03-30-2013, 03:10 AM | #1 |
Join Date: Jun 2011
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ff_sewers_b1
Hi,
I made another CTF map: 4v or possibly 3v. Let me know if you have any problems or would like to contribute some advice. Thanks to everyone that helped (FDA & NeoNL). I welcome any criticism and hope everyone enjoys my map. Download Link: https://dl.dropbox.com/u/106003824/FFSewersB1.rar Screenshots: - Offensive Spawn - - Main Entrance & Capture Point - - Main Drains - - Slant Side Drain Entrance - - Slant Side Drain Middle 1 - - Slant Side Drain Middle 2 - - Slant Side Drain Exit, Connector, & Defensive Spawn - - Ramp Side Drain Entrance - - Ramp Side Drain Exit & Connector - Flag Room - - Defensive Spawn - - Blue Base Entrance & Yard - - Yard Middle - - Red Base Entrance & Yard - Map Summary: It's a DeathMatch heavy map, like Stowaway or Chimkeyz. So, three medics seems common in organized play. It's basically Capture the Flag without any security to worry about. No real gimmicks. To Do: + Optimize the map. + Remove edges that players get caught on. + Remove player clip in yard. So, please let me know what you think or if the links above don't work. Also, huge thanks to FDA (TMNT Van Creator) and NeoNL for their help.
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Last edited by homie in reboks'; 03-30-2013 at 03:48 AM. |
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03-30-2013, 03:12 AM | #2 |
NeoNL
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Poopy mud, that's all.
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03-30-2013, 03:50 AM | #3 |
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Gametype: Capture the Flag Posts Rated Helpful 293 Times
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Was actually a lot more fun than I expected. Plays out a lot better than it looks. :P
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03-30-2013, 02:57 PM | #4 |
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Join Date: Jul 2008
Posts Rated Helpful 144 Times
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less env lighting more not env lighting.
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03-30-2013, 03:03 PM | #5 |
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Join Date: Jul 2008
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Here's some inspiration. Sorry for breaking your browser window.
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04-03-2013, 02:20 AM | #6 |
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Class/Position: Sniper/Demoman Gametype: CTF Affiliations: :e0: Co-leader Posts Rated Helpful 6 Times
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Reminds me of bloodtube. Yes... bloodtube.
Someone needs to remake bloodtube. |
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04-03-2013, 11:22 PM | #7 |
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Class/Position: Sniper/Demoman Gametype: CTF Affiliations: :e0: Co-leader Posts Rated Helpful 6 Times
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Ok, so just played this on TALOS. Not a very good experience. Feedback:
Edit: It should be noted that this was with about 14 people in a public server doing OvD. So not really optimal gameplay conditions. Last edited by Agent Buckshot Moose; 04-03-2013 at 11:59 PM. |
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04-04-2013, 03:09 AM | #8 | |||||
Join Date: Jun 2011
Location: USA
Class/Position: Soldier & Medic Affiliations: ( ir :: ) iv| K^ † Posts Rated Helpful 80 Times
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Quote:
I don't want to change the vent because you can hop from spawn platform to the vent without getting stuck. It's kinda like the tunnel exit on Phantom where you jump from tunnel to the landing on the stairs to avoid getting caught in the water. Quote:
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I'll look into adding another entrance somewhere on the map. Maybe I can come up with something good. Quote:
This was just a leftover that I mean to fix in a later version. Yay, thanks for the feedback. I really do appreciate it. Also, thanks for everyone suffering through a pub game of it.
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04-04-2013, 01:40 PM | #9 | |||||
Wiki Standards Team
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Join Date: Mar 2007
Location: Geokill's closet
Class/Position: Sniper/Demoman Gametype: CTF Affiliations: :e0: Co-leader Posts Rated Helpful 6 Times
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Quote:
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With 4 little holes that funnel into a single entrance, that choke point can be brutal--yard DM is a big problem. When you have to artificially enforce rules like no yard D, it's generally because the map itself has a flaw in the layout. While people might get pissed off at yard D on other maps (and thus ban it), those maps are still playable even with someone defending in the yard. Perhaps the primary passage between bases should be sewer tunnels at the O spawn which open into a wider area (yard which is harder to hold as a choke). The entrance to the base would still be closed-in, but via the pipe tunnels instead. The 4 holes in the top could stay, or maybe be rerouted into a fall-down tube that goes into the O spawn? Not really sure how this would affect the balance of the map, just some suggestions to lower the yard lockdown. Quote:
Last edited by Agent Buckshot Moose; 04-04-2013 at 01:42 PM. |
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04-04-2013, 08:12 PM | #10 |
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Gametype: Capture the Flag Posts Rated Helpful 293 Times
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See this is why the sniper needs entirely reworked or removed. Just glorified yard DM.
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04-05-2013, 03:36 PM | #11 |
Join Date: Aug 2009
Gametype: Capture the Flag Posts Rated Helpful 14 Times
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Sniper and pyro are purely pub classes, they just don't fit in with the competitive CTF format
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04-05-2013, 06:55 PM | #12 |
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Pubbers don't like em either.
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04-05-2013, 09:21 PM | #13 |
Nade Whore
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Well removal isn't going to help because then you'll have all those TF2ers new to FF asking why there is no pyro or sniper classes and start a whole slew of new arguments. Better to fix than to remove IMO. Instead of a level 3 burn system like there is now, it should be more dynamic and based instead on how much time you are being burned.
For example, a burn meter could appear on your screen while being burned. Flamethrower would cause the burn meter to increase the fastest, while napalm would be the slowest to increase that rate. And of course the rate at which the meter increases by would be stack-able by using multiple fire-based weapons. Once the meter is full or has reached a certain threshold, you would pretty much be melting/screaming your face off. The values would of course need to be configured so it's balanced/not overpowered, but I think that would be the best way to fix the pyro. Last edited by KubeDawg; 04-05-2013 at 09:23 PM. |
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04-05-2013, 11:25 PM | #14 |
Join Date: Jun 2011
Location: USA
Class/Position: Soldier & Medic Affiliations: ( ir :: ) iv| K^ † Posts Rated Helpful 80 Times
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STOP THE HIJACK PLEASE. THANKS. THIS ABOUT MY MAP; NOT ABOUT FF CLASS BALANCE.
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04-06-2013, 12:45 AM | #15 |
Nade Whore
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Class/Position: Scout/Soldier Gametype: CTF/TDM Affiliations: blunt. Moto Posts Rated Helpful 128 Times
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LLOOL THREAD WAS HIJACKED ALREADY I WAS JUST PARTICIPATING IN THE ALREADY ESTABLISHED HIJACK
ps - oh and when DOESN'T a thread ever end up derailing into a topic about class changes? Last edited by KubeDawg; 04-06-2013 at 12:45 AM. |
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04-10-2013, 03:30 AM | #16 |
Nade Whore
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Class/Position: Scout/Soldier Gametype: CTF/TDM Affiliations: blunt. Moto Posts Rated Helpful 128 Times
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link is broken. snarkpit is a great site every map maker should use, at least until we get an updated website from rice.
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