  172. Environment lighting oddity (4 replies)
  173. small question (2 replies)
  174. Animating Textures (6 replies)
  175. Quick Mapping Quiestion. (16 replies)
  176. Wanting technical help for an old HL mapping veteran (8 replies)
  177. Shutdown remake (26 replies)
  178. Displacement smoothing (2 replies)
  179. Map Troubles. (6 replies)
  180. Mapping (9 replies)
  181. Mapping for FF (12 replies)
  182. env_texturetoggle, and textures with frame indicies (0 replies)
  183. Looking to remake 2morfort (8 replies)
  184. Hi! a few mapping questions for FF (17 replies)
  185. The Map List (2 replies)
  186. Concmap_r remake (60 replies)
  187. Mountains (17 replies)
  188. A suggestion to fellow mappers regarding elevation... (13 replies)
  189. Lava in HL2/Hammer? (16 replies)
  190. Error when loading map (3 replies)
  191. no mans land (15 replies)
  192. Alternate routes that arnt transited, who nobody want to def (22 replies)
  193. env_cubemap's (5 replies)
  194. Dark and Moody Maps.....tfc? (23 replies)
  195. Another ent idea regarding nades. (6 replies)
  196. HL1 can't run Totalwar (11 replies)
  197. Happier surroundings (10 replies)
  198. physics based maps (32 replies)
  199. A playground!!! (8 replies)
  200. Regarding Screenshots. (24 replies)
  201. SDK documentation questions (5 replies)
  202. Remaking mortality_l: Suggestions? (48 replies)
  203. Wondering if this is doable in FF. (Heaven and Hell) (29 replies)
  204. 2mesa3 questions (8 replies)
  205. A question for the FF mappers... (12 replies)
  206. Map concept question for the tech heads (9 replies)
  207. .smd to .mdl tutorial (11 replies)
  208. need hl2 to map for hl2 ??! (14 replies)
  209. FF Epicenter (Beta 2 DL) (348 replies)
  210. Entities for a newish gametype (2 replies)
  211. How do you plan your maps? (6 replies)
  212. New map idea (lego pictures) (40 replies)
  213. I need a mapping project! (28 replies)
  214. Moon Map (9 replies)
  215. What I need for a good CTF map (8 replies)
  216. Mapping for FF (5 replies)
  217. *updated*Border Classic (44 replies)
  218. Vertex Manipulation Dodginess (6 replies)
  219. Texture Pack Re-Release (19 replies)
  220. Map Series (15 replies)
  221. Am I the only one that saw this? (12 replies)
  222. Mdeling (9 replies)
  223. VTF plugin for Photoshop (2 replies)
  224. Map Layout & Ideas (5 replies)
  225. Engineer Wars and BorderCross (5 replies)
  226. Question to MOD team: Combine Shields (10 replies)
  227. ff_morgana (4 replies)
  228. Morphing Map (8 replies)
  229. Start mapping (27 replies)
  230. crazy soccer map (8 replies)
  231. A question for Eat (9 replies)
  232. HL1 Original Maps (5 replies)
  233. Noob mapper attempting 2chem, need advice! (59 replies)
  234. Flagrun Texture Poll - POLL CLOSED (21 replies)
  235. Will Dustbowl Return (5 replies)
  236. XSI/Maya/3dsMax (10 replies)
  237. WIP ff_wellfort2 (35 replies)
  238. Quake 3 textures to Source? (8 replies)
  239. Maps (5 replies)
  240. HL2 Custom Texture Packs (65 replies)
  241. HourPitores Texture Pack (15 replies)
  242. Working with displacements (5 replies)
  243. 2 map "ideas" (5 replies)
  244. Maya to .mdl (13 replies)
  245. strange question mapper in need in wrong place (10 replies)
  246. Take a gander at 'lake' (111 replies)
  247. Presenting 2night1 (Image Update, in first post: 15/11/05) (51 replies)
  248. Porting RMFs: Problem (3 replies)
  249. Water in Source for ejgs_hunted - EVERYONE READ (5 replies)
  250. General Mapping Question (12 replies)