05-27-2011, 03:39 AM | #61 |
Nade Whore
Server Owner
Beta Tester Join Date: Sep 2007
Location: Oklahoma
Class/Position: Scout/Soldier Gametype: CTF/TDM Affiliations: blunt. Moto Posts Rated Helpful 128 Times
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Teleporters! :O But make them so they're not so sucky.
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05-27-2011, 09:05 AM | #62 |
D&A Member
Beta Tester Join Date: Jun 2010
Class/Position: anything but Sniper and Spy Posts Rated Helpful 6 Times
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05-27-2011, 02:50 PM | #63 |
Gets tickled by FF
Fortress Forever Staff
Join Date: Jun 2007
Location: UK
Class/Position: Med Solly HW Gametype: Any/CTF Posts Rated Helpful 41 Times
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Buildable ideas etc now in a new thread (http://forums.fortress-forever.com/s...ad.php?t=22658)
Talk about such stuff there now! - including teleporters *sigh* (not gonna happen)
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Done: ff_monkey Done: ff_bases Done: ff_warpath Forever Doing: ff_medieval (beta#99999999) Last edited by Elmo; 05-27-2011 at 02:51 PM. |
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05-27-2011, 06:17 PM | #64 |
Nade Whore
Server Owner
Beta Tester Join Date: Sep 2007
Location: Oklahoma
Class/Position: Scout/Soldier Gametype: CTF/TDM Affiliations: blunt. Moto Posts Rated Helpful 128 Times
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kk time for copy pasta.
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05-28-2011, 03:05 AM | #65 |
D&A Member
Wiki Team Fortress Forever Staff Join Date: Apr 2007
Posts Rated Helpful 31 Times
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Podcast 17 mentioned our teaser!
They didn't actually mention anything from the video. They mostly reminisced about TFC and recommended that people play TFC if they haven't before. Last edited by Crazycarl; 05-28-2011 at 03:06 AM. |
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05-28-2011, 11:29 PM | #66 |
I like to spam binds
Beta Tester
Join Date: May 2009
Class/Position: Scoooooot Gametype: Capture the Flag Posts Rated Helpful 73 Times
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05-29-2011, 02:59 AM | #67 |
bloody fire
Join Date: Mar 2009
Gametype: Capture the Flag Affiliations: bloody fire, the babysitter, nadescout Posts Rated Helpful 1 Times
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sniper
give the sniper a pellet gun and make him look like this http://thumbs.dreamstime.com/thumb_2...2764KL1NTD.jpg
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05-31-2011, 05:37 AM | #68 |
[Caleb]
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Join Date: Feb 2011
Location: South Carolina
Class/Position: O Scout, D demo and Engy Gametype: Attack / Defend Affiliations: -nZ [LAW] *TG* M|M TRISPIRAL (Back in the TFC days) Posts Rated Helpful 15 Times
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Any word on the exact date yet?
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You're not your job. You're not how much money you have in the bank. You're not the car you drive. You're not the contents of your wallet. You're not your fucking khakis. You're the all-singing, all-dancing crap of the world. |
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05-31-2011, 06:12 AM | #69 |
Stuff Do-er
Lua Team
Wiki Team Fortress Forever Staff |
Nope. Still some stuff to finalize and/or test (warpath, training, slowfield sounds, and some others).
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#FF.Pickup ยค Fortress-Forever pickups My Non-official Maps Released FF_DM_Squeek - FF_2Mesa3_Classic - FF_Siege_Classic Beta FF_Myth - FF_Redlight_Greenlight Sick of the people on the internet, always moanin'. They just moan. - Karl Pilkington Last edited by squeek.; 05-31-2011 at 06:13 AM. |
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05-31-2011, 04:23 PM | #70 |
Retired FF Staff
Join Date: Mar 2007
Posts Rated Helpful 0 Times
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The HWG changes look pretty good, gj!
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05-31-2011, 06:05 PM | #71 |
Gets tickled by FF
Fortress Forever Staff
Join Date: Jun 2007
Location: UK
Class/Position: Med Solly HW Gametype: Any/CTF Posts Rated Helpful 41 Times
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oh hai! While your here.. have you still got any old FF source files we might need to have for any reason?
Actually that reminds me. Did you ever work on shutdown2 in any way? We need a lights.rad file that was used when it was last compiled. We can't correct any lighting errors because it compiles looking competely different to what it currently does |
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06-01-2011, 05:00 AM | #72 |
Banned
Join Date: Sep 2008
Class/Position: Soldier Gametype: AVD Affiliations: TALOS Posts Rated Helpful 5 Times
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Every effect except the laser grenade looks beast.
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06-01-2011, 06:08 PM | #73 | |
God's gift to FF.
D&A Member
Join Date: Aug 2010
Gametype: Capture the Flag Affiliations: teamfail. Posts Rated Helpful 0 Times
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Quote:
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You need a bit of piss to put the spice in victory. |
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06-01-2011, 09:16 PM | #74 |
D&A Member
Join Date: May 2009
Location: Ruining #pickups
Class/Position: SPAWN CAMPING OH NO Gametype: Ragequitting Affiliations: [PMS]. [Shiney] Posts Rated Helpful 26 Times
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FORTRESS FOREVER 2.42 OUT THIS SATURDAY
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7:00 PM - zE: eh tbh i like some stuff in us but a lot of stuff in us messes with my nerves 7:00 PM - zE: like watching fox news 7:00 PM - zE: its like wtf |
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06-02-2011, 05:11 AM | #75 |
[Caleb]
Beta Tester
Join Date: Feb 2011
Location: South Carolina
Class/Position: O Scout, D demo and Engy Gametype: Attack / Defend Affiliations: -nZ [LAW] *TG* M|M TRISPIRAL (Back in the TFC days) Posts Rated Helpful 15 Times
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LOL
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You're not your job. You're not how much money you have in the bank. You're not the car you drive. You're not the contents of your wallet. You're not your fucking khakis. You're the all-singing, all-dancing crap of the world. |
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06-02-2011, 05:24 AM | #76 |
NeoNL
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Class/Position: Soldier, Medic Gametype: AvD Affiliations: +M|M+ -RS Posts Rated Helpful 170 Times
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Wrong it's coming out at 11:59 pm (PST) tonight.
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Last edited by NeonLight; 06-02-2011 at 05:24 AM. |
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06-02-2011, 06:18 AM | #77 |
D&A Member
Join Date: May 2009
Location: Ruining #pickups
Class/Position: SPAWN CAMPING OH NO Gametype: Ragequitting Affiliations: [PMS]. [Shiney] Posts Rated Helpful 26 Times
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7:00 PM - zE: eh tbh i like some stuff in us but a lot of stuff in us messes with my nerves 7:00 PM - zE: like watching fox news 7:00 PM - zE: its like wtf Last edited by Raynian; 06-02-2011 at 06:21 AM. |
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06-03-2011, 08:32 PM | #78 | |
Fortress Forever Staff
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Braid Nades, YEAH
02-01-2009 Quote:
I was originally thinking the engineer should get a new slow field buildable, but I think the HW mirv replacement is a good idea as well. Great job to squeek & co. for actually making it come to fruition. Now just call it the Braid Nade and we can all party. I still think it'd be cool if the scout got the braid rewind ability... Last edited by trepid_jon; 06-03-2011 at 08:43 PM. |
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06-03-2011, 08:44 PM | #79 |
D&A Member
Wiki Team Fortress Forever Staff Join Date: Apr 2007
Posts Rated Helpful 31 Times
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OMG it's been so long since I've played Braid that I didn't realize that's where we stole it from.
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06-03-2011, 09:01 PM | #80 |
Fortress Forever Staff
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The reason I liked the engineer buildable idea was so you could setup slow fields behind walls and around corners, where maybe scouts can't just get past it easily and it's always up. Someone would have to get in from the other side and kill/disable it.
Or say the buildable slowfield had a rate of fire, was proximity based, and had ammo/recharge. So if the scout had the decoy thing, maybe he sends the decoy in first, then busts through the slow field at normal speed. Or use some teamwork, have someone turn on the slow field, then the scout concs through. Maybe too crazy though, so the quick release grenade is probably smoother for FF gameplay. I also remember way back in the day, Valve showed a screenshot of the Spy about to kill someone with a garrote or whatever in TF2. Always thought it'd be cool to get that in FF somehow, as an alternative to the spy's knife or something. |
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