|
View Poll Results: Is the current Laser Grenade too strong? | |||
Yes | 20 | 51.28% | |
No | 19 | 48.72% | |
Voters: 39. You may not vote on this poll |
|
Thread Tools | Display Modes |
01-07-2012, 06:48 PM | #21 |
Tiny Asian Penis Man
Beta Tester
|
I'm sure the whole 8-12 people who do pickups can understand the frustration having a nade thrown on the flag has. I also believe 80% of them aren't as big of douchebags to do it because they don't want it done on themselves. Common courtesy? Who knows.
However, in a pub, it doesn't matter. You expect death in the gayest way possible... so it's just another annoyance. Raynian is right... it needs a happy medium, but at the rate things are being implemented - I wouldn't look forward to it. Hell I just want a pretty TFC... no extras.. and caltrops. |
|
01-08-2012, 06:36 AM | #22 |
D&A Member
Join Date: May 2009
Location: Ruining #pickups
Class/Position: SPAWN CAMPING OH NO Gametype: Ragequitting Affiliations: [PMS]. [Shiney] Posts Rated Helpful 26 Times
|
Let's give every class caltrops, just for one patch.
It could be released on April 1st, but it would be the best patch EVER, and I bet servers would start using that patch as the default. But honestly, yeah, nerf the laser gren back to somewhere reasonable, make the center a temporary platform, etc. Could be cool, I guess. You could even make it so the lasergren blocks people who run into the center, so you could throw it a bit higher, prevent them from jumping over it, making them have to crouch to get past. And can we revert the rocket radius nerf, though? I felt it was completely unnecessary, since that wasn't that big an issue in fights, but it REALLY fucks with my mojo when rjumping. <3 etc
__________________
7:00 PM - zE: eh tbh i like some stuff in us but a lot of stuff in us messes with my nerves 7:00 PM - zE: like watching fox news 7:00 PM - zE: its like wtf |
|
01-08-2012, 01:31 PM | #23 |
Beta Tester
Join Date: Jul 2008
Posts Rated Helpful 144 Times
|
I'm a barbie girl, in a barbie worororld.
|
3 members found this post helpful. |
01-08-2012, 04:28 PM | #24 |
Tiny Asian Penis Man
Beta Tester
|
Life in plastic, it's fantastic!
|
|
01-08-2012, 06:23 PM | #25 |
Blacknight's Test Guy
D&A Member
Join Date: Mar 2010
Class/Position: Scoot Gametype: Capture the Flag Affiliations: [Brik], F-in-S, [HelpStar] Posts Rated Helpful 4 Times
|
I still don't understand why they took out nails. It's not like laser nades take any more skill to kill someone with or to lock down an area.
What, did the one percent of snipers who got killed by an errant nail from across the map while they weren't paying attention bitch about it or something? |
1 members found this post helpful. |
01-08-2012, 06:26 PM | #26 |
NeoNL
Wiki Team
Beta Tester Join Date: Oct 2008
Location: Boston, Mass
Class/Position: Soldier, Medic Gametype: AvD Affiliations: +M|M+ -RS Posts Rated Helpful 170 Times
|
You have a TF2 related avatar, you argument is invalid.
Uh no but seriously, if you read the 4th most recent Dev Journal you'd understand why. Here I'll even link it for you: http://forums.fortress-forever.com/s...ad.php?t=23093
__________________
|
2 members found this post helpful. |
01-09-2012, 12:54 AM | #27 | |
Posts: 1 bajillion
D&A Member
Wiki Team |
Quote:
The game changed, but it didn't break. You may not be used to the change. I completely understand how that can be freaking annoying. But it can't get better without changing and changes are going to mean that you have to play it differently. |
|
|
01-09-2012, 01:00 AM | #28 | |
Join Date: Nov 2010
Gametype: Capture the Flag Posts Rated Helpful 38 Times
|
Quote:
|
|
|
01-09-2012, 02:23 AM | #29 |
D&A Member
Join Date: May 2009
Location: Ruining #pickups
Class/Position: SPAWN CAMPING OH NO Gametype: Ragequitting Affiliations: [PMS]. [Shiney] Posts Rated Helpful 26 Times
|
You can brush my hair, undress me everywheeeerrreee
Also, what if the flag is right in front of a spawn point? With two soldiers constantly spamming it with lasergrens, then suiciding to get the grenades back, it's bullshit as hell. (calling cake, dr. cake, calling dr. cake)
__________________
7:00 PM - zE: eh tbh i like some stuff in us but a lot of stuff in us messes with my nerves 7:00 PM - zE: like watching fox news 7:00 PM - zE: its like wtf Last edited by Raynian; 01-09-2012 at 02:43 AM. |
|
01-09-2012, 12:21 PM | #30 | |
Posts: 1 bajillion
D&A Member
Wiki Team |
Quote:
|
|
|
01-09-2012, 02:21 PM | #31 |
NeoNL
Wiki Team
Beta Tester Join Date: Oct 2008
Location: Boston, Mass
Class/Position: Soldier, Medic Gametype: AvD Affiliations: +M|M+ -RS Posts Rated Helpful 170 Times
|
Happens all the time in pickups
__________________
|
|
01-09-2012, 02:50 PM | #32 |
#FF.Pickup Dictator
Beta Tester
Join Date: Aug 2011
Location: Detroit
Gametype: ADL Affiliations: KiNGz . Posts Rated Helpful 100 Times
|
im pretty sure most people suicide all the time in ff + tfc, but just to resupply health really(i do atleast). but for nades thats pretty lame
|
|
01-09-2012, 05:47 PM | #33 |
Posts: 1 bajillion
D&A Member
Wiki Team |
Here's the thing though. What about the strength of the laser grenade specifically makes people do that?
And again, I haven't seen an increase based on the laser grenade. The reason I ask is because, quite frankly, people are going to spam things no matter what grenade they use. They spam with the frag grenade. They spam with the mirv. They will spam with any grenade they can get their hands on. People who spam don't spam because of the new laser grenade that just came out. They spam because that's how they play. You can change the power, you can remove it and add a new grenade. You can do whatever you want. But they are going to spam anyway. Unless you want to remove grenades. Then they can no longer spam. But I think you would find yourself playing alone. Last edited by BinaryLife; 01-09-2012 at 05:48 PM. |
|
01-09-2012, 07:13 PM | #34 | |
Slayer of humans
D&A Member
Join Date: Sep 2007
Location: Mostly on earth though in some alt dimensions
Class/Position: I'm an Offensive Defensive person Gametype: Fortress Forever Affiliations: I'm a merc, only thing that talks is money Posts Rated Helpful 3 Times
|
Quote:
Course the main reason that was given to us for the removal of the nail grenades was silly as the laser grenades are a being spammed far more then the nail grenades ever were. And at least the nail grenades were more effect. Take for example the ramp on Aardvark. The other night, I watched as 3 laser grenades at a time spun on the ramp to "block" the way. As a demo, I pipe jumped from my base to their base, went up the ramp, not being hit by even 1 laser. I didn't do this just once, or twice, but a whole bunch of times and only a couple of times was I actually hurt by the lasers and only at most twice I was killed, though it was usually because I hit someone while I was sliding up the ramp and then got hit by the lasers. Did the nail grenades stop me before? Not all the time, but when I hit that ramp, I'm usually flying up it so fast that they don't do much damage to me. But the explosion at the end was usually the one that killed me. So again I make these suggestions... lengthen the length of the lasers. Put a second set of 3 lasers spinning the opposite way. Make the laser grenade do something at the very end, a mini emp effect or something. Upping the strength of them was a start, now they have to make them more effective and less of a need to spam. They took away something that was effective for stopping/slowing down defenders and replaced it with something that has to be spammed to do somewhat of the same job. |
|
|
01-09-2012, 07:59 PM | #35 |
D&A Member
Join Date: May 2009
Location: Ruining #pickups
Class/Position: SPAWN CAMPING OH NO Gametype: Ragequitting Affiliations: [PMS]. [Shiney] Posts Rated Helpful 26 Times
|
Well, that's partially just because how laser grenades work on ramps. Increasing the length wouldn't do anything for how they interact on sloped surfaces, because the lasers are always either going into the wall or too high to reach anyone.
The problem with the lasergren is that it lasts so damn long. I think 6 seconds? If you spawn with 2 lasergrens, all you need to do is prime, throw, wait, prime, throw, respawn, then immediately prime on spawning and run back out to keep up the spam. With two soldiers, it's almost impossible to ever get the flag out against such a strategy. This problem largely exists simply because FF is faster than TFC. Defense can return to their positions much faster, and suiciding to resupply is often worth it. Sure, maps can be blamed for it, but overall it comes down to how easy it is to accumulate speed, keep that speed, and control that speed.
__________________
7:00 PM - zE: eh tbh i like some stuff in us but a lot of stuff in us messes with my nerves 7:00 PM - zE: like watching fox news 7:00 PM - zE: its like wtf |
|
01-09-2012, 09:06 PM | #36 | |
Beta Tester
Join Date: Jul 2008
Posts Rated Helpful 144 Times
|
Quote:
You guys need to relax. Do some drugs and watch this video. |
|
|
01-10-2012, 12:02 AM | #37 |
internet user
Fortress Forever Staff
Join Date: Jun 2007
Posts Rated Helpful 42 Times
|
pounded 2 out
__________________
9:17 PM - DEXTER: can you teach me how to play o 9:17 PM - squeek.: you jump a lot 9:18 PM - squeek.: and do sweet moves 8:55 PM - FDA: fart in you fridge and blame it on wild animals |
|
01-10-2012, 08:46 PM | #38 | ||
Heartless Threadkiller
Beta Tester
Forum Moderator Join Date: Apr 2007
Class/Position: D-Solly / O-Medic Gametype: CTF Affiliations: [AE] AssEaters Posts Rated Helpful 42 Times
|
Quote:
__________________
Quote:
Friend me on Facebook Follow me on Twitter |
||
|
01-10-2012, 09:47 PM | #39 |
Join Date: Nov 2010
Gametype: Capture the Flag Posts Rated Helpful 38 Times
|
Ever take the flag lower on ff_monkey in a pickup? Where the respawn is RIGHT next to the flag? gg, wait for flag to return.
|
|
01-11-2012, 02:50 AM | #40 |
I like to spam binds
Beta Tester
Join Date: May 2009
Class/Position: Scoooooot Gametype: Capture the Flag Posts Rated Helpful 73 Times
|
Good video. My brain danced like that the last time I did 2C-I.
Also, if anyone starts a FF league, I'll throw in some research chemicals for the top prize winners. Hallucinogens, fuck yeah! |
|
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
|
|