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Old 01-06-2011, 04:50 PM   #1
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Planned 2.5 split to make a 2.42 update

For those of you who don't read the forums you will have missed a lot of talk over the past year. We apologise for our lack of attention to this news page and accept that it could seem as though we've abandoned the FF project. However this is NOT the case!

We are still very much active and are continuing to evolve and improve Fortress Forever.

What was planned

We have been testing a lot of big changes for the upcoming 2.5 patch--adding new weapons and even going as far as completely changing how some classes operate. Some of those changes will make the cut, and some won't, but we realized that there are a number of small changes and bug fixes that we want to release. Hence, the 2.42 patch.

Where we're at right now

Squeek and Dexter have been working very hard merging changes from our beta build and have, as of last night, got it up to date so that we can shortly begin testing release builds.

There are a few (four or five) changes which are still up for debate as to their inclusion in this patch.

Can we have some idea of what to expect in the 2.42 patch?

Here's a taste:
  • You no longer lose a kill for suiciding.
  • Added soft-clipping of friendly players. This means no bumping into your allies and missing that conc (you can still stack on their heads, if that's your thing).
  • No longer will your crosshair betray you: Your crosshair disappears when you are concussed. The true crosshair (where you are actually firing) now flashes upon firing a weapon.
  • The scout's jump pad can now only be used by friendly players (with a team-colored paint job to reflect that fact). Enemies can damage and destroy them, but they regenerate health when left alone.
  • Due to recent U.N. mandates regarding biological weapons (“we really mean it this time”), we thought the days of the infection were numbered. However our crack team of lawyers thankfully discovered a loophole. The medic's infection wears off after a set amount of time. It will bring players to 1hp, but won't kill them. When the infection wears off, the lost health returns.
  • HWGuy now has a secondary attack called the "overpressure". Use it to push nearby enemies away where you can safely fill them full of lead.
  • New map ff_warpath will be released! Fight your way through this pristine desert valley, capturing each command point until you are at the enemy's doorstep.

That's only a portion of what we have in store, so watch this space for the full change log coming in a few weeks.


the soldier's new laser grenade can lock down a narrow corridor, but won't fill the entire room with projectiles.


ff_warpath

So what's happening to these 'considerable changes' & the 2.5 patch?

Some of the changes we like, but are waiting for further testing, appropriate models, and textures or coding in some required changes. Some items will be cut in the end, but 2.5 will contain some rdical new changes that we've been having a lot of fun with.

If you want to help get this next patch out the door, consider joining the beta team! We are always looking for active players who can attend tests and give good feedback. Apply in the forums. If you have developer skills such as SDK coding, modelling, animation, or level design, see our jobs page.
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Last edited by Elmo; 01-06-2011 at 05:17 PM.
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Old 01-06-2011, 05:00 PM   #2
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Finally, a news post!
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Old 01-06-2011, 05:06 PM   #3
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Finally, a news post!
Blog/dev journal from me should be pretty damn soon.
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Old 01-06-2011, 05:07 PM   #4
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Yay Elmo you're the best!
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Old 01-06-2011, 05:17 PM   #5
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I snuck in a warpath image.
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Old 01-06-2011, 05:20 PM   #6
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I'd just like to say that the soft-clipping is AMAZING.


edit: Props to elmo for writing this beast of a news post.
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Old 01-06-2011, 05:05 PM   #7
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Looks pretty solid as a whole. Soft-clipping is probably a good thing, changes to the jump pad are nice, infection changes are great, and I definitely want to see this HW change. Warpath is amazing, of course.

Not so sure about the change to the conc effect, though....hm.
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Old 01-08-2011, 08:25 PM   #8
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"You no longer lose a kill for suiciding."

This is going to result in players using kill when lit on fire by a pyro or when infected. You should put some type of "finished off" frag for the enemy that dealt damage. TF2 has that working well.
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Old 01-08-2011, 08:27 PM   #9
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Send a message via AIM to squeek.
You still get a death and a respawn time penalty.
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Old 01-08-2011, 08:39 PM   #10
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[*]No longer will your crosshair betray you: Your crosshair disappears when you are concussed. The true crosshair (where you are actually firing) now flashes upon firing a weapon.
What...

The game is made up of competative players...

FF is dead to me
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Old 01-08-2011, 08:51 PM   #11
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What...

The game is made up of competative players...

FF is dead to me
When was the last time you played.
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Old 01-08-2011, 09:04 PM   #12
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When was the last time you played.
And when hasn't ANY GAME been competitive at some level? If it's not your cup of tea Oat, don't drink it.
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Old 01-08-2011, 09:06 PM   #13
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Thanks Moya I couldn't figure out what to say without it being infraction worthy
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Old 01-08-2011, 09:25 PM   #14
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Thanks Moya I couldn't figure out what to say without it being infraction worthy
IMPOSSIBLE

the day you get an infraction is the day I claim the mod that gave you an infraction is scuzzy in disguise
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Old 01-11-2011, 11:56 PM   #15
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is this update for real..

might aswell add sticky nades, flash nades, and instead of yellow pipes for demoman, have bananas like so

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Old 01-12-2011, 12:09 AM   #16
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Bananabombs FTW! I like that idea!

In fact, that kinda gives me another idea... a replacement for caltrops:

An "oil patch"... scout drops the canister which spreads a slick liquid, that causes anyone who touches it to slip in random directions for a few seconds.
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Old 01-12-2011, 02:36 AM   #17
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is this update for real..

might aswell add sticky nades, flash nades, and instead of yellow pipes for demoman, have bananas like so

Don't leak beta info! Oh yea, and we have a new class, called 'Donkey Kong', too.
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Old 01-12-2011, 07:37 AM   #18
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Don't leak beta info! Oh yea, and we have a new class, called 'Donkey Kong', too.
Replace/rename the demo with Donkey Kong and give him a bigfoot suit.

also replace the hwg with a Schwarenegger/Command or Terminator model.

Soldier -> Bruce Willis

etc.

Rename FF to Fortress Expendables and put it on a few websites.

Within a month FE will have more players than WoW.
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Old 01-13-2011, 02:16 AM   #19
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is this update for real..

might aswell add sticky nades, flash nades, and instead of yellow pipes for demoman, have bananas like so

Those bananas are clearly green.
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Old 01-13-2011, 02:39 PM   #20
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Bananas for yellow's, and exploding hammocks for mirvs. You could call the class Banana Hammock, it would be a legendary OP'd class. I'll have to alias myself though I would just get swarmed with people wanting my autograph.
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