View Full Version : Mapping
- weird, light_spot only casting light on models, not on world geometry (3 replies)
- Anyone Remaking concmap_exist? (30 replies)
- Warpath LUA (5 replies)
- +use physics (0 replies)
- [LUA] 2 questions 1 with flag caps (11 replies)
- ANY CUSTOM MAPS YET? (16 replies)
- Requesting a Modeler to Convert Some Prefabs to Static Props (2 replies)
- ff_mountain_escape (13 replies)
- [LUA Help] Trigger Hurt, Momentary_Rot_Button HELP!!! (19 replies)
- [HL2SP] i need help RIGHT NOW! (4 replies)
- Two button doors in Source... (5 replies)
- Problem with lua :( (14 replies)
- My map is enormous, please help (8 replies)
- Map request: concmap for complete newbies (18 replies)
- Hammer, why me (18 replies)
- Stupid Questions (3 replies)
- For my first source map... (12 replies)
- Could use Some Help With a few Things (3 replies)
- func_rotating sounds (2 replies)
- Detpack & LUA (7 replies)
- need help with scripting, and making NPCs talk (not in FF...) (1 replies)
- Couple map ideas (14 replies)
- A new conc map idea (23 replies)
- [LUA] I think a player states question (10 replies)
- How to Make a HL2 Single Player Map [?] (6 replies)
- Freefall4 Anyone? (16 replies)
- Need trivial LUA Help, please! (2 replies)
- [Problem] Compiling my map (17 replies)
- Need some ideas for a map again (13 replies)
- Nade stick area? (2 replies)
- Anybody port hunted for money? (2 replies)
- hunted style maps: prez rotation (2 replies)
- possible to create TARGAs with microsoft picture! prenuim 9? (0 replies)
- LUA: Floating Flags (10 replies)
- WIP: ff_startec (8 replies)
- Some Lua/FF mapping questions (6 replies)
- alright need some help with a stupid leak (5 replies)
- Saving as a .bsp instead of .vmf? (7 replies)
- explodable stuff (19 replies)
- [LUA] questions: VOX (sound) & files (0 replies)
- Team based damage (1 replies)
- Class Restrictions in lua not working; PLZ Help :) (4 replies)
- What makes a good flagroom? (6 replies)
- WHAT IS THE CROWBAR'S WEAPON NAME? (10 replies)
- FLAG NOT SHOWING ON RETURN (9 replies)
- Hunted civi settings (3 replies)
- Rock2 (1 replies)
- adding banner? (8 replies)
- Signs (1 replies)
- LUA screwed (31 replies)
- Creating a no nade zone (3 replies)
- ff_charybda (concmap) (93 replies)
- Creating Custom Sprays (2 replies)
- Lua - Noob needs help (10 replies)
- say: FEEDBACK server plugin. (2 replies)
- button function - timed tasks (1 replies)
- ambient sound (8 replies)
- Once upon a time...(2) Quake DM6 on FF (8 replies)
- bigger/more complex maps - spy only vents (15 replies)
- Texture questions (8 replies)
- [LUA] spawn validation based on player state. (11 replies)
- SG build restrictions from 1 to 2? (3 replies)
- FPS killers (3 replies)
- Kudus on cutting the stickies :) (2 replies)
- All Your Mapping Needs (0 replies)
- Small map example (3 replies)
- Oops, he did it again...de_cbble on FF (22 replies)
- what's wrong with trigger_hurt (10 replies)
- Once upon a time... Quake DM1 (16 replies)
- Jingle bells, jingle bells... (4 replies)
- Stupid Question.... (2 replies)
- trigger_ff_clip (20 replies)
- prop_physics problem (1 replies)
- DELETE (21 replies)
- Remove grens ontouch :D? (4 replies)
- LUA CODE (4 replies)
- Next patch Lua stuff (9 replies)
- i am about to PULL MY HAIR OUT! (13 replies)
- "Flag Rally" map idea (4 replies)
- CUtLinkedList overflow (3 replies)
- func_pushable and func_physbox work right? (1 replies)
- You have any clue why light_environment not working? (10 replies)
- mp_falldamage 0? not working in this game? do it with lua? (2 replies)
- Loading Screen (13 replies)
- question about brush sizes, 16u vs 32u+? (3 replies)
- LUA: checking the player has the flag (8 replies)
- Release subforum? (6 replies)
- Mapper Position (6 replies)
- Fortress Forever :: HL2Files Map Pack (14 replies)
- Spiral Ramps on Crossover (4 replies)
- Retaining Overlays When Flipping Maps (3 replies)
- LUA help (4 replies)
- Antlions? (3 replies)
- Lua help needed. (10 replies)
- Do something on each players in a team? (19 replies)
- can some one make an antistuck.lua for conc maps ?? (21 replies)
- Block Bullets (11 replies)
- Quad/Invinc ever comming out? (7 replies)
- OFFENSE/DEFENSE (8 replies)
- delete this (0 replies)
- What stock map is Offense and Defense? (4 replies)
- [LUA] States example (5 replies)
- Airshot map? (10 replies)
- LUA command to teleport (5 replies)
- queston on spawn points (6 replies)
- Prop errors. (2 replies)
- VHE Rendering Problems (4 replies)
- Rock2 (8 replies)
- RenderTarget On Hud (0 replies)
- Making a trigger_teleport team specific? (3 replies)
- Affecting the Flag... (6 replies)
- FF_Spamtastic(or something) (3 replies)
- My map crashes :( (11 replies)
- Howto create a VIP escape/rescue zone? (2 replies)
- help with demos, choppy (0 replies)
- Help with mapping (i am newb) (9 replies)
- first attempt on an custom hud (2 replies)
- lua: BroadCastSoundToPlayer with custom .wavs? (1 replies)
- Building cubemaps (6 replies)
- TF2 map performance (2 replies)
- Custom sentences for Speak (2 replies)
- HELP "MountAppFilesystem() failed: (8 replies)
- Custom water textures (2 replies)
- A request to people releasing maps with loading screens (6 replies)
- What are you using instead of func_recharge? (0 replies)
- Getting attacker on player_killed (11 replies)
- lua: actions happen x second(s) after trigger? (6 replies)
- Question: Smooth Curves (6 replies)
- FAO Conc Mappers: A request for friendlier design (4 replies)
- CLIPING THEN FLAG!!! (3 replies)
- WHY WONT WORK? (5 replies)
- How do I know whats wrong with my lua? (6 replies)
- Problem with Hammer Configuration (2 replies)
- General mapping question (4 replies)
- Map Problems (7 replies)
- Connecting a button to an FF script? (0 replies)
- func_button - onDamaged doesn't work anymore? Example needed PLEASE! (0 replies)
- Sum1 Remake ff_TURKEYBURGERS FTW!!!!!!!! (3 replies)
- How to make teamed player starts on maps (2 replies)
- Adding custom models (2 replies)
- Tutorial on Custom Supply Bags (8 replies)
- concmap5-ff released! (38 replies)
- Untitled Map Project (w/ questions) (5 replies)
- ff_Hunted - is AR a server var or map var? (2 replies)
- I'm totally clueless when it comes to lua, help pls (1 replies)
- stripping ammo not working, different cmd? (3 replies)
- help with source SDK/hammer (7 replies)
- surf maps (2 replies)
- ESAD FF Strafe Preview (9 replies)
- Gameplay type entities from released maps (4 replies)
- help with 'RemoveWeapon' plz. (0 replies)
- invincibility (4 replies)
- NM thanks (0 replies)
- List of Weapons (0 replies)
- hammer editor visuals messed up? (1 replies)
- Hammer > RunMap > Tier0.dll Missing (6 replies)
- A few questions for anyone with time. (8 replies)
- What is happening? (2 replies)
- openfire_l someone please make it for FF. (6 replies)
- SGware.be FF tutorials. (9 replies)
- lua playerspawn event to give concs only to Medic/scout, how? (4 replies)
- spawn angles (2 replies)
- Tutorial on newer ITGs & restores/enables? (4 replies)
- Map Hosting Sites (18 replies)
- making a concmap.. conc hits wall.. friction? (4 replies)
- A few questions concerning lua (2 replies)
- Question about functions in lua's (1 replies)
- Ramp Jump Concmap (2 replies)
- Player/entity coordinates? (1 replies)
- Suggestion for mapping forum (8 replies)
- New Mappers Read This: No pics, no clicks! (8 replies)
- Hosting custom maps on my site. (7 replies)
- Murderball type map? (1 replies)
- Strange artifact in texture problem (1 replies)
- Skeeball map + source (8 replies)
- Flythourgh (0 replies)
- lua stuff (4 replies)
- Strange elevator problem (8 replies)
- Map Load Screen Tutorial (9 replies)
- OnStartTouch, OnEndTouch and OnEndTouchAll (2 replies)
- problem with spawnpoint direction (3 replies)
- Warpath Map variation idea (0 replies)
- "Fun" map ideas (6 replies)
- Request a Fortress Map Tutorial (30 replies)
- so whats trigger_ff_clip do? (4 replies)
- LUA (7 replies)
- [lua scripting] Running a server command (0 replies)
- Looking through the FF textures... (0 replies)
- Mapping FAQ Thread (1 replies)
- Start Fade Pixels and End Face Pixels (0 replies)
- Changing Team Colors (0 replies)
- DEVELOPERS: func_ladder praise from a noob mapper :) (5 replies)
- Conc versions of current maps in FF (6 replies)
- Displacement Architecture (3 replies)
- Soccer map? (Not Push) (6 replies)
- The TFC Border Control Maps (5 replies)
- Gametype for Deathmatch no Teamplay? lua line plz? (0 replies)
- info_ff_teamspawn angle not working properly? (6 replies)
- ladders? (1 replies)
- Lua Commands (27 replies)
- "Infinite Packs" from ff_dm (1 replies)
- Creating a skill map..quad/invinc? (24 replies)
- map request: ff_skillbox (32 replies)
- ff_Schtop (6 replies)
- Functions for lua files (2 replies)
- Need a mapper for a WFH (8 replies)
- Somone please make these old school QWTF maps (1 replies)
- How to Make FF Maps (71 replies)
- Getting FF into Hammer. (3 replies)
- Setting in game models and resupplys (11 replies)
- OLD QWTFers would know this map (9 replies)
- Juggernaut Idea (11 replies)
- My Next Map: ff_mist? (16 replies)
- ff_hold (WIP) (20 replies)
- Since the mod is coming soon, FGD PLZ? (2 replies)
- How to stop map Intro Music? (5 replies)
- ff_conquistador (3 replies)
- Quick Question (HL1) (7 replies)
- Thomas' map thread- updated Sept 8th with Steam crash error :( (24 replies)
- fog question (6 replies)
- Chokepoints/Doorways (25 replies)
- Sound Effects (4 replies)
- Map Requests (Just Curious) (10 replies)
- Map Optimization FPS (4 replies)
- Map Start Camera before Spawn (9 replies)
- Hunted Partie Deux! (18 replies)
- FF-specific map properties? (15 replies)
- Ambient Generic troubles and bugs (19 replies)
- Escape Map Suggestions (13 replies)
- Rotating at 45 Degrees? (6 replies)
- Full Light Map Compile Failure (23 replies)
- water glitch!!!HELP! (61 replies)
- Func_rotating (3 replies)
- Mapping FF/TF2 (8 replies)
- 3D Skybox Help (1 replies)
- Haunted House Mansion Idea (20 replies)
- Beefy's Request to Mappers Re: Blue Logo (21 replies)
- Inspirations (20 replies)
- RAD issues (4 replies)
- Forever Mapped (website) (145 replies)
- Why use Models? (4 replies)
- Incremental rotation thing (8 replies)
- Custom Texture Question (7 replies)
- Modelling terrain vs displacements (9 replies)
- Five map ideas I've had over the years (2 replies)
- Download HL2 Hammer Map Editor? (12 replies)
- Planning ahead for the Mapping Community? (10 replies)
- Rats/Turkeyburgers/etc... (9 replies)
- Image/Resource Hosting (7 replies)
- Architecture Detail (13 replies)
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