09-04-2012, 03:59 AM | #41 |
Nade Whore
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Do the class similarities cause this mod to be infringing of copyrighted material?
What other parts of the game are infringing? Surely all official FF maps were completely remade, not ports. Has the FF dev team checked with Valve to see if it is or not? Other than a list of reasons for denial on the Steamworks application with copyright infringement only being one of those possible reasons, do the devs know for sure if this game is in any way in the wrong, legally speaking? |
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09-04-2012, 06:44 AM | #42 | |
Stuff Do-er
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No, that's not the issue (although it could be an issue if we actually did try to sell the game). Source mods by definition do not have the right to be sold. Ever. We'd need to license the Source engine to have that right (which costs many, many moneys, and would make FF a stand-alone game instead of a mod).
This is explicitly stated in the Steam user agreement: Quote:
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#FF.Pickup ¤ Fortress-Forever pickups My Non-official Maps Released FF_DM_Squeek - FF_2Mesa3_Classic - FF_Siege_Classic Beta FF_Myth - FF_Redlight_Greenlight Sick of the people on the internet, always moanin'. They just moan. - Karl Pilkington |
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09-04-2012, 07:22 AM | #43 |
#FF.Pickup Dictator
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squeek 1 everyone else 0
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09-04-2012, 08:02 PM | #44 |
I like to spam binds
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Actually Alex, this seems like a situation where we all lose . . .
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09-04-2012, 09:56 PM | #45 |
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If that's the case then how is Neotokyo in the listing?
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09-04-2012, 10:23 PM | #46 |
Stuff Do-er
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Put bluntly, they most likely lied when submitting their mod (they checked that box when it wasn't true for them [unless they have some special relationship with Valve or have licensed the engine, which I'm not sure about]). Not sure how Valve will handle it, but it seems clear to me that this Greenlight stuff is simply not for mods.
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#FF.Pickup ¤ Fortress-Forever pickups My Non-official Maps Released FF_DM_Squeek - FF_2Mesa3_Classic - FF_Siege_Classic Beta FF_Myth - FF_Redlight_Greenlight Sick of the people on the internet, always moanin'. They just moan. - Karl Pilkington Last edited by squeek.; 09-04-2012 at 10:28 PM. |
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09-05-2012, 12:03 AM | #47 |
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From: squeek
To: Steam Dear Steam, Blahdy blahdy blah greenlight sourcemods eula blahdy blah Neotokyo did it blahdy are sourcemods ok for greenlight? love squeek |
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09-05-2012, 12:04 AM | #48 |
Stuff Do-er
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Communication is for squares.
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#FF.Pickup ¤ Fortress-Forever pickups My Non-official Maps Released FF_DM_Squeek - FF_2Mesa3_Classic - FF_Siege_Classic Beta FF_Myth - FF_Redlight_Greenlight Sick of the people on the internet, always moanin'. They just moan. - Karl Pilkington |
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09-05-2012, 04:18 AM | #49 |
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You don't wanna know what I do to curves boy. You ever been to prison?
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09-05-2012, 08:44 AM | #50 |
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09-05-2012, 11:58 AM | #51 |
dunkaroos
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Giveashit. Start this over on a superior engine.
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09-05-2012, 12:56 PM | #52 |
NeoNL
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09-05-2012, 04:07 PM | #53 |
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Darkplaces! \o/
Seriously though, $100 to put it up on Greenlight? And how the hell did Neotokyo get on there? I sincerely doubt they licensed their game on the Source engine or whatever. Good game, but how? Lying heathens! Also, NS2 was just released I think, if anyone cares. Also, baguettes are amazing. |
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09-05-2012, 04:29 PM | #54 |
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The $100 fee goes to charity, and was added to stop people from putting up false or bad listings.
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09-05-2012, 07:19 PM | #55 |
Nade Whore
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I'll donate some cash to this if needed.
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09-05-2012, 08:00 PM | #56 |
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09-05-2012, 10:51 PM | #57 |
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Unreal engine please. Or ID Tech 4 (quake 4 engine, also FOSS) if 10 more devs who know how to do everything with only code and no dev tools rise from the mist. This would however mean FF owns FF and everything involved, aside from possibly the IP infringing graphics and maps and what not. If it was free I doubt anyone would care. Darkplaces is better and FOSS, but still quake 1 with high-res textures and better lighting.
Last edited by the_cake; 09-05-2012 at 10:55 PM. |
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09-05-2012, 11:16 PM | #58 |
Stuff Do-er
Lua Team
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UDK is frustratingly movement game unfriendly as far as I could tell in messing around with it briefly. A lot of fundamental movement code is uneditable (not included in the SDK) and needs weird hacky workarounds to customize. It's possible (see , they used a pretty clever workaround), but the SDK certainly doesn't help you out at all; it pretty much works against you.
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#FF.Pickup ¤ Fortress-Forever pickups My Non-official Maps Released FF_DM_Squeek - FF_2Mesa3_Classic - FF_Siege_Classic Beta FF_Myth - FF_Redlight_Greenlight Sick of the people on the internet, always moanin'. They just moan. - Karl Pilkington Last edited by squeek.; 09-05-2012 at 11:16 PM. |
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09-05-2012, 11:54 PM | #59 |
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That's probably why Tribes Ascend is so clunky. It seems like Source SDK is a stronger motivation for using Source than Source is. Last edited by the_cake; 09-05-2012 at 11:59 PM. |
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09-06-2012, 01:04 AM | #60 |
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comparing a licensee to UDK doesn't make sense because they're accessing the native classes (bulk of movement stuff)
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