Fortress Forever

Go Back   Fortress Forever > Editing > Modding

Reply
 
Thread Tools Display Modes
Old 11-20-2009, 06:30 PM   #1
immortal
BADASS
 
Join Date: Nov 2009
Location: Brazil
Class/Position: D Solly, O Med
Gametype: kill.conc.cap
Affiliations: [TALOS]
Posts Rated Helpful 0 Times
Rocket Flare


http://www.ozfortress.com/media/cust..._potw_16_Flare

is it possible to have a rocket flare like this in FF?

Last edited by Elmo; 01-09-2010 at 07:07 AM. Reason: changed to request prefix
immortal is offline   Reply With Quote


Old 11-20-2009, 10:12 PM   #2
squeek.
Stuff Do-er
Lua Team
Wiki Team
Fortress Forever Staff
 
squeek.'s Avatar
 
Join Date: Mar 2007
Location: Northern California
Class/Position: Rallygun Shooter
Gametype: Conc tag (you just wait)
Affiliations: Mustache Brigade
Posts Rated Helpful 352 Times
Send a message via AIM to squeek.
As of right now, not really. Eventually, we'd like to put some sort of rocketflare customization in Fortress Options.

There is this, though: http://forums.fortress-forever.com/s...ad.php?t=19217

Related thread: http://forums.fortress-forever.com/s...ad.php?t=19117
__________________
#FF.Pickup ยค Fortress-Forever pickups

My Non-official Maps
Released FF_DM_Squeek - FF_2Mesa3_Classic - FF_Siege_Classic
Beta FF_Myth - FF_Redlight_Greenlight

Sick of the people on the internet, always moanin'. They just moan.
- Karl Pilkington

Last edited by squeek.; 11-20-2009 at 10:14 PM.
squeek. is offline   Reply With Quote


Old 11-20-2009, 10:41 PM   #3
immortal
BADASS
 
Join Date: Nov 2009
Location: Brazil
Class/Position: D Solly, O Med
Gametype: kill.conc.cap
Affiliations: [TALOS]
Posts Rated Helpful 0 Times
Quote:
Originally Posted by squeek. View Post
As of right now, not really. Eventually, we'd like to put some sort of rocketflare customization in Fortress Options.

There is this, though: http://forums.fortress-forever.com/s...ad.php?t=19217

Related thread: http://forums.fortress-forever.com/s...ad.php?t=19117

thank you
immortal is offline   Reply With Quote


Old 01-04-2010, 02:33 PM   #4
[AE] 5316 *TKZ*
D&A Member
Fortress Forever Staff
 
[AE] 5316 *TKZ*'s Avatar
 
Join Date: Mar 2007
Location: Windsor, Ontario
Class/Position: Medic - O
Gametype: CTF
Affiliations: [AE] Asseater Clan
Posts Rated Helpful 0 Times
Send a message via ICQ to [AE] 5316 *TKZ* Send a message via AIM to [AE] 5316 *TKZ* Send a message via MSN to [AE] 5316 *TKZ* Send a message via Yahoo to [AE] 5316 *TKZ* Send a message via Skype™ to [AE] 5316 *TKZ*
I could swore I separated out the flair shiz around the time I did the explosion decal adjustment.. I know it shared some of the same decal info that was being used for half a dozen other stuff. I know I got it to the point where you could customize the smoke trail color, and tweak the flair color.

I can't for the life of me remember if I made that change live or not back when I was doing shit.


*edit to add, I'm at work, so its possible I'm talking 100% out of my ass.
** Second edit! Found my old post talking about this exact issue - the problem was that the smoke emitted from the rocket uses the particle system, and wasn't easy to adjust. So the long and short of it is *meh* So disregard the above about smoke.
__________________
==================================================
| [AE] Clan | Rated R - Langauge/Violence/Adult Themes
ICQ #:151482789 * AIM: fl4shbang * Y!: greerjt2000
==================================================

Last edited by [AE] 5316 *TKZ*; 01-04-2010 at 02:59 PM.
[AE] 5316 *TKZ* is offline   Reply With Quote


Old 01-06-2010, 02:48 PM   #5
Mortifer Soldat`ch
 
Mortifer Soldat`ch's Avatar
 
Join Date: Jul 2007
Posts Rated Helpful 0 Times
If someone would seperate it up; i'd start making skins for it.
Mortifer Soldat`ch is offline   Reply With Quote


Old 01-06-2010, 07:07 PM   #6
rodox
dunkaroos
 
rodox's Avatar
 
Join Date: Apr 2008
Location: Michigan
Class/Position: Railgun
Posts Rated Helpful 2 Times
Send a message via AIM to rodox
It's my understanding you can change the rocket flare but it will also change your muzzleflash... but you can disable muzzleflashes with cl_disablemuzzleflashes 1
rodox is offline   Reply With Quote


Old 01-10-2010, 02:49 PM   #7
NeonLight
NeoNL
Wiki Team
Beta Tester
 
Join Date: Oct 2008
Location: Boston, Mass
Class/Position: Soldier, Medic
Gametype: AvD
Affiliations: +M|M+ -RS
Posts Rated Helpful 170 Times
Squeek linked it in post #2. Sorry PoC to me is Marxist to you

Quote:
Originally Posted by squeek. View Post
As of right now, not really. Eventually, we'd like to put some sort of rocketflare customization in Fortress Options.

There is this, though: http://forums.fortress-forever.com/s...ad.php?t=19217

Related thread: http://forums.fortress-forever.com/s...ad.php?t=19117
NeonLight is offline   Reply With Quote


Old 01-11-2010, 02:56 PM   #8
[AE] 5316 *TKZ*
D&A Member
Fortress Forever Staff
 
[AE] 5316 *TKZ*'s Avatar
 
Join Date: Mar 2007
Location: Windsor, Ontario
Class/Position: Medic - O
Gametype: CTF
Affiliations: [AE] Asseater Clan
Posts Rated Helpful 0 Times
Send a message via ICQ to [AE] 5316 *TKZ* Send a message via AIM to [AE] 5316 *TKZ* Send a message via MSN to [AE] 5316 *TKZ* Send a message via Yahoo to [AE] 5316 *TKZ* Send a message via Skype™ to [AE] 5316 *TKZ*
Its actually super easy to seperate the rocket flair from the muzzle flash gcf. All you need to do is point the rocket flair info from the generic source gcf to the rockets ingame folder, and copy the actual texture file there.

I don't have FF installed here at work, so I can't give you the exact info, but it should just be a matter of editing the rockets vtf (or whatever the file that you can open in notepad is.. I'm way out of practice now) to point to the new location w/in FF's materials folder, instead of the source materials.

It really should have been done that way in the first place. Many of FF's resources pull from the generic files, and share them across the board. I guess that allows for a smaller package size for FF, but makes modding a pain.

I digress tho, as I said, it is a really easy fix. I'm not sure if you can edit this locally on your own client, but maybe if a dev loves you enough, they'll update it in the next patch. It'd probably be worth the effort to go in and seperate out some of the more moddable texture files, but I dunno if it'd ever be considered a priority thing.
__________________
==================================================
| [AE] Clan | Rated R - Langauge/Violence/Adult Themes
ICQ #:151482789 * AIM: fl4shbang * Y!: greerjt2000
==================================================
[AE] 5316 *TKZ* is offline   Reply With Quote


Old 01-11-2010, 04:08 PM   #9
CHURCHMOUTH
crystaLcity
D&A Member
Beta Tester
 
CHURCHMOUTH's Avatar
 
Join Date: May 2009
Location: Pittsburgh, PA
Class/Position: Soldier D
Gametype: Capture the Flag
Affiliations: Goodfellas
Posts Rated Helpful 7 Times
i really wish u weren't retired
CHURCHMOUTH is offline   Reply With Quote


Old 01-12-2010, 03:03 AM   #10
[AE] 5316 *TKZ*
D&A Member
Fortress Forever Staff
 
[AE] 5316 *TKZ*'s Avatar
 
Join Date: Mar 2007
Location: Windsor, Ontario
Class/Position: Medic - O
Gametype: CTF
Affiliations: [AE] Asseater Clan
Posts Rated Helpful 0 Times
Send a message via ICQ to [AE] 5316 *TKZ* Send a message via AIM to [AE] 5316 *TKZ* Send a message via MSN to [AE] 5316 *TKZ* Send a message via Yahoo to [AE] 5316 *TKZ* Send a message via Skype™ to [AE] 5316 *TKZ*
Quote:
Originally Posted by CHURCHMOUTH View Post
i really wish u weren't retired

Yea, IRL came in and kicked my butt
__________________
==================================================
| [AE] Clan | Rated R - Langauge/Violence/Adult Themes
ICQ #:151482789 * AIM: fl4shbang * Y!: greerjt2000
==================================================
[AE] 5316 *TKZ* is offline   Reply With Quote


Old 01-09-2010, 02:21 AM   #11
DeToXxX
 
DeToXxX's Avatar
 
Join Date: Jul 2007
Location: Staten Island, NY
Class/Position: Offense
Gametype: CTF
Affiliations: [TALOS] .t5
Posts Rated Helpful 3 Times
it would be too easy to do. Unfortunately FF uses the same flare for rocket trail that it uses for the muzzle flash for all your weapons. If they make them separate files, too easy. But, if you want, I can make it. But, when you shoot a gun it's gonna have a blue flare looking muzzle flash.
DeToXxX is offline   Reply With Quote


Old 01-09-2010, 02:31 AM   #12
CHURCHMOUTH
crystaLcity
D&A Member
Beta Tester
 
CHURCHMOUTH's Avatar
 
Join Date: May 2009
Location: Pittsburgh, PA
Class/Position: Soldier D
Gametype: Capture the Flag
Affiliations: Goodfellas
Posts Rated Helpful 7 Times
sounds cool make it happen
CHURCHMOUTH is offline   Reply With Quote


Old 01-09-2010, 05:01 AM   #13
NeonLight
NeoNL
Wiki Team
Beta Tester
 
Join Date: Oct 2008
Location: Boston, Mass
Class/Position: Soldier, Medic
Gametype: AvD
Affiliations: +M|M+ -RS
Posts Rated Helpful 170 Times
PoC already did this -.-
NeonLight is offline   Reply With Quote


Old 01-10-2010, 12:21 PM   #14
immortal
BADASS
 
Join Date: Nov 2009
Location: Brazil
Class/Position: D Solly, O Med
Gametype: kill.conc.cap
Affiliations: [TALOS]
Posts Rated Helpful 0 Times
Quote:
Originally Posted by DeToXxX View Post
it would be too easy to do. Unfortunately FF uses the same flare for rocket trail that it uses for the muzzle flash for all your weapons. If they make them separate files, too easy. But, if you want, I can make it. But, when you shoot a gun it's gonna have a blue flare looking muzzle flash.
do it please

Quote:
Originally Posted by NeoNL View Post
PoC already did this -.-
link now
where can i find PoC?
immortal is offline   Reply With Quote


Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 12:57 AM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2024, vBulletin Solutions, Inc.