View Full Version : Mapping
- Configuring capture maps? (11 replies)
- Spawn camera (3 replies)
- Paint Alpha won't work? (0 replies)
- Small fun map ideas? (24 replies)
- brushlimit? serious? (10 replies)
- Dunno how to fix this (24 replies)
- REQ:conc/quad racetrack, "run" map (2 replies)
- FF_Dropdown: Intended issue? (5 replies)
- Map Wanted: Hunted Buggy (24 replies)
- dunno what this mean (29 replies)
- Fortress-Zone FF/Maps (0 replies)
- hammerrrr (10 replies)
- [AE] Clan Community Map Hosting! (6 replies)
- AE DL Site (2 replies)
- rampslide friction = 0? (0 replies)
- request (6 replies)
- help please, hammer's being gay (4 replies)
- People without mapping skill: post (10 replies)
- Ceyx here, just wondering... (5 replies)
- Request a Pre-fab Here (7 replies)
- Best map so far? (42 replies)
- FF_Cornfield - Missing brush? (0 replies)
- 3DRealms hiring mappers (8 replies)
- Dear FF Mappers (20 replies)
- loading screen dimensions? (7 replies)
- hello, community....I'm blessed with a bunch of free time on my hands (29 replies)
- Dumb Question =D (5 replies)
- Compile Error. (5 replies)
- help (4 replies)
- Hunted map port release (16 replies)
- sweet map ideas... have no mapperz (12 replies)
- Objective on the class screen (2 replies)
- Is there a faster way to compile? (28 replies)
- gots question on cap points (11 replies)
- Opinions needed... something about murder. (24 replies)
- Official Map Concept Thread! (80 replies)
- HL2DM Maps (5 replies)
- VVIS stops at 9... (7 replies)
- Questions about Snow (3 replies)
- Port TFC maps (20 replies)
- de_rats for ff? (2 replies)
- schtop? (12 replies)
- Vrad Compiling Trouble. Give me tips. (5 replies)
- The Sad State of Pubs (63 replies)
- Surfing? (8 replies)
- What is wrong with my compile (19 replies)
- trigger_teleports (30 replies)
- Armor and Respawn bags (13 replies)
- Hook Me Up!? (9 replies)
- Team Colored Armor? How? (10 replies)
- Map Pack coming soon (3 replies)
- FF NEEDS Alchimy_l (48 replies)
- VHE help (2 replies)
- I think I (7 replies)
- FAO Gambit / texturererers (6 replies)
- Whats wrong with this compile? Aside from the leak... (4 replies)
- HDR skyboxes (2 replies)
- [Request] ff_mulch_dm (12 replies)
- Mappers need a Beta Test Server (5 replies)
- func_detail (8 replies)
- Problems Mirroring Bases (3 replies)
- Will anyone make the map BOUNCE? (17 replies)
- Assistance needed: removal of squishyness (1 replies)
- Show your maps to the world (15 replies)
- env_cubemaps (17 replies)
- HDR (10 replies)
- "Best" way to make rounded (concave and convex) corners? (12 replies)
- Personal Request: MORE HUNTED MAPS. (24 replies)
- SDK UPDATE! (3 replies)
- How can I edit a .VTF file? (3 replies)
- Again I Plea (12 replies)
- avanti (80 replies)
- probs ... (10 replies)
- Monitor support (15 replies)
- Will Escalators cause Lag? (4 replies)
- TURKEY BURGERS!!!(How many can YOU eat?) (14 replies)
- its possible to port a TFC map to FF ? (23 replies)
- Warpath being made (177 replies)
- How to optimize maps with big open spaces? (34 replies)
- Full on newb move..haha (2 replies)
- Error while compiling. (7 replies)
- Fix for blurry loading screens(map makers & players alike) (20 replies)
- [Release]Functioning Prison gate prefab (21 replies)
- Maps to be worked on by myself over the next few months (7 replies)
- Need to take quick and easy screenshots for your new map? DL SnagIt! It's free! (6 replies)
- Ok.... and that means? (11 replies)
- abnormally lit textures (2 replies)
- 3D view not available !? (4 replies)
- Help with Pitch Yaw Roll (3 replies)
- NEED HELP WITH LIGHTING (2 replies)
- The return of ff_flexibility (35 replies)
- Lua file not loading (3 replies)
- New textures needed. (9 replies)
- Question about sky (3 replies)
- Invade/Defend & player location (4 replies)
- Fog (at a cirtain area) (6 replies)
- Help w/ displacements (1 replies)
- Custom Texture Tutorial (4 replies)
- Water with 2 sides? How? (5 replies)
- ff_flagrun (MikeQuist) (2 replies)
- Compile times, insane. (17 replies)
- Teleporters and Inertia (17 replies)
- Lighting and Reflections issue. (11 replies)
- A note on remakes (25 replies)
- [Source SKD] Hammer Won't Open (8 replies)
- Please port Rock2 (36 replies)
- Irritating texture issue. (3 replies)
- Jump Pad creation without scout? (9 replies)
- New File Portal! (0 replies)
- Want to make a contribution to ff_2fort? (11 replies)
- Source Fails to Load (2 replies)
- Is there a way to preview doors in hammer? (12 replies)
- Enemies possible in maps? (2 replies)
- LUA help (10 replies)
- Problem with team spawns (5 replies)
- Forcefield doors? (11 replies)
- FF skyboxs (6 replies)
- Map idea for FF, somebody maek plx! (13 replies)
- Transparent textures (4 replies)
- The Mapper's Dilemma (36 replies)
- "Leaked" Models (4 replies)
- Super-early map screenshots... thoughts? (17 replies)
- [Released] FF Community Map Pack 2 - 9/15/09 (71 replies)
- Newbie questions (22 replies)
- "Trident" concept (12 replies)
- Several questions (1 replies)
- 32smooth (6 replies)
- Map Makers- ceilings (2 replies)
- Kinda Curious about compile/map Limits (2 replies)
- Bigger object properties box in Hammer 3.4-5 (2 replies)
- Someone plz make a 2 arena DM map! (7 replies)
- How to set up hammer for FF with the UPDATE to source (64 replies)
- ff_congestus Inclusion poll (7 replies)
- ff_congestus tweaks (30 replies)
- [Map Request] Smallfort, [e]_fort, Avanti, Forever2 (7 replies)
- Orange Box SDK problems? Anyone else? (23 replies)
- Great maps with lethal bugs. (4 replies)
- Question (13 replies)
- designating maps to a mapper or something (1 replies)
- help source crap (8 replies)
- Problem compiling using my FF settings (2 replies)
- [REQUEST]YOU ARE A PIRATE (3 replies)
- [request]highspeed (2 replies)
- [REQUESTS]CLIMB ETC (11 replies)
- [REQUESTS] Forever2, Avanti, Shutdown (3 replies)
- 2fort, bigger. (38 replies)
- Piranesi (3 replies)
- Uno: Que Paso? (11 replies)
- [request] No Mans Land (10 replies)
- [REQUEST] Well2 (3 replies)
- [Request] dustbowl2 (6 replies)
- [REQ] ff_schtop (0 replies)
- [Request] Airshot map. (14 replies)
- FF Community Map Pack 1 (.zip) (0 replies)
- FF Community Map Pack(s) (0 replies)
- CTF Map Ideas (4 replies)
- [REQUEST] Warpath (21 replies)
- Hammer, LUA, and Me (6 replies)
- [Request] Totalwar (4 replies)
- [Request] Turkeyburgers (12 replies)
- ADL community remakes? (21 replies)
- strange error while compiling. please help (2 replies)
- REQUEST!!!! (1 replies)
- how about an osaka remake :) (4 replies)
- Community Map Pack Poll 2 (8 replies)
- Community Map Pack Poll (10 replies)
- map related forums (12 replies)
- train (2 replies)
- [REQUEST] League maps. (16 replies)
- [REQUEST] Pipejump and Rjump maps (5 replies)
- Sounds in .res file (6 replies)
- Compile Log file Errors??? (6 replies)
- [REQUEST] Waterwheel - Doughnut (0 replies)
- Displacement seams (displacement meeting a brush) (2 replies)
- Found a displacement edge abutting multiple other edges. (5 replies)
- Hide & Seek ideas (41 replies)
- Resetting Fortress Points (5 replies)
- Broke my map, please help (14 replies)
- Lighting help :) (4 replies)
- Hammer 3.4 problem! (6 replies)
- fix for hammer wireframe crap (15 replies)
- [RELEASED] FF Community Map Pack 1 - 12/23/2007 (117 replies)
- Error compiling (25 replies)
- Source SDK Not Launching (2 replies)
- Suggestion for new gametype (14 replies)
- help with spawn points (3 replies)
- [help request] model lighting problem. (12 replies)
- Odd Problem: grate turns black (19 replies)
- unable to load authentication library (1 replies)
- Lua Holidays (7 replies)
- add a real 1on1 map (10 replies)
- Any Xmass theme maps? (20 replies)
- ff_dev_Rock2 (22 replies)
- [WIP] Mulch Remake - TF2 (4 replies)
- Help with breakable wall (4 replies)
- So this is what i get for trying somthing new? (5 replies)
- Rock2 / Flagrun / TurkeyBurger | Or like this 3 (8 replies)
- Latest SDK Update (60 replies)
- Vaporizing Projectiles etc... (6 replies)
- A New Way of Distributing Maps (0 replies)
- Lua Question (6 replies)
- Concmap7_r remake (7 replies)
- Hammer help (source hammer) (6 replies)
- Conc reload script. (21 replies)
- *LUA* "Trigger_Multiple" (2 replies)
- Epicenter (25 replies)
- kali_hunted (8 replies)
- ff_widow (4 replies)
- Remaking of warpath? (13 replies)
- FF_avanti (1 replies)
- Lua help: Detecting a jump (9 replies)
- concmap2 beta test tomorrow afternoon (16 replies)
- Models Not Showing up. (5 replies)
- FF Spazball? (5 replies)
- question for maker of palermo (3 replies)
- class selection not working (17 replies)
- game_zone_player not working (2 replies)
- Looking for a couple LUA variables (3 replies)
- visible shockwave in the sky possible? (12 replies)
- Badlands (4 replies)
- Request: FF_Murder (0 replies)
- So... is quad working now? (5 replies)
- Hello FF! (4 replies)
- personal HUD timer? (0 replies)
- A few newb ?'s (20 replies)
- [REQUEST] FF_XmasWell (22 replies)
- Scripting Game Style (11 replies)
- Texture Browse Menu not coming up??? (5 replies)
- Creating a spiral ramp? (15 replies)
- TF2 Mapping Help (8 replies)
- Displacement lighting help (4 replies)
- Power generator model? (6 replies)
- Swinging door (5 replies)
- Problems with the displacement editor (8 replies)
- Wont run map. I get a error (7 replies)
- idea for a concmap (2 replies)
- ff_xpress (2 replies)
- Geometry tutorial? (3 replies)
- Optimization help request. (8 replies)
- MY first map attempt, more important than the other post about a first attempt! (21 replies)
- FIXED: First attempt at mapping (24 replies)
- Granades in Respawn (10 replies)
- POLL: Avanti remake; use new textures or original? (43 replies)
- Adding drivables or NPC (9 replies)
- God help me... (9 replies)
- Mapping tutorial? (23 replies)
- LUA stuff (9 replies)
- LUA: door open only for Attackers? lua no work :( (3 replies)
- Custom Texture Issues, HELP! (10 replies)
- Beta release: ff_startecb1 (6 replies)
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