05-18-2010, 07:36 PM | #201 |
Join Date: Sep 2009
Gametype: Capture the Flag Posts Rated Helpful 6 Times
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i was wondering if i could get a script that bunny hops, shoots enemies, and prime grenades for me, thanks for the help
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06-20-2010, 10:45 PM | #202 |
Join Date: Jan 2010
Location: Switzerland
Posts Rated Helpful 20 Times
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right guys I would appreciate if anybody came up with some commands I'm in need of.
Demoman script for the following stuff mwheelup to switch between blue and yellow pipes. mouse5 to detonate the yellow pipes.
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06-22-2010, 07:47 PM | #203 |
Wiki Team
Fortress Forever Staff Join Date: Sep 2007
Location: Greeley, CO
Class/Position: Med / Solly Gametype: PAYLOAD Affiliations: DET- Posts Rated Helpful 19 Times
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Code:
//Quick Weapon - put in demoman.cfg alias quick1 "slot4; wait; alias quickweapon quick2" alias quick2 "slot5; wait; alias quickweapon quick1" alias quickweapon quick1 bind mwheelup "quickweapon" bind mouse5 +attack2
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06-25-2010, 09:00 AM | #204 |
Join Date: Jan 2010
Location: Switzerland
Posts Rated Helpful 20 Times
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thanks mate. by the way, is that Dr Satan from house of 1000 corpses?
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06-26-2010, 03:13 AM | #205 |
Wiki Team
Fortress Forever Staff Join Date: Sep 2007
Location: Greeley, CO
Class/Position: Med / Solly Gametype: PAYLOAD Affiliations: DET- Posts Rated Helpful 19 Times
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yeah, started using the name when I was like 12 I think
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06-30-2010, 07:49 PM | #206 |
Join Date: Jan 2010
Location: Switzerland
Posts Rated Helpful 20 Times
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great movie and character!
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07-01-2010, 02:27 AM | #207 |
Wiki Team
Fortress Forever Staff Join Date: Sep 2007
Location: Greeley, CO
Class/Position: Med / Solly Gametype: PAYLOAD Affiliations: DET- Posts Rated Helpful 19 Times
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for sure!
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05-29-2011, 02:06 AM | #208 |
Player
Join Date: Sep 2007
Location: Kentucky
Class/Position: Defense Gametype: First-Person Shooter Posts Rated Helpful 0 Times
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Mouse sensitivity script
Could you please make a script for me that allows me to reduce mouse sensitivity while I hold the shift key and restore when I let up?
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05-29-2011, 02:31 AM | #209 |
NeoNL
Wiki Team
Beta Tester Join Date: Oct 2008
Location: Boston, Mass
Class/Position: Soldier, Medic Gametype: AvD Affiliations: +M|M+ -RS Posts Rated Helpful 170 Times
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What's your current mouse sensitivity then someone can do something
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05-29-2011, 02:31 AM | #210 | |
Join Date: Nov 2010
Gametype: Capture the Flag Posts Rated Helpful 38 Times
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Quote:
Code:
alias +sensitivitytoggle "sensitivity x" alias -sensitivitytoggle "sensitivity y" bind shift +sensitivitytoggle |
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05-29-2011, 02:46 AM | #211 |
Player
Join Date: Sep 2007
Location: Kentucky
Class/Position: Defense Gametype: First-Person Shooter Posts Rated Helpful 0 Times
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Thank you very kindly Oaties. That will do perfectly.
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05-29-2011, 11:18 PM | #212 |
D&A Member
Join Date: May 2009
Location: Ruining #pickups
Class/Position: SPAWN CAMPING OH NO Gametype: Ragequitting Affiliations: [PMS]. [Shiney] Posts Rated Helpful 26 Times
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There might be a problem with the nested " " commands. I know I couldn't get some scripts to work right when I needed to use lots of quotes.
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10-07-2012, 07:45 PM | #213 |
Beta Tester
Join Date: Mar 2008
Class/Position: Demoman Gametype: pipe spawn Posts Rated Helpful 126 Times
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I'm looking for a script that will make a button (kp_ins) switch between mini shottie to pipe launcher and back again.
it sounds simple but I haven't found any on the forum or have got mine to work right. I just use bind slot2 but would like one that can switch between two specific weapons |
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10-07-2012, 08:40 PM | #214 |
Beta Tester
Join Date: Jul 2008
Posts Rated Helpful 144 Times
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Put in demoman.cfg:
currentweapon alias demoswitch1 "slot5; alias currentweapon slot5; alias demoswitch demoswitch2" alias demoswitch2 "slot4; alias currentweapon slot4; alias demoswitch demoswitch1" Put in autoexec.cfg: alias demoswitch demoswitch1 bind KP_INS demoswitch This will break if you put them in the wrong place. The special nine's weird config friendly version!: bind MWHEELDOWN "invprev; alias demoswitch demoswitch1" bind MWHEELUP "invnext; alias demoswitch demoswitch1" alias demoswitch demoswitch1 alias demoswitch1 "slot5; alias demoswitch demoswitch2" alias demoswitch2 "slot2; alias demoswitch demoswitch1" bind KP_INS demoswitch Last edited by the_cake; 10-07-2012 at 09:29 PM. Reason: fixed |
1 members found this post helpful. |
10-07-2012, 09:46 PM | #215 |
Beta Tester
Join Date: Mar 2008
Class/Position: Demoman Gametype: pipe spawn Posts Rated Helpful 126 Times
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thanks to cake. dunno how he did it but we got it to work with some voodoo magic coding. with the second set of code it's improved because it switches to the grenade launcher no matter what weapon you have out so it's more predictable and better in a bind
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1 members found this post helpful. |
10-28-2012, 02:25 AM | #216 |
D&A Member
Join Date: May 2009
Location: Ruining #pickups
Class/Position: SPAWN CAMPING OH NO Gametype: Ragequitting Affiliations: [PMS]. [Shiney] Posts Rated Helpful 26 Times
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Dunno if this has been answered before, but is it possible to set +attack as the second command in a string without it fucking up?
I'm trying to set up a script like follows bind mwheeldown "detpipes; wait; +attack" So it will det any currently placed pipes, then immediately shoot one more pipe. What works: bind mwheeldown detpipes -- works as intended bind mwheeldown +attack -- works if there's nothing before it However bind mwheeldown "detpipes; +attack;" -- does det pipes, then starts an infinite +attack command until I manually stop it with a -attack command. bind mwheeldown "detpipes; +attack; -attack" -- obviously doesn't shoot as it has the start and stop attack commands at once bind mwheeldown "detpipes; +attack; wait; -attack" -- same as if I took the wait command out, does nothing after detting pipes bind mwheeldown "+attack; detpipes" -- Will det the pipes, but no +attack command (which is the opposite of what I'd expect - I thought it would attack but not det since you can't det shortly after setting a pipe -- still did the same with a wait command) As far as I can see, there are a few problems -- +attack doesn't work if it's the first part of a string containing multiple commands (or, at least, for this) If you put +attack as the second part of a string, it will act as though you typed it into console (continue attacking until -attack is given), instead of properly treating it as being bound to a button Aliasing +attack didn't help either.
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7:00 PM - zE: eh tbh i like some stuff in us but a lot of stuff in us messes with my nerves 7:00 PM - zE: like watching fox news 7:00 PM - zE: its like wtf |
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10-28-2012, 10:11 AM | #217 |
Stuff Do-er
Lua Team
Wiki Team Fortress Forever Staff |
Gotta play around with multiple waits. This seems to work for me:
Code:
bind "mwheeldown" "detpipes; wait; wait; +attack; wait; wait; wait; -attack"
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#FF.Pickup ¤ Fortress-Forever pickups My Non-official Maps Released FF_DM_Squeek - FF_2Mesa3_Classic - FF_Siege_Classic Beta FF_Myth - FF_Redlight_Greenlight Sick of the people on the internet, always moanin'. They just moan. - Karl Pilkington |
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01-29-2013, 11:01 PM | #218 |
Pew pew ze beams
Join Date: Jan 2008
Gametype: Gathers Affiliations: pew pew Posts Rated Helpful 11 Times
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welp
I need a bind to build a sentrygun, something like press A Builds a sentry gun, if im near it and press A again it dismantles , if im far from it and I press A destroys it.
I also need a bind to trow flag and say_team the location of it welp |
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01-30-2013, 01:59 AM | #219 |
Stuff Do-er
Lua Team
Wiki Team Fortress Forever Staff |
Code:
bind "z" "sentrygun; detdismantlesentry" bind "c" "dropitems; say_team flag thrown at %l"
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#FF.Pickup ¤ Fortress-Forever pickups My Non-official Maps Released FF_DM_Squeek - FF_2Mesa3_Classic - FF_Siege_Classic Beta FF_Myth - FF_Redlight_Greenlight Sick of the people on the internet, always moanin'. They just moan. - Karl Pilkington Last edited by squeek.; 01-30-2013 at 01:59 AM. |
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01-30-2013, 02:05 AM | #220 |
Pew pew ze beams
Join Date: Jan 2008
Gametype: Gathers Affiliations: pew pew Posts Rated Helpful 11 Times
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Thank you squeek
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