03-24-2014, 02:18 AM | #1 |
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Join Date: Nov 2011
Gametype: Capture the Flag Posts Rated Helpful 293 Times
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ff_japanesecastles_b1
I don't expect this to be a particularly good or fun FF map.
This is just something I did for fun inbtween (after rage quitting) my other projects. I eyeballed it out so some of the preportions are goofy. Also I forgot the bridge in backyard, woops. For FFs purposes I think everything but the yard with bridge is a part of a base, and fair game for defensive set ups. http://steamcommunity.com/sharedfile.../?id=241650738 http://steamcommunity.com/sharedfile.../?id=241650721 http://steamcommunity.com/sharedfile.../?id=241650705 http://steamcommunity.com/sharedfile.../?id=241650684 http://steamcommunity.com/sharedfile.../?id=241650655 I'm not a fan of releases with dev textures. But being a pet project it seemed suitable, and I got to attempt to recreate that low picmip look when you turn quakes graphics all the way down. https://www.dropbox.com/s/cnhvyj00c7...ecastlesb1.rar Also imageshack wants me to go premium and signing up for another img hosting site is to much work for me right now. Deal with it.
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03-24-2014, 02:57 AM | #2 |
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Join Date: Jul 2008
Posts Rated Helpful 144 Times
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lol no way. Such an awesome map, I wanted neon to port it years ago. Can't see the pickup community giving it a chance unfortunately and pub map success is semi random, with dev textures reducing your chances quite a bit.
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03-24-2014, 03:00 AM | #3 |
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Join Date: Nov 2011
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Tbh I don't think I'd want give it a chance in pickups either. Like I said it was mostly something I did to relax when other maps got to complicated. I can see it's potential though. All in all I think it's a tad to small for FF play in general.
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03-24-2014, 04:15 AM | #4 |
NeoNL
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Beta Tester Join Date: Oct 2008
Location: Boston, Mass
Class/Position: Soldier, Medic Gametype: AvD Affiliations: +M|M+ -RS Posts Rated Helpful 170 Times
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This is way better than what I would have made.
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03-24-2014, 04:38 AM | #5 |
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Join Date: Jul 2008
Posts Rated Helpful 144 Times
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Honestly I was surprised it was you who ported it, what with your distaste for maps with small corridors and not many ramps to slide on.
There's a possibility it could work, it's not unreasonably clustered like exchange or raiden_classic. It would come down to O pressure vs D regeneration time, sometimes if that's stacked incorrectly on a dm map it fails. But there just aren't enough people who want to play a dm map. |
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03-24-2014, 04:54 AM | #6 | |
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Join Date: Nov 2011
Gametype: Capture the Flag Posts Rated Helpful 293 Times
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Quote:
To fair though it does have some fairly smooth concs, but they're very awkward and tight. Which I actually like. It keeps concs rewarding, while taking more skill than just breezing though prop ramp. Concs like that are also very fun to watch being pulled off. Kind of cripples medics though.
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03-24-2014, 12:29 PM | #7 |
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Looks cool
Is it inspired in some quake map? the yard looks familiar for me. |
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03-24-2014, 01:39 PM | #8 |
Nade Whore
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Beta Tester Join Date: Sep 2007
Location: Oklahoma
Class/Position: Scout/Soldier Gametype: CTF/TDM Affiliations: blunt. Moto Posts Rated Helpful 128 Times
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Yeah the yard does look familiar, kinda like one of the CPs of Osaka from TFC even though it's obviously not. Good job FDA.
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03-24-2014, 08:53 PM | #9 |
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Join Date: Nov 2011
Gametype: Capture the Flag Posts Rated Helpful 293 Times
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I'm increasingly surprised few people know what map this is. It IS a quake map. It's japanese castles. I guess it originated in quake 2 as "samurai castles", but it's in quake 3, quake live, and a few other games.
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03-30-2014, 11:25 AM | #10 |
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I knew it! Good work mate i like the map :P
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04-09-2014, 05:40 AM | #11 |
I like to spam binds
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Join Date: May 2009
Class/Position: Scoooooot Gametype: Capture the Flag Posts Rated Helpful 73 Times
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It just didn't feel right on a run through.
No jump pads like the Q3 version No interesting trimps Cramped flag room Dev textures. C- See me after class. P.S. - Report this unhelpful post. <3 |
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