Fortress Forever

Go Back   Fortress Forever > Community > Tips and Tutorials

Closed Thread
 
Thread Tools Display Modes
Old 07-07-2010, 09:35 PM   #1
angrypyro
D&A Member
 
Join Date: Jun 2010
Gametype: Capture the Flag
Posts Rated Helpful 1 Times
Ways to defeat Sniper at long range

I was wondering what the best way to defeat a sniper from far away was. Other than being a sniper yourself of course.

The things I've tried so far are: Engineer's rail gun and Soldier's rockets
Are there any other methods?
Is the single shotgun effective for this task?
angrypyro is offline  


Old 07-07-2010, 09:57 PM   #2
mervaka
A Very Sound Guy!
Fortress Forever Staff
 
mervaka's Avatar
 
Join Date: May 2005
Location: UK
Posts Rated Helpful 15 Times
cr_sniper 0

but seriously, there's been tons of discussion about this. the sniper rifle really is in a world of its own. discussion has usually devolved to a pro/anti sniper flamewar.

Last edited by mervaka; 07-07-2010 at 09:58 PM.
mervaka is offline  


Old 07-07-2010, 10:59 PM   #3
Pixel
if(0>1){printf("broked");}
Beta Tester
 
Pixel's Avatar
 
Join Date: Mar 2007
Location: Amerika
Class/Position: O
Posts Rated Helpful 3 Times
If I'm not being serious I'll spy cloak and tranq snipers from across the map.
Pixel is offline  


Old 07-08-2010, 12:35 AM   #4
Crazycarl
D&A Member
Wiki Team
Fortress Forever Staff
 
Crazycarl's Avatar
 
Join Date: Apr 2007
Posts Rated Helpful 31 Times
Spy cloak if they are distracted. Medic conc attack. Demoman pipe jump.
Crazycarl is offline  


Old 07-08-2010, 10:31 AM   #5
Bridget
Banned
 
Bridget's Avatar
 
Join Date: Sep 2008
Class/Position: Soldier
Gametype: AVD
Affiliations: TALOS
Posts Rated Helpful 5 Times
The best way to defeat Sniper is to remove it from the game.
Bridget is offline  


Old 07-08-2010, 03:19 PM   #6
NeonLight
NeoNL
Wiki Team
Beta Tester
 
Join Date: Oct 2008
Location: Boston, Mass
Class/Position: Soldier, Medic
Gametype: AvD
Affiliations: +M|M+ -RS
Posts Rated Helpful 170 Times
Aaaand here we go
NeonLight is offline  


Old 07-08-2010, 06:47 PM   #7
moosh
WhenNailGrenWillOut?
Beta Tester
 
moosh's Avatar
 
Join Date: May 2009
Gametype: mp_prematch
Affiliations: [:)] - Frag Happy, babe|
Posts Rated Helpful 29 Times
Quote:
Originally Posted by Bridget View Post
The best way to defeat Sniper is to remove it from the game.
Best way to beat someone in a sniper argument is to just shut the fuck up.
__________________
[[ ff_hotfudge - bhop_theonlyone ]]
"As the the new year approaches I await for it like an case of explosive fecalomania otherwise know as diareha or the massive shits. I am gripping the sides of the toilet as my stomach produces the first hollow thud out of the anus of the year to come." DarkeN_HellspawN
moosh is offline  


Old 07-08-2010, 08:39 PM   #8
Bridget
Banned
 
Bridget's Avatar
 
Join Date: Sep 2008
Class/Position: Soldier
Gametype: AVD
Affiliations: TALOS
Posts Rated Helpful 5 Times
That's something a Sniper would do. Cower a mile away and not fight like a man.

To the original poster: You can't beat a Sniper from far away. That's what makes it an unfair class. Every other class has some way to deal with one another given they all fight within about the same range of one another. The only practical counter to Sniper is another Sniper. Your best bet is to not even fight at long range. Invest your time in closing the distance.

Then, feel free to camp the Sniper until he cries about how you're not supposed to be able to kill him, as Snipers have some false sense of immunity and consider self-defense to be spawn camping because they choose to pick people off at their spawn for the ease of running back in when an actual challenge comes along. Do this until they ragequit. Watch out though, Snipers usually play up to the admins, who will ban you for being angry at a class that doesn't actually play the game because it was implemented as a tiebreaker class to appeal to those sitting on the fence: "Hm, look at all these classes. They all look pretty tough. Oh, hey, Sniper! I can shoot people across the map without having to worry about them fighting back. This game's awesome."

For bonus fun, go Scout and throw concussion grenades up on the Sniper decks of various maps. The Snipers' aim will be messed up for a long time due to the terrible concussion mechanic, which I would normally find pathetic to use considering it's such a bad counter-intuitive mechanic, but when it's going to use toward Snipers? Have at it!

Last edited by Bridget; 07-08-2010 at 08:50 PM.
Bridget is offline  


Old 07-08-2010, 09:50 PM   #9
GenghisTron
AKA LittleAndroidMan
D&A Member
Beta Tester
 
GenghisTron's Avatar
 
Join Date: Sep 2007
Location: Dystopia
Class/Position: Demo/Medic
Gametype: CTF
Affiliations: [TALOS] [SR]
Posts Rated Helpful 11 Times
Bridget, TF2 zealot.
__________________
GenghisTron is offline  


Old 07-08-2010, 10:20 PM   #10
Bridget
Banned
 
Bridget's Avatar
 
Join Date: Sep 2008
Class/Position: Soldier
Gametype: AVD
Affiliations: TALOS
Posts Rated Helpful 5 Times
I hate Snipers in Team Fortress 2.
Bridget is offline  


Old 07-09-2010, 09:11 PM   #11
Lynus
I like Ceyx
Beta Tester
 
Lynus's Avatar
 
Join Date: Mar 2007
Location: MI
Posts Rated Helpful 11 Times
Send a message via AIM to Lynus
in a ctf game, ive yet to have trouble with an offensive or defensive sniper.
in avd and escape maps spies wreck snipers.
Lynus is offline  


Old 07-10-2010, 07:44 AM   #12
angrypyro
D&A Member
 
Join Date: Jun 2010
Gametype: Capture the Flag
Posts Rated Helpful 1 Times
Hmm I guess there isn't any real effective counter then. Why doesn't the Fortress Forever mod team just add long range weapons for a couple other classes then?
angrypyro is offline  


Old 07-10-2010, 09:03 AM   #13
squeek.
Stuff Do-er
Lua Team
Wiki Team
Fortress Forever Staff
 
squeek.'s Avatar
 
Join Date: Mar 2007
Location: Northern California
Class/Position: Rallygun Shooter
Gametype: Conc tag (you just wait)
Affiliations: Mustache Brigade
Posts Rated Helpful 352 Times
Send a message via AIM to squeek.
Because long range doesn't fit very well with the game as a whole. The sniper class is a carryover from previous versions of Team Fortress and will likely see an overhaul in the future.

We had a huge discussion about the sniper fairly recently in this thread.
__________________
#FF.Pickup ยค Fortress-Forever pickups

My Non-official Maps
Released FF_DM_Squeek - FF_2Mesa3_Classic - FF_Siege_Classic
Beta FF_Myth - FF_Redlight_Greenlight

Sick of the people on the internet, always moanin'. They just moan.
- Karl Pilkington

Last edited by squeek.; 07-10-2010 at 09:04 AM.
squeek. is offline  


Old 07-11-2010, 11:25 PM   #14
episkopos
D&A Member
Beta Tester
 
Join Date: Jun 2010
Class/Position: anything but Sniper and Spy
Posts Rated Helpful 6 Times
The problem with the sniper is that he is overpowered when it comes to dealing with other players, but in terms of attacking or defending objectives he is far less useful.

He is out of place: an immobile long-range class in a game that emphasises movement skills and medium-range combat.
episkopos is offline  


Old 07-12-2010, 08:23 AM   #15
Bridget
Banned
 
Bridget's Avatar
 
Join Date: Sep 2008
Class/Position: Soldier
Gametype: AVD
Affiliations: TALOS
Posts Rated Helpful 5 Times
^ This man speaks the truth.
Bridget is offline  


Old 07-12-2010, 06:48 PM   #16
Hammock
D&A Member
 
Join Date: Sep 2007
Posts Rated Helpful 13 Times
It all depends on how good the sniper really is. I can out snipe a sniper with the single shotty if they're only an average sniper.

Luckily FF only has a handfull of pro snipers that actually cause annoyances.

I really don't care about them in full on pub matches, the just add another element to them. Where I dislike them is when there's low numbers, we're playing a small 2v2 - 3v3 OvD ctf match, then a sniper comes in and ruins thing. Since there's only 2 O to watch out for and it's OvD he knows where to sit and wait with his little red dot to make easy kills, without any fears of being harassed.

I also dislike snipers on the map express, they should be disabled on that map, or atleast have an option to vote to disable them (only for that map though).

This map is the number 1 map where the problem I stated above occurs. Having a fun 2v2 OvD going on, then 1 sniper joins the game either side, and just fucks it all up. It's different if the map gets voted on for next round, and there's already 20 people in the server, who cares what's going on, but there's pleanty of times just 2-3 people will be playing and then someone comes in and goes sniper, talk about frustrating.
Hammock is offline  


Old 07-13-2010, 05:29 PM   #17
episkopos
D&A Member
Beta Tester
 
Join Date: Jun 2010
Class/Position: anything but Sniper and Spy
Posts Rated Helpful 6 Times
Quote:
Originally Posted by Hammock View Post
It all depends on how good the sniper really is. I can out snipe a sniper with the single shotty if they're only an average sniper.
How can you outsnipe a sniper with a weapon that does 4 damage per shot at long range, when he has a gun that does a minimum of 45 damage per shot at any range and doesn't even shoot that much slower?
episkopos is offline  


Old 07-13-2010, 09:56 PM   #18
Hammock
D&A Member
 
Join Date: Sep 2007
Posts Rated Helpful 13 Times
Quote:
Originally Posted by episkopos View Post
How can you outsnipe a sniper with a weapon that does 4 damage per shot at long range, when he has a gun that does a minimum of 45 damage per shot at any range and doesn't even shoot that much slower?
I have a zoom script that lets me zoom in a bit with the weapon. Even though it does small damage, there's still a spray on it, so doesn't need to be deadly accurate, so long as my cross hairs are on him, he's getting hit, where he has to be spot on to inflict any damage.

I'm usually a solly when doing it, so I have way more HP's and armor, and I have rockets I shoot at him to distract him, maybe I'll get lucky and 1 of them will even hit him.

Other than that, it's just strafing side to side unpredictabley to avoid getting hit.
Hammock is offline  


Old 07-13-2010, 10:01 PM   #19
KubeDawg
Nade Whore
Server Owner
Beta Tester
 
KubeDawg's Avatar
 
Join Date: Sep 2007
Location: Oklahoma
Class/Position: Scout/Soldier
Gametype: CTF/TDM
Affiliations: blunt. Moto
Posts Rated Helpful 128 Times
In other news, the FF dev team has released FF 2.5 with a new weapon for the sniper replacing his nailgun. Ladies and gents, I give you the SNIPER SHOTGUN.
__________________
Moto's Funhouse | Dallas, TX - 74.91.114.247:27015

ff_plunder - Complete
KubeDawg is offline  


Old 07-13-2010, 10:49 PM   #20
episkopos
D&A Member
Beta Tester
 
Join Date: Jun 2010
Class/Position: anything but Sniper and Spy
Posts Rated Helpful 6 Times
Quote:
Originally Posted by Hammock View Post
I have a zoom script that lets me zoom in a bit with the weapon. Even though it does small damage, there's still a spray on it, so doesn't need to be deadly accurate, so long as my cross hairs are on him, he's getting hit, where he has to be spot on to inflict any damage.

I'm usually a solly when doing it, so I have way more HP's and armor, and I have rockets I shoot at him to distract him, maybe I'll get lucky and 1 of them will even hit him.

Other than that, it's just strafing side to side unpredictabley to avoid getting hit.
But that won't work unless the sniper is someone like me who can't hit a moving target with that bloody rifle. P:
episkopos is offline  


Closed Thread


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 05:46 AM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2024, vBulletin Solutions, Inc.