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  1. weird, light_spot only casting light on models, not on world geometry (3 replies)
  2. Anyone Remaking concmap_exist? (30 replies)
  3. Warpath LUA (5 replies)
  4. +use physics (0 replies)
  5. [LUA] 2 questions 1 with flag caps (11 replies)
  6. ANY CUSTOM MAPS YET? (16 replies)
  7. Requesting a Modeler to Convert Some Prefabs to Static Props (2 replies)
  8. ff_mountain_escape (13 replies)
  9. [LUA Help] Trigger Hurt, Momentary_Rot_Button HELP!!! (19 replies)
  10. [HL2SP] i need help RIGHT NOW! (4 replies)
  11. Two button doors in Source... (5 replies)
  12. Problem with lua :( (14 replies)
  13. My map is enormous, please help (8 replies)
  14. Map request: concmap for complete newbies (18 replies)
  15. Hammer, why me (18 replies)
  16. Stupid Questions (3 replies)
  17. For my first source map... (12 replies)
  18. Could use Some Help With a few Things (3 replies)
  19. func_rotating sounds (2 replies)
  20. Detpack & LUA (7 replies)
  21. need help with scripting, and making NPCs talk (not in FF...) (1 replies)
  22. Couple map ideas (14 replies)
  23. A new conc map idea (23 replies)
  24. [LUA] I think a player states question (10 replies)
  25. How to Make a HL2 Single Player Map [?] (6 replies)
  26. Freefall4 Anyone? (16 replies)
  27. Need trivial LUA Help, please! (2 replies)
  28. [Problem] Compiling my map (17 replies)
  29. Need some ideas for a map again (13 replies)
  30. Nade stick area? (2 replies)
  31. Anybody port hunted for money? (2 replies)
  32. hunted style maps: prez rotation (2 replies)
  33. possible to create TARGAs with microsoft picture! prenuim 9? (0 replies)
  34. LUA: Floating Flags (10 replies)
  35. WIP: ff_startec (8 replies)
  36. Some Lua/FF mapping questions (6 replies)
  37. alright need some help with a stupid leak (5 replies)
  38. Saving as a .bsp instead of .vmf? (7 replies)
  39. explodable stuff (19 replies)
  40. [LUA] questions: VOX (sound) & files (0 replies)
  41. Team based damage (1 replies)
  42. Class Restrictions in lua not working; PLZ Help :) (4 replies)
  43. What makes a good flagroom? (6 replies)
  44. WHAT IS THE CROWBAR'S WEAPON NAME? (10 replies)
  45. FLAG NOT SHOWING ON RETURN (9 replies)
  46. Hunted civi settings (3 replies)
  47. Rock2 (1 replies)
  48. adding banner? (8 replies)
  49. Signs (1 replies)
  50. LUA screwed (31 replies)
  51. Creating a no nade zone (3 replies)
  52. ff_charybda (concmap) (93 replies)
  53. Creating Custom Sprays (2 replies)
  54. Lua - Noob needs help (10 replies)
  55. say: FEEDBACK server plugin. (2 replies)
  56. button function - timed tasks (1 replies)
  57. ambient sound (8 replies)
  58. Once upon a time...(2) Quake DM6 on FF (8 replies)
  59. bigger/more complex maps - spy only vents (15 replies)
  60. Texture questions (8 replies)
  61. [LUA] spawn validation based on player state. (11 replies)
  62. SG build restrictions from 1 to 2? (3 replies)
  63. FPS killers (3 replies)
  64. Kudus on cutting the stickies :) (2 replies)
  65. All Your Mapping Needs (0 replies)
  66. Small map example (3 replies)
  67. Oops, he did it again...de_cbble on FF (22 replies)
  68. what's wrong with trigger_hurt (10 replies)
  69. Once upon a time... Quake DM1 (16 replies)
  70. Jingle bells, jingle bells... (4 replies)
  71. Stupid Question.... (2 replies)
  72. trigger_ff_clip (20 replies)
  73. prop_physics problem (1 replies)
  74. DELETE (21 replies)
  75. Remove grens ontouch :D? (4 replies)
  76. LUA CODE (4 replies)
  77. Next patch Lua stuff (9 replies)
  78. i am about to PULL MY HAIR OUT! (13 replies)
  79. "Flag Rally" map idea (4 replies)
  80. CUtLinkedList overflow (3 replies)
  81. func_pushable and func_physbox work right? (1 replies)
  82. You have any clue why light_environment not working? (10 replies)
  83. mp_falldamage 0? not working in this game? do it with lua? (2 replies)
  84. Loading Screen (13 replies)
  85. question about brush sizes, 16u vs 32u+? (3 replies)
  86. LUA: checking the player has the flag (8 replies)
  87. Release subforum? (6 replies)
  88. Mapper Position (6 replies)
  89. Fortress Forever :: HL2Files Map Pack (14 replies)
  90. Spiral Ramps on Crossover (4 replies)
  91. Retaining Overlays When Flipping Maps (3 replies)
  92. LUA help (4 replies)
  93. Antlions? (3 replies)
  94. Lua help needed. (10 replies)
  95. Do something on each players in a team? (19 replies)
  96. can some one make an antistuck.lua for conc maps ?? (21 replies)
  97. Block Bullets (11 replies)
  98. Quad/Invinc ever comming out? (7 replies)
  99. OFFENSE/DEFENSE (8 replies)
  100. delete this (0 replies)
  101. What stock map is Offense and Defense? (4 replies)
  102. [LUA] States example (5 replies)
  103. Airshot map? (10 replies)
  104. LUA command to teleport (5 replies)
  105. queston on spawn points (6 replies)
  106. Prop errors. (2 replies)
  107. VHE Rendering Problems (4 replies)
  108. Rock2 (8 replies)
  109. RenderTarget On Hud (0 replies)
  110. Making a trigger_teleport team specific? (3 replies)
  111. Affecting the Flag... (6 replies)
  112. FF_Spamtastic(or something) (3 replies)
  113. My map crashes :( (11 replies)
  114. Howto create a VIP escape/rescue zone? (2 replies)
  115. help with demos, choppy (0 replies)
  116. Help with mapping (i am newb) (9 replies)
  117. first attempt on an custom hud (2 replies)
  118. lua: BroadCastSoundToPlayer with custom .wavs? (1 replies)
  119. Building cubemaps (6 replies)
  120. TF2 map performance (2 replies)
  121. Custom sentences for Speak (2 replies)
  122. HELP "MountAppFilesystem() failed: (8 replies)
  123. Custom water textures (2 replies)
  124. A request to people releasing maps with loading screens (6 replies)
  125. What are you using instead of func_recharge? (0 replies)
  126. Getting attacker on player_killed (11 replies)
  127. lua: actions happen x second(s) after trigger? (6 replies)
  128. Question: Smooth Curves (6 replies)
  129. FAO Conc Mappers: A request for friendlier design (4 replies)
  130. CLIPING THEN FLAG!!! (3 replies)
  131. WHY WONT WORK? (5 replies)
  132. How do I know whats wrong with my lua? (6 replies)
  133. Problem with Hammer Configuration (2 replies)
  134. General mapping question (4 replies)
  135. Map Problems (7 replies)
  136. Connecting a button to an FF script? (0 replies)
  137. func_button - onDamaged doesn't work anymore? Example needed PLEASE! (0 replies)
  138. Sum1 Remake ff_TURKEYBURGERS FTW!!!!!!!! (3 replies)
  139. How to make teamed player starts on maps (2 replies)
  140. Adding custom models (2 replies)
  141. Tutorial on Custom Supply Bags (8 replies)
  142. concmap5-ff released! (38 replies)
  143. Untitled Map Project (w/ questions) (5 replies)
  144. ff_Hunted - is AR a server var or map var? (2 replies)
  145. I'm totally clueless when it comes to lua, help pls (1 replies)
  146. stripping ammo not working, different cmd? (3 replies)
  147. help with source SDK/hammer (7 replies)
  148. surf maps (2 replies)
  149. ESAD FF Strafe Preview (9 replies)
  150. Gameplay type entities from released maps (4 replies)
  151. help with 'RemoveWeapon' plz. (0 replies)
  152. invincibility (4 replies)
  153. NM thanks (0 replies)
  154. List of Weapons (0 replies)
  155. hammer editor visuals messed up? (1 replies)
  156. Hammer > RunMap > Tier0.dll Missing (6 replies)
  157. A few questions for anyone with time. (8 replies)
  158. What is happening? (2 replies)
  159. openfire_l someone please make it for FF. (6 replies)
  160. SGware.be FF tutorials. (9 replies)
  161. lua playerspawn event to give concs only to Medic/scout, how? (4 replies)
  162. spawn angles (2 replies)
  163. Tutorial on newer ITGs & restores/enables? (4 replies)
  164. Map Hosting Sites (18 replies)
  165. making a concmap.. conc hits wall.. friction? (4 replies)
  166. A few questions concerning lua (2 replies)
  167. Question about functions in lua's (1 replies)
  168. Ramp Jump Concmap (2 replies)
  169. Player/entity coordinates? (1 replies)
  170. Suggestion for mapping forum (8 replies)
  171. New Mappers Read This: No pics, no clicks! (8 replies)
  172. Hosting custom maps on my site. (7 replies)
  173. Murderball type map? (1 replies)
  174. Strange artifact in texture problem (1 replies)
  175. Skeeball map + source (8 replies)
  176. Flythourgh (0 replies)
  177. lua stuff (4 replies)
  178. Strange elevator problem (8 replies)
  179. Map Load Screen Tutorial (9 replies)
  180. OnStartTouch, OnEndTouch and OnEndTouchAll (2 replies)
  181. problem with spawnpoint direction (3 replies)
  182. Warpath Map variation idea (0 replies)
  183. "Fun" map ideas (6 replies)
  184. Request a Fortress Map Tutorial (30 replies)
  185. so whats trigger_ff_clip do? (4 replies)
  186. LUA (7 replies)
  187. [lua scripting] Running a server command (0 replies)
  188. Looking through the FF textures... (0 replies)
  189. Mapping FAQ Thread (1 replies)
  190. Start Fade Pixels and End Face Pixels (0 replies)
  191. Changing Team Colors (0 replies)
  192. DEVELOPERS: func_ladder praise from a noob mapper :) (5 replies)
  193. Conc versions of current maps in FF (6 replies)
  194. Displacement Architecture (3 replies)
  195. Soccer map? (Not Push) (6 replies)
  196. The TFC Border Control Maps (5 replies)
  197. Gametype for Deathmatch no Teamplay? lua line plz? (0 replies)
  198. info_ff_teamspawn angle not working properly? (6 replies)
  199. ladders? (1 replies)
  200. Lua Commands (27 replies)
  201. "Infinite Packs" from ff_dm (1 replies)
  202. Creating a skill map..quad/invinc? (24 replies)
  203. map request: ff_skillbox (32 replies)
  204. ff_Schtop (6 replies)
  205. Functions for lua files (2 replies)
  206. Need a mapper for a WFH (8 replies)
  207. Somone please make these old school QWTF maps (1 replies)
  208. How to Make FF Maps (71 replies)
  209. Getting FF into Hammer. (3 replies)
  210. Setting in game models and resupplys (11 replies)
  211. OLD QWTFers would know this map (9 replies)
  212. Juggernaut Idea (11 replies)
  213. My Next Map: ff_mist? (16 replies)
  214. ff_hold (WIP) (20 replies)
  215. Since the mod is coming soon, FGD PLZ? (2 replies)
  216. How to stop map Intro Music? (5 replies)
  217. ff_conquistador (3 replies)
  218. Quick Question (HL1) (7 replies)
  219. Thomas' map thread- updated Sept 8th with Steam crash error :( (24 replies)
  220. fog question (6 replies)
  221. Chokepoints/Doorways (25 replies)
  222. Sound Effects (4 replies)
  223. Map Requests (Just Curious) (10 replies)
  224. Map Optimization FPS (4 replies)
  225. Map Start Camera before Spawn (9 replies)
  226. Hunted Partie Deux! (18 replies)
  227. FF-specific map properties? (15 replies)
  228. Ambient Generic troubles and bugs (19 replies)
  229. Escape Map Suggestions (13 replies)
  230. Rotating at 45 Degrees? (6 replies)
  231. Full Light Map Compile Failure (23 replies)
  232. water glitch!!!HELP! (61 replies)
  233. Func_rotating (3 replies)
  234. Mapping FF/TF2 (8 replies)
  235. 3D Skybox Help (1 replies)
  236. Haunted House Mansion Idea (20 replies)
  237. Beefy's Request to Mappers Re: Blue Logo (21 replies)
  238. Inspirations (20 replies)
  239. RAD issues (4 replies)
  240. Forever Mapped (website) (145 replies)
  241. Why use Models? (4 replies)
  242. Incremental rotation thing (8 replies)
  243. Custom Texture Question (7 replies)
  244. Modelling terrain vs displacements (9 replies)
  245. Five map ideas I've had over the years (2 replies)
  246. Download HL2 Hammer Map Editor? (12 replies)
  247. Planning ahead for the Mapping Community? (10 replies)
  248. Rats/Turkeyburgers/etc... (9 replies)
  249. Image/Resource Hosting (7 replies)
  250. Architecture Detail (13 replies)