Fortress Forever

Go Back   Fortress Forever > Editing > Mapping

Reply
 
Thread Tools Display Modes
Old 08-13-2010, 02:51 PM   #1
yfni
 
Join Date: Sep 2009
Gametype: Capture the Flag
Posts Rated Helpful 0 Times
2v2 maps?

Seems like all that is being played is openfire and I think we can do better as a community.

Are there any others? Were there any in TFC that worked well?

If not I'd be interested in participating in the construction of a high quality 2v2 map. Community effort thing the planning at least, perhaps more.

I imagine an ideal 2v2 would be sol + demo vs med&scout or 2 scouts and only a few nades (you spawn without nades but there is a bag somewhere).

So what are your thoughts? :]
yfni is offline   Reply With Quote


Old 08-13-2010, 05:02 PM   #2
NeonLight
NeoNL
Wiki Team
Beta Tester
 
Join Date: Oct 2008
Location: Boston, Mass
Class/Position: Soldier, Medic
Gametype: AvD
Affiliations: +M|M+ -RS
Posts Rated Helpful 170 Times
openfire, myth, r123, xpress
NeonLight is offline   Reply With Quote


Old 08-13-2010, 06:32 PM   #3
Hammock
D&A Member
 
Join Date: Sep 2007
Posts Rated Helpful 13 Times
Quote:
Originally Posted by NeoNL View Post
openfire, myth, r123, xpress
Only openfire and myth in that list are a decent 2v2, r123 and express are nothing but a cap fest for 2v2.

SD2 can be a good 2v2 if you eliminate the plank.

So can destroy if you elminate the button entrance and only go there to hit the button.

There's some other maps that, so long as all parties agree to ignore a certain route, are decent for 2v2's.
Hammock is offline   Reply With Quote


Old 08-13-2010, 08:55 PM   #4
squeek.
Stuff Do-er
Lua Team
Wiki Team
Fortress Forever Staff
 
squeek.'s Avatar
 
Join Date: Mar 2007
Location: Northern California
Class/Position: Rallygun Shooter
Gametype: Conc tag (you just wait)
Affiliations: Mustache Brigade
Posts Rated Helpful 352 Times
Send a message via AIM to squeek.
blis_2fort and plasma also work pretty well for 2v2.
__________________
#FF.Pickup ยค Fortress-Forever pickups

My Non-official Maps
Released FF_DM_Squeek - FF_2Mesa3_Classic - FF_Siege_Classic
Beta FF_Myth - FF_Redlight_Greenlight

Sick of the people on the internet, always moanin'. They just moan.
- Karl Pilkington
squeek. is offline   Reply With Quote


Old 08-13-2010, 08:57 PM   #5
moosh
WhenNailGrenWillOut?
Beta Tester
 
moosh's Avatar
 
Join Date: May 2009
Gametype: mp_prematch
Affiliations: [:)] - Frag Happy, babe|
Posts Rated Helpful 29 Times
It's the scale of openfire that makes it a great map for 2v2. Basically make a tight (but still able to conc through) layout and make it at a small scale and we got ourselves 2v2 map.
__________________
[[ ff_hotfudge - bhop_theonlyone ]]
"As the the new year approaches I await for it like an case of explosive fecalomania otherwise know as diareha or the massive shits. I am gripping the sides of the toilet as my stomach produces the first hollow thud out of the anus of the year to come." DarkeN_HellspawN
moosh is offline   Reply With Quote


Old 08-15-2010, 05:43 AM   #6
GenghisTron
AKA LittleAndroidMan
D&A Member
Beta Tester
 
GenghisTron's Avatar
 
Join Date: Sep 2007
Location: Dystopia
Class/Position: Demo/Medic
Gametype: CTF
Affiliations: [TALOS] [SR]
Posts Rated Helpful 11 Times
I think myth and plasma are definitely two of the better 2v2 maps out there.
__________________
GenghisTron is offline   Reply With Quote


Old 03-10-2011, 01:47 PM   #7
Elmo
Gets tickled by FF
Fortress Forever Staff
 
Elmo's Avatar
 
Join Date: Jun 2007
Location: UK
Class/Position: Med Solly HW
Gametype: Any/CTF
Posts Rated Helpful 41 Times
Sorry to resurrect this but I wrote something at the time this thread was active and it's been sitting as a text file on my PC ever since. Mention of a 2v2 league prompted me to re-read it and share it here.

Much of what I wrote seems obvious but I haven't seen any such thing written down elsewhere so figured. Bullshit or not you can expand on it and give your views. Perhaps we can come up with a formula for 2v2 maps if anyone is interested in trying.

Quote:
I'd say there's two main kinds of play for 2v2 maps. Openfire is double back-line (both defending the flag) where-as monkey_l (when played 2v2 in tfc) was a front-line back-line setup.

I'll split them as such for now.

Double Back-line - Security Run

If you look at Openfire then there's security involved which I believe is the only thing that 3 fr entrances acceptable as a 2v2 map.

Offence coming from water can be seen early allowing the defence to get early warnings too. Going past security once security is down is, in fact, the longest (spawn to flag) route though to the flag which I believe helps matters. I feel if the map were to incorporate security with a tripple entrance then this should probably be maintained and perhaps emphasized (so that the route is longer). The path between security and flag should be kept pretty short however.

There could be 3 entrances but I'd have the most preferable one locked by security or the flag itself locked). The route from sec to button should be small but the route from front door should be longer to the flag than.

Front-line/Back-line

Sounds kinda obvious but if there are multiple entrances to a defence player's position then all entrances need to be in his view if he is to have a chance of stopping them coming in. Thus no routes should go directly to the back-line player without them at least being seen by the front line. If two attack front-line at once from different entrances he should be able to stand a chance of stopping one.

At the very least if the entrance is not directly visible to the defence player the offence player must still pass the defence player before getting further. Sounds odd but an example of this is as on Squeek's 2v2 map (is that myth?) where an entrance is below the ramp on which the soldier stands on, they must come out, into the players view, before passing him.
__________________
Support FF:
Done: ff_monkey
Done: ff_bases
Done: ff_warpath
Forever Doing: ff_medieval (beta#99999999)
Elmo is offline   Reply With Quote


Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 10:45 PM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2024, vBulletin Solutions, Inc.