12-31-2009, 09:56 AM | #1 |
AKA LittleAndroidMan
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Beta Tester Join Date: Sep 2007
Location: Dystopia
Class/Position: Demo/Medic Gametype: CTF Affiliations: [TALOS] [SR] Posts Rated Helpful 11 Times
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ff_r123_b1 (TFC remake)
Concept: It's a fast-paced, 2v2/fun/random type map. It's basically a 'U' shaped xpress, but it has launch pads and more rampslides. It was a popular 2v2 map between hardcore 2v2'ers in TFC and a lot of people played it exclusively to get nice airshots. There was even an r123.avi made only with r123 plays.
It's not the best looking map, I made it over the course of the past two days, and it was just something to remove the mapper's block I'm having on my current WIP project. Anyways, for some tips; Don't fall off the map! It's pretty easy to get going so fast that you'll lose control. You're also able to get to the enemies base with minimal running--setup a jump pad at the spawn and you can rampslide all the way to the other base. Screens: Download: Mediafire Mirror
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Last edited by GenghisTron; 12-31-2009 at 10:05 AM. |
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12-31-2009, 10:04 AM | #2 |
[DGAF]
Join Date: Apr 2009
Posts Rated Helpful 1 Times
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sweet, loaded onto mentalHOUSE.
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12-31-2009, 06:02 PM | #3 |
Wiki Team
Fortress Forever Staff Join Date: Sep 2007
Location: Greeley, CO
Class/Position: Med / Solly Gametype: PAYLOAD Affiliations: DET- Posts Rated Helpful 19 Times
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looks like crap!
jk...nice job Genghis, glad you got everything sorted out! Looks like a pretty fun map tbh.
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(Released) conc_school | hellion_classic | ksour_PAYLOAD | mulch_faf (Beta) alchimy_b1 (Lua) base_payload_2015 (Models) props_trainyard |
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12-31-2009, 07:14 PM | #4 |
NeoNL
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Location: Boston, Mass
Class/Position: Soldier, Medic Gametype: AvD Affiliations: +M|M+ -RS Posts Rated Helpful 170 Times
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I. Love. You.
I loved this map so much more than xpress
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01-01-2010, 01:55 AM | #5 |
AKA LittleAndroidMan
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Beta Tester Join Date: Sep 2007
Location: Dystopia
Class/Position: Demo/Medic Gametype: CTF Affiliations: [TALOS] [SR] Posts Rated Helpful 11 Times
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<3
And yea Satan, it's a lot of fun.
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01-02-2010, 03:11 AM | #6 |
Pew pew ze beams
Join Date: Jan 2008
Gametype: Gathers Affiliations: pew pew Posts Rated Helpful 11 Times
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did u test it before release it, because that map is really bugged. with half of the map not rendering.
The pads thing is really fun. |
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01-02-2010, 03:51 AM | #7 |
AKA LittleAndroidMan
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Beta Tester Join Date: Sep 2007
Location: Dystopia
Class/Position: Demo/Medic Gametype: CTF Affiliations: [TALOS] [SR] Posts Rated Helpful 11 Times
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I think that's just the max rendering distance for the engine. It was the same way in TFC.
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01-02-2010, 04:12 AM | #8 |
Pew pew ze beams
Join Date: Jan 2008
Gametype: Gathers Affiliations: pew pew Posts Rated Helpful 11 Times
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its not, look at any djump map, its like 10 times bigger, and renders it all, its something else.
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01-02-2010, 07:53 AM | #9 |
AKA LittleAndroidMan
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Location: Dystopia
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There's also a massive cylinder in the middle of the empty space in the middle. Most likely it.
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01-04-2010, 01:11 AM | #10 |
AKA LittleAndroidMan
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Beta Tester Join Date: Sep 2007
Location: Dystopia
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Beta 2 is out!
Changes -Textured underside of the map -Fixed the trigger between the bases to actually remove all projectiles -Made the walk-way on the top of the base smaller to balance the map less in-favor of offense. -Fixed the visual problems -Made the boundaries of the map bigger -Fixed it so that you don't get shot back when you accidentally hit the top end of the launch cannons Download Mediafire
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01-04-2010, 02:08 AM | #11 |
AKA LittleAndroidMan
D&A Member
Beta Tester Join Date: Sep 2007
Location: Dystopia
Class/Position: Demo/Medic Gametype: CTF Affiliations: [TALOS] [SR] Posts Rated Helpful 11 Times
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Beta 3 is out!
Changes -Fixed Elevator issue with b2 -Fixed missing textures, and the random texture on the red base, blue ramp Download Mediafire
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01-07-2010, 07:07 PM | #12 |
Pew pew ze beams
Join Date: Jan 2008
Gametype: Gathers Affiliations: pew pew Posts Rated Helpful 11 Times
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nice man, seems all fixed now : D
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01-08-2010, 05:27 PM | #13 |
AKA LittleAndroidMan
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Beta Tester Join Date: Sep 2007
Location: Dystopia
Class/Position: Demo/Medic Gametype: CTF Affiliations: [TALOS] [SR] Posts Rated Helpful 11 Times
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Final release is out!
Version 4 (Final) Changes -Instant flag return when it falls off the world -Aligned hazard stripes better -Added .res, .txt, and loading screen -Class limits Download Mediafire Mirror
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09-08-2011, 03:51 AM | #14 |
FF Player
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Join Date: Jan 2008
Location: Tacoma, WA
Posts Rated Helpful 1 Times
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Code:
function startup() -- Team limits. SetPlayerLimit(Team.kBlue, 0) SetPlayerLimit(Team.kRed, 0) SetPlayerLimit(Team.kYellow, -1) SetPlayerLimit(Team.kGreen, -1) -- Blue team limits. local team = GetTeam(Team.kBlue) team:SetClassLimit(Player.kCivilian, -1) team:SetClassLimit(Player.kSniper, -1) team:SetClassLimit(Player.kPyro, -1) team:SetClassLimit(Player.kEnginner, 1) -- Red team limits. team = GetTeam(Team.kRed) team:SetClassLimit(Player.kCivilian, -1) team:SetClassLimit(Player.kSniper, -1) team:SetClassLimit(Player.kPyro, -1) team:SetClassLimit(Player.kEnginner, 1) end |
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09-11-2011, 08:06 PM | #15 |
Wiki Standards Team
Wiki Team
Join Date: Mar 2007
Location: Geokill's closet
Class/Position: Sniper/Demoman Gametype: CTF Affiliations: :e0: Co-leader Posts Rated Helpful 6 Times
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Why is pyro even off? I can see sniper, but pyro?
Also that typo would explain why red team was full of snipers and blue didn't have any when I played it a few days ago... Last edited by Agent Buckshot Moose; 09-11-2011 at 08:06 PM. |
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04-23-2012, 08:52 PM | #16 |
D&A Member
Join Date: Mar 2012
Class/Position: Pyro Gametype: Hunted Posts Rated Helpful 4 Times
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That Engineer misspelling ever get fixed? I believe we played a match the other day and RED had a crapload of Sentries on their side...
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05-14-2012, 05:00 AM | #17 |
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Join Date: Mar 2012
Class/Position: Pyro Gametype: Hunted Posts Rated Helpful 4 Times
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If no one is going to look into fixing this, is there a way I could...?
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05-17-2012, 02:02 AM | #18 |
FF Player
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Join Date: Jan 2008
Location: Tacoma, WA
Posts Rated Helpful 1 Times
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Yeah. You can change the LUA file manually. Edit ff_r123.lua on the server and spell Engineer the right way.
You may need to get in touch with the server owner to do this if it's not your server. Last edited by color43; 05-17-2012 at 02:04 AM. |
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05-19-2012, 05:46 PM | #19 |
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Join Date: Mar 2012
Class/Position: Pyro Gametype: Hunted Posts Rated Helpful 4 Times
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No, it's not my server... and I don't know if any of the Old Timers people would be willing to fix it... oh well.
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05-22-2012, 06:12 PM | #20 |
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Retired FF Staff Join Date: Mar 2007
Location: Server: 206.217.134.170:27016
Posts Rated Helpful 2 Times
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Done.
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