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Old 02-14-2016, 05:10 PM   #1
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Looking pretty snazzy Suzy.
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Old 02-16-2016, 04:34 AM   #2
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Looks like BL1 neatorific
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Old 02-16-2016, 05:22 AM   #3
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I'd like to point out that the ff_phantom_r that we all know, love, and circle jerk, is not a 1:1 port of the tfc phantom.

And that's the only real problem I see with your version of vidars. It looks pretty much identically portioned. It could very likely end up being too cramped and awkward for FF gameplay.

Scaling can be kind of difficult too. I don't think it's as simple as scaling the entire map up by a certain percentage. It's likely there are certain areas that need to be taller, but not wider, or vice versa, or both.

Just don't pull an ff_prolifique and over scale it by comical proportions.
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Old 02-16-2016, 05:32 AM   #4
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Red Scarf of Liberating Happiness? More like Magnifying Glass of Super Criticals


[jk fda rel smrt bout maps. evry1 luv n ply thm evry day]
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Old 02-16-2016, 05:35 AM   #5
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Quote:
Originally Posted by homie in reboks' View Post
Red Scarf of Liberating Happiness? More like Magnifying Glass of Super Criticals


[jk fda rel smrt bout maps. evry1 luv n ply thm evry day]
FDA maps are mostly shit maps.
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Old 02-16-2016, 07:17 AM   #6
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Originally Posted by FDA_Approved View Post
I'd like to point out that the ff_phantom_r that we all know, love, and circle jerk, is not a 1:1 port of the tfc phantom.

And that's the only real problem I see with your version of vidars. It looks pretty much identically portioned. It could very likely end up being too cramped and awkward for FF gameplay.

Scaling can be kind of difficult too. I don't think it's as simple as scaling the entire map up by a certain percentage. It's likely there are certain areas that need to be taller, but not wider, or vice versa, or both.

Just don't pull an ff_prolifique and over scale it by comical proportions.
Yeah i realise Vidar2 is way too tight to play properly with the sort of movement and speeds in ff, at the moment a lot of it is 1:1, the yard and outside areas feel about right in size so im leaving those but indoors i still have a lot of restructuring to do. After a playtest it became quickly apparent that the tower the flag spawns in is way too tight so i have redesigned that; but i still want to widen some corridoors and raise a few ceilings in places.

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Old 02-22-2016, 09:27 PM   #7
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Let me know if you need another tester for that beauty.
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Old 03-12-2016, 01:18 AM   #8
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changed the ramp room up a little...



Does anyone have a working 'propper' setup? I dont want to mess with my current sdk2006 install but i need some models compiled...
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Old 03-12-2016, 05:31 AM   #9
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Idk, do you think you're running into problems specific to the 2006 sdk? If that's so you might try and poke around the community for hidden. It's a game that also runs on 06 I think?

I was planning on following tophattwaffles guide for proper when I finally start remaking some of my curved surf ramps. But that's realisticly a long ways off for me.
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