02-21-2013, 05:42 PM | #1 |
NeoNL
Wiki Team
Beta Tester Join Date: Oct 2008
Location: Boston, Mass
Class/Position: Soldier, Medic Gametype: AvD Affiliations: +M|M+ -RS Posts Rated Helpful 170 Times
|
Zutalors
Fun TFC map modernized for FF aimed around 3v3 or 4v4. Small enough yard that a conc isn't needed unless you want to go batts. A jump pad can be placed on top of the bridge so you could use that instead.
Yard: To the right of Front Door is the Ramp Room: If you shoot the button above the doorway it activates the lift and opens the ceiling doors for a brief moment. If you go left from the Front Door you reach the Double Ramps: There are two transitions that go between Ramp Room and Double Ramps, high and low: And here is the flagroom with the ceiling exit: You can download the updated version here.
__________________
Last edited by NeonLight; 03-02-2013 at 04:00 PM. |
1 members found this post helpful. |
02-21-2013, 05:42 PM | #2 |
NeoNL
Wiki Team
Beta Tester Join Date: Oct 2008
Location: Boston, Mass
Class/Position: Soldier, Medic Gametype: AvD Affiliations: +M|M+ -RS Posts Rated Helpful 170 Times
|
Beta2: 3/2/13
-Made it Offense (Blue) vs Defense (Red) till a later time. -Better optimization. -Clip on top of the bridge to walk across without falling through -Made the random parts of the bridge inclines illusionary so you can trimp normally now. It is much easier to get to batts from them now. -Two seperate Defense spawns, ramp room is Soldier and Engineer, double ramps is Demo and HWG. -Added Door Frames for more choke points. -Minimal texture changes in the yard -Double Ramp bag moved inside spawn -Both defensive bags respawn a tad bit faster (35 seconds) and give more health and armor (50 health 100 armor up from 35/75)
__________________
Last edited by NeonLight; 03-02-2013 at 06:08 AM. |
|
02-21-2013, 07:43 PM | #3 |
D&A Member
Beta Tester Join Date: Jan 2012
Gametype: AvD Posts Rated Helpful 35 Times
|
It looks so dark.
Neat layout though. |
|
02-22-2013, 02:48 AM | #4 |
Join Date: Nov 2010
Gametype: Capture the Flag Posts Rated Helpful 38 Times
|
Excellent 2v2/3v3 map from TFC, looking forward to playing it during early days/late nights when we can only get small games going!
Wasn't this a map in UGC 5v5? I seem to remember playing it in 5v5. |
|
02-22-2013, 03:15 AM | #5 |
Nade Whore
Server Owner
Beta Tester Join Date: Sep 2007
Location: Oklahoma
Class/Position: Scout/Soldier Gametype: CTF/TDM Affiliations: blunt. Moto Posts Rated Helpful 128 Times
|
I saw this being played in a pickup and although the no lighting thing put me off from it at first, when you actually play the map or see people playing it, it looks and feels nice. I can't wait to see future versions of this map as it has potential.
|
|
03-02-2013, 05:57 AM | #6 |
NeoNL
Wiki Team
Beta Tester Join Date: Oct 2008
Location: Boston, Mass
Class/Position: Soldier, Medic Gametype: AvD Affiliations: +M|M+ -RS Posts Rated Helpful 170 Times
|
Yep was a UGC 5v5 map, seems like it'll work nicely in FF as a 3v3 or 4v4 map.
__________________
|
|
03-02-2013, 01:17 PM | #7 |
Join Date: Jun 2011
Location: USA
Class/Position: Soldier & Medic Affiliations: ( ir :: ) iv| K^ † Posts Rated Helpful 80 Times
|
Add spawns and re-release please
__________________
|
|
03-02-2013, 04:32 PM | #8 |
NeoNL
Wiki Team
Beta Tester Join Date: Oct 2008
Location: Boston, Mass
Class/Position: Soldier, Medic Gametype: AvD Affiliations: +M|M+ -RS Posts Rated Helpful 170 Times
|
Just don't spawn as a Red Offense class and you don't have to worry ;|
__________________
|
|
03-07-2013, 02:00 PM | #9 |
Wiki Standards Team
Wiki Team
Join Date: Mar 2007
Location: Geokill's closet
Class/Position: Sniper/Demoman Gametype: CTF Affiliations: :e0: Co-leader Posts Rated Helpful 6 Times
|
Played this last night. Map feels out of scale, kind of like the rock2 port (though not as bad as that). Also, getting in and out of the water near the flag is problematic. Might have to do with the scale.
|
|
04-10-2013, 04:26 AM | #10 |
Nade Whore
Server Owner
Beta Tester Join Date: Sep 2007
Location: Oklahoma
Class/Position: Scout/Soldier Gametype: CTF/TDM Affiliations: blunt. Moto Posts Rated Helpful 128 Times
|
link is broken.
|
|
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
|
|