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Old 12-31-2009, 09:56 AM   #1
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ff_r123_b1 (TFC remake)

Concept: It's a fast-paced, 2v2/fun/random type map. It's basically a 'U' shaped xpress, but it has launch pads and more rampslides. It was a popular 2v2 map between hardcore 2v2'ers in TFC and a lot of people played it exclusively to get nice airshots. There was even an r123.avi made only with r123 plays.

It's not the best looking map, I made it over the course of the past two days, and it was just something to remove the mapper's block I'm having on my current WIP project. Anyways, for some tips; Don't fall off the map! It's pretty easy to get going so fast that you'll lose control. You're also able to get to the enemies base with minimal running--setup a jump pad at the spawn and you can rampslide all the way to the other base.

Screens:









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Last edited by GenghisTron; 12-31-2009 at 10:05 AM.
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Old 12-31-2009, 10:04 AM   #2
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sweet, loaded onto mentalHOUSE.
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Old 12-31-2009, 06:02 PM   #3
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looks like crap!

jk...nice job Genghis, glad you got everything sorted out! Looks like a pretty fun map tbh.
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Old 12-31-2009, 07:14 PM   #4
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I. Love. You.

I loved this map so much more than xpress
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Old 01-01-2010, 01:55 AM   #5
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<3

And yea Satan, it's a lot of fun.
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Old 01-02-2010, 03:11 AM   #6
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did u test it before release it, because that map is really bugged. with half of the map not rendering.
The pads thing is really fun.
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Old 01-02-2010, 03:51 AM   #7
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I think that's just the max rendering distance for the engine. It was the same way in TFC.
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Old 01-02-2010, 04:12 AM   #8
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its not, look at any djump map, its like 10 times bigger, and renders it all, its something else.
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Old 01-02-2010, 07:53 AM   #9
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There's also a massive cylinder in the middle of the empty space in the middle. Most likely it.
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Old 01-04-2010, 01:11 AM   #10
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Beta 2 is out!

Changes
-Textured underside of the map
-Fixed the trigger between the bases to actually remove all projectiles
-Made the walk-way on the top of the base smaller to balance the map less in-favor of offense.
-Fixed the visual problems
-Made the boundaries of the map bigger
-Fixed it so that you don't get shot back when you accidentally hit the top end of the launch cannons

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Old 01-04-2010, 02:08 AM   #11
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Beta 3 is out!

Changes

-Fixed Elevator issue with b2
-Fixed missing textures, and the random texture on the red base, blue ramp

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Old 01-07-2010, 07:07 PM   #12
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nice man, seems all fixed now : D
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Old 01-08-2010, 05:27 PM   #13
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Final release is out!

Version 4 (Final)

Changes

-Instant flag return when it falls off the world
-Aligned hazard stripes better
-Added .res, .txt, and loading screen
-Class limits

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Old 09-08-2011, 03:51 AM   #14
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Code:
function startup()
    -- Team limits.
    SetPlayerLimit(Team.kBlue, 0)
    SetPlayerLimit(Team.kRed, 0)
    SetPlayerLimit(Team.kYellow, -1)
    SetPlayerLimit(Team.kGreen, -1)

    -- Blue team limits.
    local team = GetTeam(Team.kBlue)
    team:SetClassLimit(Player.kCivilian, -1)
    team:SetClassLimit(Player.kSniper, -1)
    team:SetClassLimit(Player.kPyro, -1)
    team:SetClassLimit(Player.kEnginner, 1)

    -- Red team limits.
    team = GetTeam(Team.kRed)
    team:SetClassLimit(Player.kCivilian, -1)
    team:SetClassLimit(Player.kSniper, -1)
    team:SetClassLimit(Player.kPyro, -1)
    team:SetClassLimit(Player.kEnginner, 1)

end
The spelling of Engineer is wrong in the highlighted statements in the included LUA. This allows unlimited snipers, pyros, and engineers on red.
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Old 09-11-2011, 08:06 PM   #15
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Why is pyro even off? I can see sniper, but pyro?

Also that typo would explain why red team was full of snipers and blue didn't have any when I played it a few days ago...

Last edited by Agent Buckshot Moose; 09-11-2011 at 08:06 PM.
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Old 04-23-2012, 08:52 PM   #16
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That Engineer misspelling ever get fixed? I believe we played a match the other day and RED had a crapload of Sentries on their side...
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Old 05-14-2012, 05:00 AM   #17
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If no one is going to look into fixing this, is there a way I could...?
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Old 05-17-2012, 02:02 AM   #18
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Yeah. You can change the LUA file manually. Edit ff_r123.lua on the server and spell Engineer the right way.

You may need to get in touch with the server owner to do this if it's not your server.

Last edited by color43; 05-17-2012 at 02:04 AM.
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Old 05-19-2012, 05:46 PM   #19
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Quote:
Originally Posted by color43 View Post
Yeah. You can change the LUA file manually. Edit ff_r123.lua on the server and spell Engineer the right way.

You may need to get in touch with the server owner to do this if it's not your server.
No, it's not my server... and I don't know if any of the Old Timers people would be willing to fix it... oh well.
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Old 05-22-2012, 06:12 PM   #20
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Quote:
Originally Posted by Respect38 View Post
No, it's not my server... and I don't know if any of the Old Timers people would be willing to fix it... oh well.
Done.
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